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The Altai - an IS race Sun, 20 August 2006 21:10 Go to previous message
JasonC is currently offline JasonC

 
Petty Officer 2nd Class
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Messages: 58
Registered: July 2006
Location: Arlington, MA
The Altai

Inner Strength
IFE, ISB, OBRM, NAS, RS
0.24 to 1.40 grav
temp immune
51 to 95 rad
1/5 overall
19% pop growth
10/25/14 factories, no G box
10/3/13 mines
Weapons and construction cheap
rest expensive and start at 3

The greatest strength of IS races is obviously freighter growth. They also have some pretty strong advantages in defensive warfighting. But what are the best ways to exploit those strengths?

Freighter growth means you can establish large colonies far from the HW much more readily than other races. Combined with the double defense against invasions, rapid "viral" spreading is a key IS ability. It is quite hard to kill off IS pop early in the game. The Altai are a -f variant that concentrates heavily on good early spreading abilities.

In the first few years, buy 65 mines and 7 scouts, the same as the starting SPT model. Put the tech field on con and leave it there, nothing else in the Q. You will have con 4 in time to move. Next fill the Q with mines up to the 25% of capacity level, to get Iron for shipping. Your colonizer is a privateer with colony and 2 fuel pods. Your early freigher is privateer with 3 fuel pods and 2 tech 3 shields.

As soon as there are targets more than 192 LY away, invest in a few fuel transports and use them as first stage "booster" rockets, letting all fleets leaving the HW go warp 9 for 1-2 years without fuel drawdown to speak of. Split of the booster and send it back to the HW after 1-2 moves, also at warp 9, with just enough fuel to get there. Obviously all freighters are filled less than full, to arrive full after the travel time. You can bring along a little G to help with docks if the target planet is low Gcon.

Hit the best greens - which will be instant breeders - with 75-100k pop. They should put up a spacedock right away, to enable follow on shipping to reach them at warp 9 and continue. They can build colonizing PVTs themselves, just don't take all their pop growth every year.

Hit every green with a colonizing privateer. The -3 or so yellows too. Autobuild is 10 mines and 2 terra, contribute to research.

Expand to the edges of unoccupied space and contain your neighbors.

Keep the HW at a 25% hold until the nearby breeders are hit, then let it go to 33%. You don't need to go higher yet. Shovel the pop as far from the HW as you can. Get everything green within your perimeter to 100k after that. You can then go to 50% on the breeders, seed space pop, and hit all the lesser yellows.

The tech fields after con 4 should be weapons to 5, 8 if pressed, and prop 5 for terra and the first gates. Then con to 8 for large freighters. Then go back to weapons for 10, for terra and warfighting. Your early warships are light fighters, Frigate hull with 2 range 2 beams and tech 3 shields. They can be made at all your docks, and forward worlds should add a 100/250 to bring them all in.

Now it is time to "cocoon". You terra everything, build up space pop by exporting from all held breeders, build minelayers (one speed trap at dock worlds, standard frigates). Hit all the yellows. Research energy 7 for crobies, prop 9 for decent engines, and BB hulls. Field a design using whichever of those you already have if pressed.

Everyone else is doing tech too. You haven't touched the factories, though perhaps you captured a few. Now, whenever you have the breathing time, you can at your option raise your resources per pop from 1 to 2.4 in 20 or so years. In the same period of time, your space pop will compound by a factor of 10. If tech or warships are more important, don't sweat it, concentrate on those. But when resources cease being so valuable for everyone else, because everyone is hitting capacity, turn yours on.

Most -f races burn out rapidly and then time is not on their side. The Altai look that way and they act that way in their viral stage. Then they sleep, and emerge doubled.

I hope this is interesting.


Sincerely,


Jason Cawley

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