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Home » Stars! Clones, Extensions, Modding » FreeStars » 3D Viewport for Stars!
icon5.gif  3D Viewport for Stars! Fri, 20 October 2006 12:41 Go to previous message
sirgwain is currently offline sirgwain

 
Senior Chief Petty Officer

Messages: 86
Registered: March 2004
Location: Tucson
I've recently begun working on my own version of Stars! as a coding side project/c# test bed. The viewport is currently done with Managed DirectX using 2D sprites rendered by Direct3D (using textured quads).

I've just recently been working on the graphics for scanner radius display and I catch myself thinking how cool it would be for the scanner radius to be a translucent sphere, possibly with an animated texture. This line of thought has me thinking about a 3D viewport in general.

It's nontrivial to bite the 3D bullet and do the whole viewport in 3D, but I think it might be worth it in the end. I would like the opinions of the freestars community on the benefits and drawbacks of a 3D viewport as well as any cool ideas on how to make the interface more intuitive.

Some pros I've thought of:
- Cool new look and feel.
- Unique ship models for each type of fleet (colony, capital, scout, etc.)
- Textured planets that display information, like habitablity, mineral conc, etc.

Some cons:
- Stars! current viewport is very streamlined and can contain a lot of planets and fleets on it without feeling cluttered. A 3D interface would require larger planets (16x16 pixels doesn't cut it for 3D rendering), larger fleets, and more zoomed in views. I'm worried this might detract from some of the massiveness of universes in stars
- My modeling abilities end at sphere, cube, cylinder and pyramid. As such any additional models would require work on someone else's part to generate model/texture files consumable by Direct3D.
- 3D makes everything more complicated, thus slowing down development time.

Any thoughts or ideas about 3D viewports from the FreeStars! community?

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