Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! Clones, Extensions, Modding » VML lounge » Experiences with the VML version?!?
Experiences with the VML version?!? Tue, 15 April 2003 10:57 Go to previous message
FurFuznel is currently offline FurFuznel

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 437
Registered: November 2002
Location: New Brunswick, Canada
Hello everyone;

I was wondering if anyone has played a full game with the VML mod and has anything to report? Here is a brief synopisis of what I found when my wife and I played against the computer.

To begin I will just briefly describe the race that we were playing. It was an Inner Strength with Improved Fuel Efficiency, Generalized Research, Cheap Engines, and Only Basic Remote Mining. The gravity habitability was one click less than the default and the other habitabilities were at the default values. We had a 15% growth rate, and one resource per 900 colonists. Factory and mine settings were left at the default values except with factories cost 1kt less of Germanium to build. Energy and Biotech were set expensive and the rest left at normal levels.

When we started the game, one of the things that we noticed right away was that the smallest starbase that could be built (the gas pump) could build ships, which made us wonder why anyone would take improved starbases if they were not Alternate Reality.

As our tech levels grew and our empire slowly expanded we were content to colonize a small number of planets and build them up huge in our small universe. Then our dog jumped on the laptop and we had to control alt delte to stop the game from generating turns (but not before 121 turns had gone by).

The surprising thing about this was that we had not been killed. In fact it appeared that the computer players had knocked out most of our starbases but then left us alone and built defense, but never upgraded their ships. So we figured we might as well keep playing.

At this point we ran into one of the neat features of the VML version. We built some huge battleships using top of the line weapons etc. and then could not build them because the top of the line weapons each weighed more than the docking capacity of our starbases!!! It was at this point that we realized that those weapons were most likely meant to be built on the starbases.

The addition of the pocket battleship was quite welcome as it was much easier to build than the full size battleships while still having plenty of options to play with.

Many of the nuances of the VML version were lost on us as the 121 turns generated in the middle of the game skipped us right past them. Therefore, we were wondering what other people have to say about the VML version? What do you like or dislike about it?

Shadallark



Shadallark <==> FurFuznel
Mental anguish is for those who choose to think - FurFuznel
running Mac OS X 10.6.7

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon9.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: new VML game
Next Topic: Any improvements to StarEd? (or my other software)
Goto Forum:
  


Current Time: Wed Aug 10 07:05:01 EDT 2022