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Home » Stars! 2.6/7 » The Academy » Thoughts on weapon balance
Thoughts on weapon balance Fri, 12 February 2016 21:24 Go to previous message
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Petty Officer 3rd Class

Messages: 48
Registered: February 2007
Forum ate my post and didnt auto-save anything so this is a short version.

Beams : (not sappers, regular beams) seem pretty underpowered. Gatling ones have an obvious use, but the regular ones are too short ranged one and simply cannot outdps regular torps, let alone missiles at higher tech levels. The range is a huge problem because there is no way to make a tanky, close ranged fighter, since jammers are not equal to computers and there is a limit to how many jammers you can stack. Going from 3 to 6 jammer-50s does pretty much nothing except waste slots for example.

Torps : They get out-dpsed by missiles in almost all situations, even when firing at shielded targets with jammers. They dont have any clear role when missiles are basically far superior. The fact that torps and missiles do 50% damage through shields is a huge balance problem because it means that using smaller ships (like DEs) is pointless because torps will wipe them out through shields, which forces you to spam battleships and nubians instead (since they have the hull armor to tank the shield penetrating damage).

Missiles : Extremely OP, its supposed to be an anti-armor weapon (which is necessary when armor is roughly 3x as effective as shields for some reason), but it does 50% penetrating damage AND is highly effective against shields as well. And since their base damage is so high, they still outdps torps even with their deceptively low accuracy (which gets huge boosts from computers, while torps get much lower bonuses).3x jammer-30s vs 3x omega torps give the torps an accuracy of 84%, which is very poor compared to armageddons going from 30-45% accuracy in the same situation.

Because missiles are so OP, it forces people to use stuff like chaff which doesnt make sense (there is a reason why nobody uses ships as "chaff" in real life). Meanwhile you cant use a setup where you have tough ships with jammers distract enemy missile boats while lightly armored ships in the rear fire missiles, because the targetting will ignore the closer ships. So fleet building strategies degenerate into mostly missile boats with chaff vs missile boats with chaff and mixing in some gatlings/sappers in between.

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