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Forum: Game stories
 Topic: Wol5 Ends
Wol5 Ends Sat, 04 August 2012 15:29
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi ,

as I heared from ED that the game is over here some words.
I came for replacing TAKA in year 2515 so I have not much to say as I have only played 10 years.

As I saw in 2515 as I joined the game the Taka where in a good Position in the game with only 2 Enemies the Humanoids and the Gryphins.
I tryed to get a over few about the game and saw that there are some new Designs needed a Scanner ship ( All seeing Eye) to check for enemy ship produktion and a new Warship (Metzel) that could make enough damage in a big stack to kill the Beamers fast enough to get to the Lightning -ships of the Humanoids.
Also the Mineral balancing have to be a little bit updated and some LF are needed.

Next year's I builded 6 All seeing Eye's and start to bring them in position to see all the enemy ship produktion
I start to build the Mezel Desine and want to build it as a big stack 1000+ ships after I managed the
(mineral movment I could build mostly with all Resources ships until the minerals becomelow)

We took some minor planets but not much worth of it except some Gates at the Warfront.

After some trys of trapping the enemy fleet what not worked we retreated to merge with backup to not get killed by the enemy fleet.
The enemy fleets followed us and get traped by all oure forces what was for backup oure fleets.

After we won this last battle and all the minerals are out of range I think the enemies has give up because of the lack of minerals to
get up a new fleet fast enough.

I build some new Designs in the game and most of them worked good except the Multi-Killer a Gattling Nubian what was countered as it was build by my fault.
But at all the game made me fun I build around 1400 Nubians 5k Shaffs and some scouts with mostly all the minerals around. Would like to go one as I spend a lot time in the battlesim and the turns but maybe there is a new game out there.

Thanks for the nice game to all the Players.

ccmaster


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 Topic: Stone Age Slaughter 6 has ended
Stone Age Slaughter 6 has ended Fri, 29 June 2012 12:25
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
This game has ended and the team of the Klingons (Orange) and the Dish Washers (Altruist) are the winners!

Congratulations to the victors. This game took an interesting turn in the middle when we had a battle that accidentally was won with the min damage bug (the Klingons and DishWashers lost that battle). Because of the game rules (slow tech, forced weapons expensive) there was a large part of the game where Beta torps were a main weapon and thus the min damage bug came into play. We paused the game for a for a few days and discussed how we should proceed. Most of the solutions wouldn't work for a game in progress, so we agreed to play on allowing the min damage bug. Interesting enough, it wasn't much of a factor in the game after this point.

Anyway, place your game stories here.

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 Topic: Dynamic Duos 2 has ended
Dynamic Duos 2 has ended Mon, 10 October 2011 14:48
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
This game was set up as a team game with no communication between the players. The no communication seemed to encourage some early wars. The team of the Akaland and Insectoids have been declared the winner. Congratulations to this team.

Please post your game stories, with no communication during this game the any game stories will be very interesting to the rest of the players.

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 Topic: Fledgling Admirals VII (FA7)
trophy.gif  Fledgling Admirals VII (FA7) Thu, 06 October 2011 16:59
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin

In the year 2495 Fledgling Admirals VII has ended.

Congrats to the winning alliance of:
- the Oceanics played by maxfra
and
- the Copoids played by copojax.


As usual in the FA-series it was a game of beginners upto lower intermediates, 9 players altogether.

This time they fought it out for quite long and up to the Nubian age.

It was a vanilla small/dense game with some race point penalties for non-beginners:
* Announcement of FA7 with rules and specifications

I hope there will be some game stories from the players and perhaps some maps. Some comments about the game setup and learning curve would be fine, too.

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 Topic: Diadochi War II
Diadochi War II Sat, 26 December 2009 10:10
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
The 2nd Diadochi War has ended about a month ago. Since both the host and AlexTheGreat are having RL time constraints I'm announcing it now.

The last game year was 2509, unfortunately no winner arised, the game was ended due to RL reasons.

I hope to find some time during the Christmas-NewYear vacation to post a game history as experienced by Olympias, Alexanders mother (IOW me <g>).

I also have some comments about the setup of the game, to improve a possible future version. I'll probably post these sooner since I already have them in the form of a mail to all players at the end of the game.

mch


[Updated on: Sat, 26 December 2009 10:13]

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 Topic: Fledging Admirals III
Fledging Admirals III Tue, 03 March 2009 13:04
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
Xardre and Martin have won Fledging Admirals III! Congratulations!

Xardre has played the empire of Darkness, Martin the empire of the Humanoids.

Announcement at autohost.

Unfortunately this game suffered by 3 players going inactive or even by 5 players when
considering the last happenings. In 2482 swp1, playing the Agenda, declared some inactives
the winner with himself coming next... that's, of course, a rather weird move and this bold
declaration wasn't accepted at all by the other remaining alliance: Darkness/Humanoids.

Sure of themselves and shown by the Stars ranking system as 1st (Darkness) and 2nd (Humanoids),
they challenged the Agenda to defend their claim on the battlefield. They waited for a full
week but neither Agenda nor his ally the Troubles dared to show up.

During midgame the alliance of Magic and Bygones was the ruling power of the universe but
they went inactive during the 50ies. This is quite late into the game to look for replacements
(it's also difficult for replacements to jump in) and thus I didn't but retrospectively I think
this was a mistake. While it was an even chance for all remaining active players, a game with
almost half the universe having gone inactive is... weird.

I hope it was nevertheless fun.

http://stars.arglos.net/games/fa3/img\2482-ADMIRAL3-p.png

More maps... feel free to use the
maps to show the tactical development.


[Updated on: Wed, 04 March 2009 06:07]

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 Topic: Tempest in a Teapot V has ended
Tempest in a Teapot V has ended Sun, 28 September 2008 08:50
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Tempest in a Teapot V was ended by vote in 2505 and won by House Harkonnen lead by Baron Vladimir ... no wait: knightpraetor! Congratulations!

mch

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 Topic: Reach for the Top has ended
Reach for the Top has ended Thu, 04 September 2008 04:55
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Reach for the Top has been won by the Traders played by ccmaster.

In short:
A remapped medium dense universe, the universe mapped into the shape of an equilateral triangle...
               H
              ***
             *****
            *******
           *********
          ***********
         *************
        ***************
       *****************
      *******************
     *********************
    1**2**3**4***5**6**7**8


Object was to capture the HW of the Host player. All players had to have their habs centered or immune (and a tool was used to center the immunities). They were free to ally or to fight, though there could only be one winner (the one living on the H HW).

Somewhere around 2435 Traders (HE, 2i -f, yes, that one <g>) and Host (Alpha Bits, AR) realized the Traders would soon be in the position to capture the Host HW. After a chat they agreed this was a premature ending for the game and allied. Traders would play bodyguard for the Alpha Bits until 2500 at which point Alpha Bits would abandon their HW for them. This unfortunately worked too well and Alpha Bits grew too strong. In 2479 the game ended and Traders were declared victor.

mch,
Alpha Bits
--
They're A-B-C-Delicious!

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 Topic: The SECRET winner
The SECRET winner Mon, 30 June 2008 08:00
Kelzar is currently offline Kelzar

 
Master Chief Petty Officer

Messages: 112
Registered: January 2006
Location: Ohio, US
Congratulations to the SECRETS winner! Foundation

7 players - all playing with the exact same SS

The SECRETs race design:

SS
IFE, NRSE, OBRM, RS (no ISB - very fast expansion is more difficult)
18% PGR, habit 1/4 (0,15g - 7,52g, -104°C - 200°C, 70mR - 100mR)
1.000/1.000, fab. 11/9/14, g NOT checked, mines 10/3/12
all tech but bio = normal, bio expensive, start tech3 NOT checked

Universe size: Small, Dense, Distant Starting Positions

Host is playing: No
Starting conditions: NO ACC BBS (More slowly development at the beginning, but bigger influence and more options for the players during the first years), NO special events (wormholes, MT, etc.)
Victory conditions: Last Man standing or consensus

Special Rules:
NO cheats (except chaff and split-fleet dodge)
All players have to be set to "enemy"
NO alliances, NO tech trading, NO NAPs, NO coordinated attacks
NO communication at all - INgame or OUTgame

Players were put on autopilot after they missed a few consecutive turns (typically 3 or 4)

Last year played: 2547
The player of the Foundation said that he will put together a package of his view of the developments.

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 Topic: Dawn of Man II
Dawn of Man II Sun, 18 November 2007 00:00
Shadow Whist is currently offline Shadow Whist

 
Chief Warrant Officer 2

Messages: 167
Registered: August 2003
Location: Vancouver, WA
The Dawn of Man II game has ended.
Please share your experience.

shadow whist

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 Topic: TWW game review from Trash (long)
TWW game review from Trash (long) Mon, 08 January 2007 03:48
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
The full parameters/announcement of the first TWW game can be found here.

(Sources of the quotes can be found in the announcement thread of the second TWW game.)


Diplomacy and alliances :

multilis wrote on Tue, 16 August 2005 02:35

Quote:

my race was the only one that completely died, could have survived but refused to make any diplomatic compromises

Diplomatic comprimise? Trash (Micha) was allied with Germ all game and also traded or worked with DR and Void for parts of game. Given impression Trash asked at least DR and Germ to attack friendless -F race that previously tried to take him out. (Germ was also allied with Void, ~>< -F race seemed to have some unknown friendly relationship with Void for part of game)


Smile That's not what I meant with diplomatic compromises. Wink
Knowing everybody else was going to be tech trading I looked for one true ally/partner (usually enough because you can only get one tech per year), I didn't want to end up in a big alliance (hate those things).

I became friends with DR in the start, there was mentioning of making plans to take out Vloz but then the original player went missing and as host (and player) I didn't find it ethically to quickly take out an inactive player and take advantage. So a replacement was found (multilis). By that time DR didn't seem interested anymore and focussed on the Elerians, I in the mean while I got attacked by the ~><}{\|`* (the -f race) but my losses were relatively small. (vonKreedon, the ~><}{\|`* emperor explained later in a mail that he somehow got his designs for his croby FF horde wrong (twice) and when he got it right his window of opportunity had passed).
There was one more trade with the DR for penscans (him being JoaT I was sure he had some because in the rules JoaT could not take NAS), we dit not work together in any other way, like manipulating battle board positions or whatever, he didn't help me in any wars and I didn't help him, we both minded our own business.

So I started looking for another partner and found that in the Germs. They were the only other one race close to me, except for the Vloz of which my race already decided it would never join forces with and except for the ~><}{\|`* that already attacked me (somewhere 2425-2430) which made him an enemy for the entire game, that's the way Trash feels and role plays. I reluctantly allied with Germs ... reluctant because I know Eric of the Germs too well, we've played several team games together and we wanted to be enemies for a change, though I didn't had much of a choice. Note it was already past 2455 before the Germ/Trash alliance really got into effect and decided to go for the ~><}{\|`* HWs. During that time nobody except ~><}{\|`* and DR had made a move to another HW, so we figured it was about time to get into some action instead of all the talking that had been going on.

Germ had another ally with which they were tech trading, the SS Void, I had never talked to them and did not consider them to be my direct allies. I believe that Germs primary ally always was Void, me being secondary, again because of being to used to eachother and not wanting to lay such strong relations as we had in teamgames, always keeping in mind that if we both survived long enough we would be fighting eachother. Owning 8 HWs was the VC and we both were determined of sticking to that, breaking up the alliance when the time was there.


The attack on ~><}{\|`* :

Quote:

At the time, Trash and Germ attacked the -F, who was basically nearly defenceless (few warships ever built, believe had given up)... either Vux or I singlehandedly may have been able to save the -F, and if we had both it would have been slaughter (we were only 2 WMs and our ships were counterdesigns. Mostly beamers at that point, and my beamers would come into range of 1 enemy at a time and first strike destroy most in 1 shot).

Diplomacy with the -F was difficult, and was concern that ~>< and Void would later gang up on Vux leaving Germ and Trash to gang up on me.

Saving the -F would have cost 10% of my fleet from overgating losses (compared to 0% losses to just cruise in at warp 9 and take them out after). Vux was right beside so he could have chosen to save -F if useful.


multilis had in the mean while been "balancing the game", constantly giving techs to ~><}{\|`* (weap16 and con16 IIRC) and I feared military assistance as well, possibly even from Vux since ~><}{\|`* was giving elec scrappers to them. Vloz also had started sweeping my minefields, along with ~><}{\|`*.

Like multilis notes he or Vux might have singlehandedly saved the ~><}{\|`* and that was the reason that I wanted the Germ to help me since I expected Vloz/Vux ships to protect the ~><}{\|`* HWs . So I don't consider to be the Trash/Germ alliance to be a "gang up" because we could be facing 3 races ... 2 of them being WM! We also didn't know ~><}{\|`* was -f until our troops invaded their first HW. We expected at least some resistance of him ...

The first ~><}{\|`* HW was captured succesfully, my OAs dropped defenses to only 10 operated and my smart bombs killed most of his cols. Germ stromtroopers finished the job.
The first planet was mine to take, the second Germs. The attack on the second HW was succesfull as well but when the IS troopers arrived the Germ battle fleet got killed by both Void and Vux large and high tech fleets. The Germ fleet didn't have a chance against such superior power, the Trash battle fleet had retreated to the first ~><}{\|`* so it didn't got killed, but it wouldn't have changed the outcome ...
Void sent me a message we were now officially enemies. He cancelled his alliance with the Germs in a 5 year period, him attacking Germ that turn already was not intended but happened due some of the relation/battle plan settings, that never got solved. Though Vux attacking Germs _was_ intended ... so Void in fact already was acting against Germs. However it turned out that due to some miscommunications Void believed Germ was turned against him by me, while in fact he was still ally number 1 for the Germs. They solved their differences and got friends again.


The end of Trash :

Vux, Void, Vloz, ~><}{\|`* now were all against me however Void was still against Vloz. My only ally Germs was now toothless. My fleet couldn't match any of the enemy fleets alone so I considered it to be dead. It was just a matter of who would kill it, so I sent it to my HW so at least _I_ would be the one with all the salvage. Very Happy I also uploaded all iron from the first ~><}{\|`* HW and sent it to my first HW.

Quote:

Trash only faced my warships 1 on 1 over his HW and he lost. Mine were natural counterdesign and WM outdoes CA in dreadnaught era. I got bit of help in bombing from others, but was pain in butt, would have been easier to just built the right bombers and done by self from start.


It turned out that Vloz reached orbit of my first HW as first, he had the "honour" of reducing my ships to the salvage that I could handle on my junkyard. Smile Void arrived in orbit of the first ~><}{\|`* HW and at a warp9 from my HW in the same turn as Vloz in orbit of mine, so he was one turn late.

Knowing Vloz was paranoid about the Void SS and after Void and Germs became friends again I suggested to the Void that he would send his fleet in orbit of my HW to have a chance to kill the Vloz fleet (at that moment inferior to the Void battle fleet), else the paranoid Vloz would get all the minerals from my HW and use it against Void since he seemed to dislike SS the most.
Void did but Vloz retreated into DR minefields where Void couldn't follow him.

The turn the Void/Vux killed the Germ fleet I knew that not just my fleet but my entire race would die, no way I could face all those more or less combined enemies, and no way I would try to talk to keep my race alive, that was not how I wanted to play, diplomacy already had been a too large part of the game. Being in their place I would totally finish off any race that got his battle fleet defeated, just as I had planned to completely destroy all ~><}{\|`* ships and colonists, no talking, no mercy, no chit chat over a cup of coffee. Smile

Quote:

I had offered to let Trash keep one of his HWs, ...

Indeed you did, my race took that as an insult (that would be one of the comprosises I was talking about), Trash never responded, hoping you got the message. Smile And seems like you did, you finally got some of what I had hoped was the spirit of the game and started killing me off. Smile

Quote:

... he was up to 3 after gang up on -F race, but he was toast after I successfully took out his fleet, then dodged the SS suprise gangup help for him, then in turn organised a gangup on the SS. (Couldn't stop Trash iron horde from going to Germ).


I was toast the minute the Germ fleet died.
Like you said bombing didn't went well, it went very very sloooooow. I was able to destroy (bases don't leave salvage) all of the iron (from the first ~><}{\|`* HW and from my dead fleet, that was a lot!) on the HW you were bombing with several races. You'd indeed better bombed me more quickly. Nod I also didn't even bother to fix the battle board postions so my bases would have a shot at your bombers, Trash was beyond diplomacy and awaiting death as a reward. Wink
The iron from my second HW went to Germs, figured they might be able to use it since they would live a bit longer.

Quote:

Germ offers Vux (then strongest player) to get support of him, Trash and Void against me and DR... 4 on 2, to supposedly crown Vux as supreme leader.

Don't remember that part, or it was outside my knowing ... by that time Real Life had taken it's toll ... Sad
Quote:

Then 24 hours later after Vux refuses he is complaining about "big alliances". (At that time Germ could nearly match Vux in firepower from minerals he was given or took)

Heh, big alliances were always a terror lurking beyond the horizon ... Sad

Quote:

Game was into 80+ years, Vux wanted to move on, everyone else was neutral to xcontinuing. We followed DR suggestion to send all our fleets into one spot, I got lucky and won despite missing sending my biggest stack in.

"Moving on" came up ealier as well, when it first showed that relations were getting to intermingled (or what's the word?) ... Hence the relation restrictions in the new game ...

Heh, started this reply at 8.30 am, it's now 3.45pm ... wrote a few sentences every 15 minutes, so if things seem out off order ... Silly hair

mch

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 Topic: Rings2 game ended
trophy.gif  Rings2 game ended Wed, 15 December 2004 17:47
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Greetings,

The Rings2 game has ended. It was a team game with 4 teams of 3 in a universe remapped into 3 rings. (There is also an identical Rings1 which is still in progress. The full parameters/announcement can be found here.)

Victory conditions:


The game will be over in 2500.
Each planet will have a point value: planets in the outer ring=1, middle=2 and center=3. Due to the different sizes of the rings in practice all the "whole" rings have about the same value. The team with the most points wins.
To collect the points for a planet there has to be at least 100.000 pop on the surface and a starbase in orbit (the starbase hull or above are valid, fort and dock are not).

A team owning the complete center ring ( =pop+base as above for each planet) at any time in the game will win immediately.


However in 2479 all teams surrendered to the Children of Loki. At that time they owned half the universe.
Congratulations, well played!




A bit of team info:
Children of Loki = 3IT
Ourobos = IT, JoaT, WM
Team South Africa = IT, JoaT, SD
OIDs = 3IT

(Side note: I never intended to allow a 3IT team, but somehow this disappeared unnoticed from the game announcement and I didn't realize this until after the neutral party already received all race files and started genning for a suitable universe. Too late to start over again.)



I used a serie of screenshots of the universe (taken with Xtreme Borders) to make an animated map, showing the progress of the races during the game. The shots are taken every two years (more or less). There is a gif and a shockwave flash version. (The two files are showing the same. File size is almost 1MB each. You can also find the gif at the end of this post.)

Colour coding:
blue = Children of Loki
red = Ourobos
yellow = Team South Africa
green = OIDs
(Never mind the grey blobs, that's the observer race. Hm, just thought of it that I might have been able to remove it by deleting the data from the .p file ... oh well, next time.)



Special thanks to the creators of the universes: Ken Mitchell (Rings2, and co-host for both games) and donjon (Rings1)!
And thanks to Stuart for making Xtreme Borders.

mch,
Rings1 host (and Macinti A.I.)
ex-Rings2 host

[edit: fixed links to maps]
  • Attachment: rings2map.gif
    (Size: 971.78KB, Downloaded 272 times)


[Updated on: Mon, 08 January 2007 09:34]

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 Topic: Penta game ended
trophy.gif  Penta game ended Tue, 17 February 2004 16:32
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
The Penta game ended last week. The full parameters/announcement can be found here. In short: a team game with 5 teams of 3 in a universe remapped into a pentagon shape.

http://starsautohost.org/sahforum/index.php?t=getfile&id=1247

Victory conditions:

There will be five Target planets, one at each outer corner of the pentagon, and one Target planet in the center (six in total). The winner of the game is the team that owns the most target planets at the year 2500. If there is a tie, then the game will be extended in 10 year sections until the tie is broken. If at any time one team owns 4 or more of the target planets, then that team is declared the winner immediately.
To own a Target planet, it must be colonized and have population there.


The team of the Things captured 4 Target planets in the year 2494.

mch,
Penta host

[Edit: added picture]
  • Attachment: penta3.gif
    (Size: 17.31KB, Downloaded 375 times)


[Updated on: Mon, 08 January 2007 09:40]

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 Topic: Game over: "A Matter of Honour"
Game over: "A Matter of Honour" Sun, 15 June 2003 04:05
Alter Ego

 
Officer Cadet 4th Year

Messages: 283
Registered: November 2002
Location: Germany
A Matter of Honour


... is over!

It is a great pleasure for me to announce that "A Matter of Honour" has been won by the Shepherds, played by Lupi. The Weegies, played by Vambola Kotkas, hold rank 2, and the Silvolvians, played by Peter van de Werken, came in third.

Those are the dry facts. The story behind the words is a long one - too long to be told in complete detail here. But it does deserve a review, it has been one of the most enjoyable games I've played in. And I have the feeling that this is an opinion shared by the other players. So my first thanks goes to Barrie Millar, who set up the game and hosted it until 'real life' forced him hand over the Shepherds, the race he was playing, to Lupi, and then later, the hosting to me. Barrie, you're one of the best! And my thanks also goes to all the players who have made this game what it was.

And what a game it was! It ended in the year 2561, and there wasn't a boring year in all that time. The serious fighting started in the 2450's, with two alliances forming: the Skavdars, Silvolvians and Forlorn Tribe in the eastern part of the universe, later joined by the Durian and the Mimics in the west; and the Shepherds, Weegies and Ja'Kar in the centre, soon joined by the Humanoids, Ghosts, Magi and Astronomers.

The Silvolvians took the lead for a long, long time, nearly up to the end of the game. But Lupi made a marvellous job of organising the defence after taking over the Shepherds. The MM that must have gone into playing this SD race in a huge, normal universe is something that gives me nightmares just thinking about it. And coordinating the members of an alliance in addition must have taken a deep cut out of his time... In the end, the decisive factors were the lack of minerals in the eastern alliance and the counteroffensive the central races started after repulsing the attacks of the easterners.

The game ended by vote. We unanimously decided that the Shepherds deserve the title of victors.

If you should meet Lupi, Vambola or Peter in a game: Take care! They are not to be trifled with...

Alter Ego




War does not determine who is right. Just who is left.
Bertrand Russell

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