Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Today's Messages (off)  | Unanswered Messages (on)

Forum: The Bar
 Topic: re: The Cloud of Mutara
icon5.gif  re: The Cloud of Mutara Sat, 25 January 2003 11:41
The Taubat is currently offline The Taubat

 
Officer Cadet 3rd Year

Messages: 263
Registered: December 2002

Cloud of Mutara[ 6 votes ]
1. Maximum minerals are ok 2 / 33%
2. no maximum minerals 4 / 67%

2: how about maximum minerals?


Royal Sha'a'kar of the Taubat people

Report message to a moderator

 Topic: The Cloud of Mutara
icon5.gif  The Cloud of Mutara Sat, 25 January 2003 11:37
The Taubat is currently offline The Taubat

 
Officer Cadet 3rd Year

Messages: 263
Registered: December 2002

Cloud of Mutara[ 6 votes ]
1. changes to Stars! ships 3 / 50%
2. no changes 3 / 50%

1: I want to make changes to several ships, the mini bomber made into a mini-morph Smile, increased cargo space to the colony ship to 25,000 colonists and an improved cruiser and the Ultra-Freighter, a freighter with weapons 5,000 KT of space, this replaces the mini-morph given to you by the MT.


Royal Sha'a'kar of the Taubat people

Report message to a moderator

 Topic: replacement needed
icon3.gif  replacement needed Wed, 11 December 2002 14:30
yucaf is currently offline yucaf

 
Master Chief Petty Officer

Messages: 100
Registered: December 2002
Location: India
Hello all,

I hope this is the right board to post this... I already posted on RGCS and a french board [and starbase delta] but no interest showed up so far. If not, sorry...

This is a large game with only 4 players left, on autohost. I am in 1st position with a AR race, currently at war, almost full tech available (no really interesting MT toy however, so far) - year is 2507.

Enemies are #2 an IT quite powerful and #3 a SD not very skilled. My race is quite in good position to win although AR, so it is an interesting position to play. Not everyday you can play a grown up AR with his mineral fountain flowing up!

Only downside is *huge* MM, reason why I am quiting the game, and the only one, because I would really like to finish it. Real life took over. (I just didn't expected to survive and strive when I joined, I just wanted to give a try to AR)

So if you have plenty of time, are interested in this game and race, this is for you! I expect skilled player (preference with some experience with AR) so the issue of the game is not pre-determined for the IT to win. The player is quite skilled. Basically it is a duel between the IT and the AR with some annoyance with the SD and a small JoaT trying to survive.

For more details and if you are interested, please write to me at yfrita -at- yahoo -dot- fr

Hope someone around there is ready to take on the challenge! Wink

YucaF

Report message to a moderator

 Topic: VIRUS warning!
icon4.gif  VIRUS warning! Wed, 20 November 2002 01:13
BlueTurbit

 
Lt. Commander

RIP
BlueTurbit died Oct. 20, 2011

Messages: 835
Registered: October 2002
Location: Heart of Texas
WARNING: Stars! players new virus is in Stars! community.
The Bugbear virus has recently attempted to enter two Stars! player's systems. This appears to be a recent discovered/new strain and everyone should make sure their virus programs are up to snuff with recent updates. Apparently someone isn't!

This is an email worm. It is one of those viruses that once it is started on someone's system it randomly finds addresses on that user's system and sends out emails to random addresses. It could be from your system, or someone who has received emails from you and has you in their address book, which could be a long list. It also attaches randomly, notes, docs, txt, etc. from that person's system and emails them also. Also tries to turn off virus programs once active, etc.



BlueTurbit Country/Rock

Report message to a moderator

Forum: Stars! Extensions
 Topic: Algorithms for Laying out Stars?
Algorithms for Laying out Stars? Thu, 21 March 2024 22:30
JeffD is currently offline JeffD

 
Civilian

Messages: 1
Registered: March 2024
I am coming at this from two different angles, both with an eye towards stars clones implementing functionality.

It is easy to lay out a map using random x and y location for planets.

There are a number of tools that lay things out, UC.ZIP will lay it out according to a bitmap, and conceptually there are likely algorithms that lay out according to certain shapes like spirals.

But I am having trouble finding information on how to do this.

Does anyone have leads or source code?

Report message to a moderator

 Topic: Public Messages
Public Messages Sat, 30 December 2023 18:54
ricks03 is currently offline ricks03

 
Officer Cadet 1st Year
Creator of TotalHost and Stars! utilities
Created TotalHost and Stars! utilities

Messages: 222
Registered: January 2012
Location: NC
Well, from a comment on the Discord channel, I spontaneously decided to add a new feature to TotalHost.

You can now enable Public Messages for a game. The page for the game will then display ALL of the player messages.

Why? Because to me (and certainly no one else!) a neat game would be Anonymous Players, and all public messages.


[Updated on: Sat, 30 December 2023 18:54]




https://www.irelandbybicycle.com
http://totalhost.sinister.net:999
https://github.com/ricks03/TotalHost

Report message to a moderator

 Topic: 32k / SS Pop Steal
32k / SS Pop Steal Thu, 11 November 2021 00:19
ricks03 is currently offline ricks03

 
Officer Cadet 1st Year
Creator of TotalHost and Stars! utilities
Created TotalHost and Stars! utilities

Messages: 222
Registered: January 2012
Location: NC

The 32k Merge bug (merging a fleet with a new total of > 32767 ships of the same type ) and the SS Pop Steal bug (setting a fleet waypoint of Load All Available for population) use very similar blocks. Getting one fixed meant it wasn't much work to get the other fixed as well.

Detection/fix isn't not quite integrated with TH yet (too many changes all at once, some more testing required), but the standalone script is working to identify (and fix) both. Woot!

Note: The FAQ says that the SS Pop Steal was fixed in JRC4, but I could replicate it with a Waypoint Task Transport Colonists Load All Available.



https://www.irelandbybicycle.com
http://totalhost.sinister.net:999
https://github.com/ricks03/TotalHost

Report message to a moderator

 Topic: Mineral Upload Bug
Mineral Upload Bug Mon, 08 November 2021 22:16
ricks03 is currently offline ricks03

 
Officer Cadet 1st Year
Creator of TotalHost and Stars! utilities
Created TotalHost and Stars! utilities

Messages: 222
Registered: January 2012
Location: NC
Mineral Upload
Stars! allows you to upload minerals to any fleet in orbit that does not belong to you. You can even do this if that fleet does not have a cargo hold. This causes the minerals to "disappear". People have abused this bug to deny the salvage of a battle from their enemy by uploading the minerals from the surface to the enemies warfleet/bombers.


I can now detect for and correct for this bug. Tricky, as upload orders only have fleet Ids. Fleet Ids only have design information, and design information includes the parts, but not the actual cargo capacity.

However, it's subtle, as you could be uploading minerals to an ally. My current process is:
Check to see if you're uploading minerals to a fleet that's not your own
Check the cargo capacity of the fleet.
If the cargo capacity is < the amount of minerals being uploaded, throw a public warning. I could either reset the upload to 0, or reset the upload to no more than the fleet capacity, but I'm trying to avoid rewriting block information where I don't have to (less risk of data corruption).

On the bright side, I think along the way I've gathered the pieces for detecting the Robber Baron and [freepop] Hack (since I can see the cargo capacity for a fleet).



https://www.irelandbybicycle.com
http://totalhost.sinister.net:999
https://github.com/ricks03/TotalHost

Report message to a moderator

 Topic: Modifying the universe
Modifying the universe Sat, 26 December 2020 18:47
ricks03 is currently offline ricks03

 
Officer Cadet 1st Year
Creator of TotalHost and Stars! utilities
Created TotalHost and Stars! utilities

Messages: 222
Registered: January 2012
Location: NC
What's the current (hah!) utility of choice for moving around planets (and homeworlds) before the game starts? I used to know - it's been a long time.

Rick



https://www.irelandbybicycle.com
http://totalhost.sinister.net:999
https://github.com/ricks03/TotalHost

Report message to a moderator

 Topic: Graphing player resources
Graphing player resources Wed, 03 June 2020 01:40
ricks03 is currently offline ricks03

 
Officer Cadet 1st Year
Creator of TotalHost and Stars! utilities
Created TotalHost and Stars! utilities

Messages: 222
Registered: January 2012
Location: NC
I tend to play with public player scores turned off, and victory conditions set that will never trigger (as we tend to use other criterion).

Was chatting with one of the players and trying to discuss where he's going wrong resource-wise, and wanted a comparison graph of resources for the game.

Well, I'd been wondering what I was going to do with my recently-mapped PlayerScoresBlock. Smile

So I've added a new standalone script to TH that you can use to create a graph of player resources. http://www.sinister.net/a9fc8576.png

Still need to clean it up a bit, but given likely no one will ever use it but me, that's probably not a problem!



https://www.irelandbybicycle.com
http://totalhost.sinister.net:999
https://github.com/ricks03/TotalHost

Report message to a moderator

 Topic: NSA Helping to Decompile Stars!?
NSA Helping to Decompile Stars!? Wed, 06 March 2019 22:51
ricks03 is currently offline ricks03

 
Officer Cadet 1st Year
Creator of TotalHost and Stars! utilities
Created TotalHost and Stars! utilities

Messages: 222
Registered: January 2012
Location: NC
The NSA has released Ghidra, which might be of use to those decompiling Stars!

https://www.zdnet.com/article/nsa-release-ghidra-a-free-soft ware-reverse-engineering-toolkit/



https://www.irelandbybicycle.com
http://totalhost.sinister.net:999
https://github.com/ricks03/TotalHost

Report message to a moderator

Forum: Stars! Nova - Open Discussion and Help
 Topic: Subreddit?
Subreddit? Thu, 30 April 2020 14:29
ekolis is currently offline ekolis

 
Petty Officer 2nd Class
Stars! Nova developer
Stars! Nova developer

Messages: 51
Registered: May 2006
Location: Cincinnati, OH, USA

Do we have a subreddit for Nova? If not, should we create one?


Mr. Flibble says...
Game over, boys!

Report message to a moderator

Forum: FreeStars
 Topic: Stars using Celestia
Stars using Celestia Sat, 30 June 2007 06:23
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

Has anyone considered using Celestia's engine for a Stars clone? Celestia's free (open source I think too), it's 3D and has whole real solar systems built in that can be rewound or fast forwarded as the user wishes. I dunno, it might not feel like Stars if it were 3D but I'm just suggesting to see what the response would be.


Rule 1: "Pillage, THEN burn!"

Report message to a moderator

 Topic: And other FreeStars! Client
And other FreeStars! Client Mon, 31 October 2005 18:08
Zardoz is currently offline Zardoz

 
Civilian

Messages: 2
Registered: October 2005
Ok, ok .... i was researching, testing, etc.. and i think that i cand do it !!!.

For now im working in a FreeStars! client in Visual Basic 6 and Revolution 3d engine (2d + 3d graphs). I will call ZStars!
In mkaing the map (and map gui) in 3d, trying that look the gui of Imperium Galactica 2.

A Screenshot :


[img]http://img335.imageshack.us/img335/711/zstars3dnow28hk. th.jpg[/img]

Report message to a moderator

 Topic: ATTN: LEit, need common files
ATTN: LEit, need common files Fri, 26 November 2004 01:04
TomT64 is currently offline TomT64

 
Petty Officer 3rd Class

Messages: 45
Registered: August 2003
LEit, sorry to post here. I need to express a few things.

In order to include the parsing functions found in the folder /server, I right now need to go through the whole program and copy what I need into my own files, because each cpp file includes FSServer.h.

So basically, my choices are:

1) Copy your classes into my own files
2) Make my own classes, structs, etc
3) Compile the FreeStars server into my client

I recommend, to fix this,

1) a porting of any class that can be used to contain data on objects in the game to the /common folder (I'm using all lowercase here, please do the same, for less confusion across clients)
2) Changing a method in the planet class with the spelling "Dislpay" to "Display"
3) file and freestars version checking for loading of a file. It would be perfectly fine by me if you made a class to hold the file info, which in turn holds classes and contaniers of classes which contain data on specific objects.

If you need help doing any of this, I ask you only to move things to common that contain data, and I will write anything that's missing or needed (such as the afroementioned FreeStarsFile class) to contain this data and offer you the changes via gsatars CVS for your approval. I'll be including a /common folder. For the record, I've already put TinyXmlPlus.* in /common and I'm pretty sure I made a couple of minor changes to let it compile without errors or warnings. I would do the same with other files.



- TomT64
GStars! - A FreeStars Client (currently dead)
http://gstars.sf.net/

Report message to a moderator

 Topic: Re: Damage calculations
Re: Damage calculations Tue, 23 November 2004 10:02
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
mazda wrote on Tue, 23 November 2004 05:32

Are the FreeStars people going to duplicate it exactly, with rounding errors and all ?

No. There are several things that will be different, some because we can't figure out excatly how Stars! does them without looking at the code (exact odds of MT stuff for example), and some because we have more power on the computer and will use it (the 1/512 or 1/500 thing).

This discussion has been helpful in figuring out what needs to happen in the battles even if it won't be exactly duplicated.



- LEit

Report message to a moderator

 Topic: InterGalatic Internet
InterGalatic Internet Mon, 25 October 2004 11:17
mithro is currently offline mithro

 
Crewman 3rd Class

Messages: 7
Registered: October 2004
Location: Australia
Firstly I apologise if somehow I have sent this to the wrong people.

Hello fellow 4X space game developers,

I'm the lead developer of the Thousand Parsec project (http://www.thousandparsec.net/).

Through my travels to gather support for my project I have found many other similar (although not exactly the same) projects. Each project has a unique and extremely interesting point of view, however all the projects seem to have fairly small communities.

A naive person would think that we would be better to join all our efforts and work on one single project, however you'll all understand the impossibilities of this ever occurring. However we can all share both communities and ideas (and possibly through this code).

What I am proposing is developing a game neutral site (include neutral towards my own project) in which all these similar games can be promoted, discussed and which will help bring together our respective communities. This site would be completely non-commercial and would be funded through my own pocket and donations. I plan to call this "thing" the "InterGalatic Internet" and will reside at http://igi.cc/.

I have setup a mailing list http://igi.cc/cgi-bin/mailman/listinfo in which we can hopefully discuss issues such as;
* What should be included on the website
* Ways to promote cross pollination
* Ways to aggregate (or syndicate) news and other similar

Even if the website is a total flop I still hope it will have brought us fellow developers together.

Please subscribe to the list if you are somewhat interested.

Thanks for your time and hope to chat to you all soon.

Tim Ansell aka Mithro
--



--
http://www.thousandparsec.net/tp/

Report message to a moderator

 Topic: FreeStars Documentattion
icon3.gif  FreeStars Documentattion Sat, 23 October 2004 20:03
sborden is currently offline sborden

 
Crewman 3rd Class

Messages: 8
Registered: October 2004
I have generated some documentation for the FreeStars code to date Dead . It is in RTF format in a .RAR file. If any should know UML, there is also included the UML Class diagrams for the code (but it may not be working correctly, I will follow up. . .)

I am using UML utilities to generate the docs, and they can also generate code from docs, so if anyone can update the docs (comments, etc.) I can apply changes to the code.

I will also attempt to assemble formal non-software docs for stuff, such as races, shipsm etc. Any information/assistance is welcome.

Now, if I can just figure out how to upload. . .

Stuart B.

Report message to a moderator

Forum: Circular File
 Topic: Neat
Neat Mon, 12 June 2023 09:03
Ron is currently offline Ron

 
Commander
Forum Administrator
Stars! AutoHost Administrator

Messages: 1231
Registered: October 2002
Location: Collegedale, TN
https://twitter.com/SteveStuWill/status/1607254892036620289? s=20

https://twitter.com/NecotheSergal/status/1607606150391791616

I like these a lot.


[Updated on: Mon, 12 June 2023 09:03]




Ron Miller
Stars! AutoHost

Report message to a moderator

 Topic: New Ways to Spend Time
New Ways to Spend Time Sun, 18 March 2018 18:58
talkingbologna is currently offline talkingbologna

 
Senior Chief Petty Officer

Messages: 86
Registered: November 2016
Location: 1947
Never had time to keep up with times, really. Just went through my woefully undersized computer (148GB) and deleted 58 gigs of games I haven't played in long enough that I figure I won't again till I'm ready to reinstall it. My Asus has alright power,

Intel i5 dual core 2.27GHz
4GB RAM
Radeon HD 5470

Nothing especial but good enough for most games on or near minimum quality settings. This being said, can anyone recommend a game playable on a computer? That Banished looks pretty cool, but today I'm piqued by Star Wars (just finished Rebels show (not a word about kids cartoons!)).

I'm also interested in building my own computer to make this one look like a room full of magnetic tape and vacuum tubes. I've read that there are thousand dollar graphics cards and terabyte solid state drives on the market, but next year it'll be half that price with something better already available, so I'll probably stick to a total system @ $2000 (maybe less to start, with upgrade potential). Maybe Mac or Linux?

Would anybody have any suggestions on that, as well?

Report message to a moderator

 Topic: Stars Map...Game In Progress
Stars Map...Game In Progress Sun, 16 March 2014 22:28
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
http://loiter.co/v/watch-as-1000years-of-european-boarders-c hange/


What we need's a few good taters.

Report message to a moderator

 Topic: Gehan Gunasekara: Let's lead the spooks a merry dance
Gehan Gunasekara: Let's lead the spooks a merry dance Thu, 08 August 2013 16:18
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Gehan Gunasekara: Let's lead the spooks a merry dance

Surveillance laws can be countered by effective civil disobedience, says Gehan Gunasekara, an associate professor in commercial law at the University of Auckland specialising in information privacy law.

Report message to a moderator

 Topic: Take a look at Mak
Take a look at Mak Sun, 04 November 2012 14:48
Ron is currently offline Ron

 
Commander
Forum Administrator
Stars! AutoHost Administrator

Messages: 1231
Registered: October 2002
Location: Collegedale, TN
http://www.kickstarter.com/projects/1125462381/mak

I've backed it, hope it makes the goal.



Ron Miller
Stars! AutoHost

Report message to a moderator

 Topic: Event Horizon 2
Event Horizon 2 Sun, 21 October 2012 10:51
ekolis is currently offline ekolis

 
Petty Officer 2nd Class
Stars! Nova developer
Stars! Nova developer

Messages: 51
Registered: May 2006
Location: Cincinnati, OH, USA

I don't remember if I ever posted about Event Horizon on here, but in case I didn't, EH is a simple 4X game developed by Nick Dumas (Suicide Junkie) and myself. You've got a hex grid of sectors from which you can mine resources, and your ships are constructed of only four components: Hull, Thrusters, Weapons, and Shields. I've got some screenshots and downloads here:

http://edkolis.exofire.net/eventhorizon.php

Well, Nick and I are working on a sequel! Very Happy

Event Horizon 2 will be much more detailed than EH1, and we're starting out by building a hex-based ship designer and a turn-based tactical combat game, then building the strategic layer around it. We've got a mostly functional ship designer, and Nick said he'd be working on tactical combat this weekend. (Last I heard on Friday, he had combat mechanics working, but no GUI to issue commands.)

I've got some screenshots of the game linked at the bottom of the EH page I linked above, and Nick has some more on his site:

http://imagemodserver.dyndns.org/nick/GreenEggsAndHam/EH2/pi ctures/

I've also started work on a web GUI using Javascript, so eventually you could actually play directly from the website! Very Happy



Mr. Flibble says...
Game over, boys!

Report message to a moderator

 Topic: Earth developing a primitive minefield?
Earth developing a primitive minefield? Fri, 28 September 2012 10:50
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
The world is becoming slightly safer from alien invasion - and the rest of the universe is becoming slightly safer from us.

http://spectrum.ieee.org/aerospace/satellites/weve-already-p assed-the-tipping-point-for-orbital-debris



One out of five dentists recommends occasional random executions to keep the peasants cowed and servile.

Report message to a moderator

Pages (16): [ «    1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    »]


Current Time: Wed May 15 19:09:52 EDT 2024