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Home » Stars! 2.6/7 » New Game Announcements » Homeless
icon4.gif  Homeless Fri, 16 November 2012 15:28 Go to previous message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
It's clear to me at the moment that I'm not going to be drowning in MM nearly as much as others in Lowtek, so....

As discussed in: http://starsautohost.org/sahforum2/index.php?t=msg&goto= 56363

I'm prepared to host, conditional on getting enough interested parties by the end of November. Game to start between then and the first half of January (dependent on player situations)

A jump started game, where each race starts (in 2500 or ????) with:
- no additional tech
- 1 million population (and matching mass of each mineral*) in Large Freighters
- 5 colony ships
- 5 scanning ships
- - With scoops (Decent range assured)
- - A decent range pen scanner (10 or so worlds scanned on turn 1)

But:
- NO home world
- NO weapons
- NO resources
- NO history file (i.e. no pre-scanned planets)


As host I will scrap all fleets and set the races to perform alchemy, whilst building tech and the donor ships with a my own race I'll also be watching for MT so that I can...

When I can I will load appropriate pop into Freighters from each race, with appropriate escorts, and send the relevant colonists/minerals to their start positions. I'll then detonate a genesis device on each HW (and secondary if appropriate) before leaving them pristine (but still with a 30% mineral floor)

This leaves all planets uninhabited and all races with an equivalent starting position

Races could choose to scrap some of the ships for possible tech gains - or use them for continued scouting/colonisation/transport - but they have to find somewhere to live first...


Interested parties:
- joseph
- nmid
- coyote
- marduk

Anyone else - that's going to be a small/tiny universe I suspect - I'd far rather see more people in a slightly larger universe.


Starting point for racial starting position changes (subject to discussion here - I'm not experienced enough to call these final by any stretch)

Quote:
_
PRT/LRT specific alterations to starting colonists (Boranium will be used to match all fleet masses, in case you all see each other to start):
- AR +10% (i.e. 1 years travel loss)
- CA -25% (Insta forming)
- IT -10% (Instant docks)
- JoAT -5% (Quick docks, -5% if Construction expensive@4, -5% if NAS)
- IS -PGR% (i.e. ~2 years freighter growth)

- LSP -30%
- Imm -5% each

Penalties are additive (i.e. two immunities costs 10% not 1-(.95^2))

An insane CA could therefore rack up -25(CA), -30(LSP), -15(Tri Immune) for a starting pop of -70% or 300k!


If we get vastly different player levels then it might be worth adding personal penalties - again I'll leave that to the experience of the forum.

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