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Skill ranking (was RE: Mentorship) Fri, 19 March 2004 22:12 Go to previous message
Orca

 
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Messages: 148
Registered: June 2003
Location: Orbiting tower at the L5 ...
ForceUser wrote on Fri, 19 March 2004 18:32


Basic ideas for Skill levels:
- Game Designer / Messiah OR Uber Expert Very Happy
- Expert: wins most games played, few knowledge gaps
- Advanced: known to be good, often finishes in high rank, has won many games
- Advanced Intermediate: has won multiple games
- Intermediate: has won one to two games
- Advanced Beginner: has finished in the top 3 in a game
- Beginner: had played 1 or more public games
- Newbie: has never played a public game



Skill classification is difficult for a variety of reasons: there's so many skills you need to succeed in Stars!, so much knowledge you need to know, and not least, skill is a constantly moving target as people move up with experience.

That said, I would classify skill rankings approximately according to this:

- Beginner: Cannot reach 25K/2450 under any circumstances. Very inexperienced. May or may not have multiple games vs humans under your belt. The AI is generally still something of a challenge. You really don't know what you're doing with race design, ship design, MM, tactics, and grand strategy. May know what you're doing with diplomacy.

- Intermediate: At minimum can reach 25K/2450 under ideal circumstances. Have a basic idea of how to handle MM and ship design (you generally won't see x-ray battleships - though you very well could see Doomsday/Arm cruisers). Grand strategy is still generally a mystery. Tactics usually consist of "throw all the ships together and point them at a random planet". Race designs tend to have defects (sometimes major ones). You still get your head handed to you when fighting more advanced players unless you've got a major advantage. The AI is still sometimes fun to beat up on, but you consider it easy. You may have heard about chaff and chaff sweeping - and maybe even used it once or twice.

- Advanced: You can easily hit 25K/2450. Your race designs tend to have few defects, though you might experiment with something completely wacky just to see how it works. You know what someone is talking about when they blabber about their "WM IFE NRSE OBRM NAS 1/7 19% 1/1000 14/9/16g 10/3/16 weapons and con cheap" without having to think too much about it. MM skills tend to be strong, knowledge of Stars! lore also tends to be strong. Grand strategy is something you consider periodically throughout the game (or sometimes from start to finish). Your tactics are generally good - you know the value of mobility, how to stage ambushes, use battle orders to the best of your advantage, testbed major battles, etc. Your ship designs tend to have few weaknesses that you don't know about. The AI is joke to you - and intermediate level players fear you. You still end up learning some tricks when you watch what the experts do though...

- Expert: You've been playing this game too long. You have more races in your race vat than most players have even thought of. Simply looking at a race with no access to the race wizard, you can suggest improvements and variations. You can play HP's, QS's, HG's, NF's (-F's to most of you out there), and low factory races with equal skill, though you might prefer a particular type. You know all the advantages and disadvantages of the LRT's and PRT's and how best to utilize them. Your tactics surprise advanced level players and completely confuddle intermediates. You're thinking about grand strategy from 2400. You know how to take advantage of an organic armored w16 battleship - and what vulnerabilities that leaves you open to. Diplomacy is something you can do very very well. And you know how to use it to keep your opponents fighting each other while you grow strong. You might not always use it though...

For a more entertaining look at this, check out Gakl's treatise on it at http://groups.google.com/groups?selm=36b7be35.0%40news1.ibm. net&output=gplain
...




Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

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