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Stars! Project Organization Mon, 21 May 2012 20:42 Go to previous message
gible

 
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Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

On Tue, May 22, 2012 Gible Fog & Gargan Roo emailed...
>>On Tue, May 22, 2012 at 10:33 AM, Gargan Roo wrote:
>><snip> Feel free to get in touch and exchange niceties and whatnot, I'll try to put together some ideas and organizational structures where people can interface and brainstorm in a private manner.

>On Mon, May 21, 2012 at 6:38 PM, Gible Fog wrote:
>lol..that's probably a lot more organising than is worth doing. I've been working on Stars!wiki since I created it, and in all that time there's only been one other significant editor, and that was only at the beginning.

On Tue, May 22, 2012 at 11:01 AM, Gargan Roo wrote:
My main goal in this is to create something that would allow a player to manage multiplayer games through the website. Say someone wants to join a game, they simply log in and visit the game queue page. On said page they would find a list of games in queue to be started upon the meeting of one or more arbitrary values (e.g. number of participating players, a time limit, etc). Upon starting, the website would make the relevant game files automatically available on the website to the active players and would remind them via an email when the end-of-turn time limit was about to be reached. The players would upload their turn via the web interface at their leisure within this time period, and would notify all players when everyone had officially submitted their turn and move everything to the next year, allowing the players to then download the next set of relevant files.

Essentially I'm looking to streamline the multiplayer process entirely via a web interface. Picking relevant data out of the save files to populate a sort of automatically recorded game history and using it to create statistical data and the like is just icing on the cake. I'm doing the same thing with Dwarf Fortress bloodline games, wherein a player will play the game for an in-game year and pass the save to the next in line along with a dramatized history of what happened during their rule; some fairly ridiculous and awesome things have come about from doing this but currently the process is hindered by everyone being disjointed and just throwing up files on mediafire and posting succession histories with no regard to posterity.

I don't think any real technical work would be needed to make this happen since it's really just manipulating unrelated textual player data and juggling some files around, unless I'm seriously mistaken about the level of technicalities that go on behind the scenes of a successful multiplayer turn, at which point I could probably just interface with the autohost software (isn't it just a perl script?), although I'd like to internalize everything eventually. Isn't this made to be a purely email-based game without any special tools? If so, it sounds fairly trivial in nature to clean up the multiplayer process to an all-online experience without really having to interact with any admins.

Totally digging the API project though, I'm sure I'll be able to make use of it on a technical level during its progress but it's not my main concern. If multiplayer games were easier to manage and play, I bet there'd be a lot more activity going on.

Thoughts?

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