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Home » Stars! 2.6/7 » The Bar » A new (and different) idea for a game...
A new (and different) idea for a game... Fri, 20 June 2003 16:56 Go to previous message
Hatterson is currently offline Hatterson

 
Warrant Officer
Past Weekly Puzzle Master

Messages: 121
Registered: May 2003
Location: NY, USA


Doea this sound like an interesting idea?[ 21 votes ]
1. Yes 11 / 52%
2. No 5 / 24%
3. I didn't take the time to read the post but I am voting anyway. 5 / 24%

Well, this might not be that different but here goes anyway.

I had posted this idea for a game a while ago (more than a year actually) on Starbase Delta and I thought that the response was good until suddenly I never heard anything more about the game. I decided to post a notice here and see if there was any interest. Unfortunately, I will be unable to either play in or host a game but I would enjoy hearing how this game turns out. Here is what I originally posted.

Originally posted by Starmaster 09:32 AM 05-20-2002

The type of game that I am talking about is a game where all of the races used have a maximum growth rate that is very low. These type of game often start out very slow, but in the endgame most of the races have planets producing about 5k resources each so in a large galaxy you can get a whole lot of action happening.

The growth rate that the races are restricted to is usually around 8%, decided by host, and the HE PRT is not allowed (they would have an advantage that is just too great.) Another twist that I usually play with in these games is that the races are not designed by the players, but instead they are designed by a third party that has nothing to do with the game. This person designs around 5 or 6 races and assignes them each a number. Without knowing which race has which number, or even what any of the races look like, the players then pick a number and are assigned that race. Obviously with only 5 or 6 races being designed some players will get the same race.

Because of this possible variety of races players need to be very flexible and keep thinking about what they are going to do.

These games are best played in larger galaxies, so that you can actually see the benifit of having a low growth rate, but can also be played in smaller one's, however I wouldn't recommend it. Obviously these games start slow but then pick up in the endgame and become very interesting.


The big thing that is unique about this type of game is the race assignment. You have no idea what race you are picking, it adds a bit of pregame exitement and it also makes you anxious for your first turn so that you can see what race you have. These games require flexible players who can do more than play their favorite race.

If anyone is willing to host or give playing a try just shout your name. Also, if anyone would like to help design races please speak up.



"Don't be so humble - you are not that great. " - Golda Meir (1898-1978) to a visiting diplomat

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