|Game Concept : 1936
||Tue, 08 November 2011 15:32 |
Registered: January 2011
3 (or 3 teams of 2 players) are Considered to be Major Powers in the game and repressent the alliances of Axis, Allies and Commitern
6-9 players are considered minor powers in the game.
-F races banned
Universe will be reshapped into a triangle with major powers starting at the points, minor powers start in center of triangle
JoAT cant take NAS, 100 race points must be set to surface minerals.
Major powers restrictions
Must have factory settings of 12/10/12/4G or better
Hab cant be lower then 1/6
Can trade tech with any nation except other major powers
Minor powers restrictions
Must declare any treaties the make in game (NAP, Alliance or War)
Can only exchange tech and ships with Major powers
Hab must be 1/12 or lower with no TT
Factories cant be better then 12/8/12/4G
No more then 1.0 Cheap tech, Weapons must be expensive
Minor powers can be brought onto a major powers sphere of influence by diplomacy, force of arms (placing a fleet over their HW) or terms of peace between major powers.
Homeworlds cant be conquers just puppeted
Was thinking possibly restricting Commitern to have 1 IS race, Axis 1 WM race, Allies to have 1 IT should majors be teams of 2. Other major powers cant access these races enless the get a minor nation into there sphere which is of that race.
Anyone interested in this? Would be a huge diplo game for sure
[Updated on: Tue, 08 November 2011 15:36]
Da Orcs Smasha anz Brecka itz alz, Den wez drikz alz da stunty beer anz slepz
Report message to a moderator