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Home » Stars! 2.6/7 » The Academy » Min Damage Rule Clarification
Min Damage Rule Clarification Wed, 18 April 2012 19:52 Go to previous message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
We just had a situation in SAS6 where we had the min damage bug come up. The situation was I gated in beta DD ships to help defend another players planets. I sent in one large stack and 4 other smaller stacks.

It was unintentional, but it appears that the min damage bug did help win that battle.

So I am looking for suggestions on a good rule set for min damage for games like SAS series where it is likely to have many battles using beta torps.

I have never seen this issue actually come up in a game before, but most games don't have many beta torp battles, if any.

One suggestion so far is missiles have to be in one stack. This can create problems with newly created ships, so maybe a limit of 2 stacks would be more manageable. This would mean an extra step with using missile ships. It also create issues with surprise attacks.

Another option was defining the minimum number for a stack.

Any good suggestions would be helpful.

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