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Home » Primary Racial Traits » IS » The Altai - an IS race
The Altai - an IS race Sun, 20 August 2006 21:10 Go to previous message
JasonC is currently offline JasonC

 
Petty Officer 2nd Class
Stars! V.I.P

Messages: 58
Registered: July 2006
Location: Arlington, MA
The Altai

Inner Strength
IFE, ISB, OBRM, NAS, RS
0.24 to 1.40 grav
temp immune
51 to 95 rad
1/5 overall
19% pop growth
10/25/14 factories, no G box
10/3/13 mines
Weapons and construction cheap
rest expensive and start at 3

The greatest strength of IS races is obviously freighter growth. They also have some pretty strong advantages in defensive warfighting. But what are the best ways to exploit those strengths?

Freighter growth means you can establish large colonies far from the HW much more readily than other races. Combined with the double defense against invasions, rapid "viral" spreading is a key IS ability. It is quite hard to kill off IS pop early in the game. The Altai are a -f variant that concentrates heavily on good early spreading abilities.

In the first few years, buy 65 mines and 7 scouts, the same as the starting SPT model. Put the tech field on con and leave it there, nothing else in the Q. You will have con 4 in time to move. Next fill the Q with mines up to the 25% of capacity level, to get Iron for shipping. Your colonizer is a privateer with colony and 2 fuel pods. Your early freigher is privateer with 3 fuel pods and 2 tech 3 shields.

As soon as there are targets more than 192 LY away, invest in a few fuel transports and use them as first stage "booster" rockets, letting all fleets leaving the HW go warp 9 for 1-2 years without fuel drawdown to speak of. Split of the booster and send it back to the HW after 1-2 moves, also at warp 9, with just enough fuel to get there. Obviously all freighters are filled less than full, to arrive full after the travel time. You can bring along a little G to help with docks if the target planet is low Gcon.

Hit the best greens - which will be instant breeders - with 75-100k pop. They should put up a spacedock right away, to enable follow on shipping to reach them at warp 9 and continue. They can build colonizing PVTs themselves, just don't take all their pop growth every year.

Hit every green with
...

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