Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! Clones, Extensions, Modding » FreeStars » Ship Designer tweaks / enhancements
Ship Designer tweaks / enhancements Sun, 27 June 2010 15:04 Go to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Hi,

In the interests of enhancing playability with minimal effort, I'd like to suggest the following Ship Design pane "enhancements":

Deal Allow the "Transfer" of designs, own or alien, in much the same way as actual fleets would be Transferred. That would ease intel sharing, particularly in Team or Mentor games. And it would use game mechanics already in place. Teleport

Pros: It would give races another bargaining chip. War Mongers would benefit. Since this kind of intel can be shared already thru outside means, games would be mostly the same, but easier, and cooler. Cool
Cons: Races would never be sure whether 3rd parties had acquired their design secrets this way. But this already happens, so... Sherlock

Deal Have the spotted "alien" designs tagged with the year of discovery. That would make immensely easier to track new discoveries, and to tell apart the newer from the older designs. Again, this can already be done thru outside means, but it would be easier, and cooler. Rolling Eyes

Perhaps even send messages to the player in much the same way as alien planets are reported, detailing all the new techs spotted. Whisper

Deal Keep a running account of spotted "alien" designs in much the same way as is done for own ones. Just add up what the scanners can spot in the current turn, with perhaps a "maximum ever" amount stored to allow a better sense of evolution through time.

Pros: Better, easier intel. Less mistakes. Twisted Evil
Cons: Lots of sums, but that's what computers are for. Might be regarded as the little brother of Public Player Scores. But it can already be done thru outside means anyway, so... Pirate

Speaking of adding up ships, that should be already happening to create the Fleet Reports, I guess. Which begs for another tweak / enhancement:

Deal Instead of reporting amounts per ship class (unarmed, bomber, utility) when multi-token fleets are reported, just report the amounts per ship design. It would be more useful, no harder to digest, and perhaps even easier to calculate. Very Happy

Pros: Better match with single-token fleet reporting.
Cons: More columns. Razz



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Production Queue allocation timing
Next Topic: Scanner range in the client
Goto Forum:
  


Current Time: Tue Apr 30 23:42:52 EDT 2024