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Narn Sun, 08 April 2007 14:47 Go to previous message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
Andreas:

Quick mail to get the ball rolling, I guess mostly it depends on Patrick though:

-assuming the Spoo can get only 1-2 more planets in Narn space before the SA takes over
-how about burying the hatchet and making peace with the Narn?


What for?

Quote:

-not much they can contribute to any warfighting for a long time, but if we gift them scouts all over the place we can use their instant identification to learn the ship designs. Surely would have helped us against the Vorlons...


Good idea.

Quote:

-does he have capacitors yet? Probably not, with them he would actually stand a chance with beamers (895 damage for a stack of Yaks)


Narn have weap7 = black jacks. If Hyaks' CCs are really only yaki-ones, Narn should have no problem defending their space.

@Andreas, no wonder you have mental problems attacking somebody... you talk too much with the target *grin* I prefer communication via: the battlegrid, type of ships, deployment of fleets etc.

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