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Forum: New Game Announcements
 Topic: Test game open for play?
Test game open for play? Wed, 05 October 2016 21:45
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

Nmid and I threw together a quick game to test gens on the new server.

We will be running a number of turns... maybe 10.

But when we are done we could let people actually play.

Everyone could see all the race designs, or only their own.

Small packed.

Races: SS, CA, IT, IS, JoaT. Some HG some -F.

Races were not tested, created in minutes, so no guarantees.

Thoughts?

Raindancer.

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 Topic: Duel?
Duel? Mon, 29 August 2016 19:32
Fabrice is currently offline Fabrice

 
Crewman 2nd Class

Messages: 12
Registered: August 2015
Hello,

PM me if you want to do a duel!

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 Topic: Anyone for Duel?
Anyone for Duel? Fri, 12 February 2016 18:00
Fabrice is currently offline Fabrice

 
Crewman 2nd Class

Messages: 12
Registered: August 2015
Hi,

Please pm me if you wanna duel!

Bye

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 Topic: A new network and a new game for a new year
icon14.gif  A new network and a new game for a new year Wed, 30 December 2009 16:02
Orca

 
Chief Warrant Officer 1

Messages: 148
Registered: June 2003
Location: Orbiting tower at the L5 ...
The Stars! player's channel has just completed moving from its longtime home of #Stars! on Starlink to ##Stars! on Freenode.

A toast! To Starlink.org, our home for over a decade.

To celebrate a new beginning and a new year, we will be having a blitz on New Year's Day 2010 at 18:00 GMT (10:00am Pacific for USsies).

Blitzes are fast-running games featuring small universes, 5-10 minute timers, and forced generations until 2440 or 2460, depending. Fights tend to start early, and be rather fierce.

We'll be running our usual tiny packed, acc-bbs, public scores universe, with 4 turn gens to 20, 2 to 40, and 1 thereafter, so make sure you're loaded for bear. If you're new to IRC, I suggest coming in early so you can get file transfer issues and whatnot sorted out before the start time.

To join, fire up an IRC client, such as mIRC, Chatzilla, or Trillian, connect to chat.freenode.net and join the channel ##Stars! (note the two hash marks and the exclamation point at the end). People tend to idle here, so responses may take some time, especially if you're between when the USsies arrive home and the Euros wake up.

I hope to see you there!



Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

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 Topic: 2008/9 Duelling Championship
2008/9 Duelling Championship Thu, 10 July 2008 21:25
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Duelling championship will start soon so if you are interrested here are some Informations for more Informations Visit the Thread in the Forum .

The rules are listed below, changes to 2007 are marked :

1. The tournament is single-elimination .


2. *Official Tournament Rules*

a. Duels will (hopefully) be hosted on Autohost if Ron agrees, and will be arranged by the Duelling Club Administrator as host.
b. Duels must be fought between two players. The draw will be seeded on the GMT of the Players.

c. All Tournament Duels will have the following Conditions: Small, Normal Universe, Acc-BBS, No Random Events, Public Player Scores (after 50 years).

d. Victory is achieved via surrender of opponent or highest score in year 2460.

e.i. Scoring is as follows :-
Seven "target" worlds will be determined by the Duelling Club Administrator (who will not host his own games ).

Each world will have a point value, as follows:

==Your Homeworld: 3 points
==Enemy Homeworld: 3 points
==Each corner & center world: 1 point each

A player must have population on a world to possess it and gain the point value.

e.ii Five of the seven target worlds will be identified to both participants. Those will be, respectively, the four worlds closest to each corner of the map and ths single world closest to the center. The Administrator's decision on which worlds is FINAL and BINDING.
e.iii. The sixth and seventh worlds will be the Duellist's Home Worlds, which will NOT be identified.
e.iv. In the event that both players have the same score (e.g. centre world not colonised), the player with the highest score generated by the Stars PPS will be used as the determinant.

f. All Tournament Duels have a maximum of 2 months to complete. If a duel is unfinished after 2 months, the player ahead in Score at the end of the time period is declared the winner. In the event all duels in a round are completed sooner than 2 months, the subsequent round will begin.

g. Players wishing to play the JoaT or CA PRTs must leave at least 180 points in the race wizard and JoaT could not take NAS. HE -f are banned !!

h. Players may change race design between rounds.

3. The final duels will have details reported on this forum. The Grand Champion must agree to post his or her race design to this forum as well, and hopefully will provide some commentary on his or her run at the championship.

4. Any questions about the championship may be directed to me.

5. Good luck to all entrants!

Thanx for Interrest .

Topic Locked

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 Topic: Dueling Club Championship 2005
Dueling Club Championship 2005 Sun, 07 November 2004 14:36
EDog is currently offline EDog

 
Lt. Junior Grade

Messages: 417
Registered: November 2002
Location: Denver, Colorado, USA
(copied from Dueling Club Announcements)

Dueling

*FANFARE*

Presenting...the 2005 Stars Duelling Club World Championship!

Yey Yey Yey Yey Yey Yey Yey Yey Yey

Think you have what it takes? Think you might be champion material? Can you see yourself on a Wheaties(c) box?

The Stars Dueling Club is pleased to announce the 2005 Championship. The tournament will commence in January. Regular updates will be provided. The rules are listed below:

1. The tournament is single-elimination and will consist of several rounds until a Sweet Sixteen, a Great Eight, and a Final Four are determined. The grand championship will consist of the two duellists that make it furthest in the tourney, and the champion will be declared as the winner of the final duel.

2. The tournament is open to all ranked members of the duelling club. The time between now and January 1 is the "at-large" qualifying period. Any non-ranked player wishing to participate in the championship needs to fight at least one duel between now and then. Qualifying Duels must be completed and reported no later than December 31, 2004.

3. All standard Duelling Club rules are in effect. At-large qualifying duels may be fought to any standards acceptable to both players. See below for official tournament rules.

4. *Official Tournament Rules*
a. Duels must be fought between two players. Opponents will be assigned randomly. There are no limitations to PRT or LRT.
b. All Tournament Duels must have the following Conditions: Small, Packed Universe, Acc-BBS, No Random Events, Public Player Scores.
c. All Tournament Duels must have the following Victory Condition: Highest Score after 50 years.
d. All Tournament Duels have a maximum of 2 months to complete. If a duel is unfinished after 2 months, the player ahead in score at the end of the time period is declared the winner. In the event all duels in a round are completed sooner than 2 months, the subsequent round will begin.
e. All victorious claimants *must* send a screenshot of the score page to me as verification of the victory.
f. Players that advance to subsequent rounds must use the same race name, although they may change race design between rounds. This is for the sake of validity and clarity on the elimination table.
g. Victory by surrender of an opponent must include the screenshot as well as an in-game "I surrender" message. In the event of dropout of an opponent, the victor will be declared at the end of the 2-month period.

5. The final duels will have details reported on this forum. The Grand Champion must agrees to post his or her race design to this forum as well, and hopefully will provide some commentary on his or her run at the championship.

6. Any questions about the championship may be directed to me.

7. Good luck to all entrants!




http://ianthealy.com
Born, grew up, became an adventurer

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 Topic: New Stars! Game: Ethereal Distance
New Stars! Game: Ethereal Distance Sat, 12 April 2003 19:02
TheDeathbringer is currently offline TheDeathbringer

 
Civilian

Messages: 3
Registered: April 2003

I thought I'd try my hand at hosting a game, I'm rather new to this game so I would prefer only beginner to intermediate players. Anyway here are the game stats:

Players: 16
Universe Size: Huge
Density: Sparse
Positions: Distant

x :Public Player Scores
x :Galaxy Clumping

Victory Conditions: Last Man Standing

Rules: No Bug/Features allowed except Chaff and Fleet Dodge.

If interested in joining email pepin162@aol.com an email with the subject title Stars (I most likely won't open anything else...) and attach your passworded race file.


[Updated on: Thu, 30 October 2003 21:56] by Moderator


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 Topic: NEW GAME HELL 10
NEW GAME HELL 10 Wed, 19 February 2003 18:43
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi people out there .

It is time For HELL 10 .

Here are the Stats for the people who have interrest :

Univers : Large
BBS - Game
Playes : 16
Host is playing
No Cheats expect Shaff
NO CA
Generation : Every day 13 pm
Play at autohost

Winning conditions :
Alliance viktory It could only be 3 Players in an ally and can only set this players to friend .
No Techtrade expect your ally . One time set to friend you can not chance it . So be carfull what you do
will be for ever . If one player is defeated you can take another in your alliance .

For all players who are interrested mail me .

Do not answer at the forum , have not the time to look all the time here Sad

CCMASTER001@t-online.de

ccmaster , host



[Updated on: Wed, 19 February 2003 20:50]

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 Topic: Notice for posters
icon4.gif  Notice for posters Sun, 12 January 2003 22:32
Ron is currently offline Ron

 
Commander
Forum Administrator
Stars! AutoHost Administrator

Messages: 1231
Registered: October 2002
Location: Collegedale, TN
This forum is for announcing new games that are starting.

Ideas for new games, and requests for game idea comments should be posted in The Bar.

Replies to new game annoucements should fit the following conditions:
1. Confirmation that you are interesting in joining the game.
2. Question on game settings/rules.
3. Reply/clarification from game host on game settings/rules.
4. Pre-game announcements by game host.

Any other type of posts are subject to be moved to The Bar.

When the game has started, the game host should request that a moderator post a final message saying that the game has started, and lock the topic.

Thank you for helping to keep a tidy forum.



Ron Miller
Stars! AutoHost

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 Topic: The Bars of Distance
The Bars of Distance Thu, 05 December 2002 21:42
The Taubat is currently offline The Taubat

 
Officer Cadet 3rd Year

Messages: 263
Registered: December 2002
ZZZs banned

HE
CA
----------------
LRTs banned

TT
ARM
-----------------
LRTs required

RS
IS
CE
-----------------
Habitat

1 imune max
15% max
-----------------
mines and facs

any on all
-----------------
R&D

3 cheap 3 expensive
------------------
Mass packet flinging beyond warp 10 is not allowed
Missiles are also not allowed
Anti-matter Pulverizer is also banned

ABBSP MM will be selected

medium size and packed

3 turns will be generated per day (10:00am 3:00pm 8:00pm) sat. and sun. 2 turns will be generated at 10:00am and 8:00pm

need a volunteer to look at the races cause I want to play too.

need 4-8 people. you will be paired up and your partner will be what that race is linked too and here they are

UFP
Vulcans (taken)
Klingons
Romulans
Species 8472
Hirogen
Cardassian
Jem'Hadar


United Federation of Planets are linked to the Vulcans
Klingons are linked to the Romulans
Species 8472 are linked to the Hirogen
Cardassians are linked the Jem'Hadar

With your names comes the PRT
UFP=JOAT
Vulcans=IS
Klingons=WM
Romulans=SS
Species 8472=AR
Hirogen=IT
Cardassians=SD
Jem'Hadar=HE

note: since United Federation of Planets is too long you can use Starfleet, UFP or Feds



this game is geared towards beginners but experts are allowed to play but you will have to be species 8472, UFP or Jem'Hadar with 12% growth rate.

I will use a Universe editor to create vertical bars of planets (if there are 4 players 3 bars 6 players 3 bars and 8 players 4 bars) Your homeworlds will be side by side causing you to work with you partner.

note: you cannot team up with other teams to beat somebody

game will end for some player or teams it they decide to quit. vote will be at 2750

you can E-mail at cribbage_player_24@softhome.net


[Updated on: Fri, 06 December 2002 11:02]




Royal Sha'a'kar of the Taubat people

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 Topic: Double Trouble (Still a few players needed)
Double Trouble (Still a few players needed) Tue, 05 November 2002 13:27
Alter Ego

 
Officer Cadet 4th Year

Messages: 283
Registered: November 2002
Location: Germany
Hi!

Looks goooood! Very Happy

And I'll usethe chance right away: I've posted announcements on the old Homeworld Forum and the NG about the new game I'm starting. By now, there are enough people interested to make it two games. But those would still have a few vacant slots. Anybody interested?

Regards

Alter Ego


[Updated on: Sun, 12 January 2003 22:24] by Moderator


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Forum: Stars! Nova - Open Discussion and Help
 Topic: Subreddit?
Subreddit? Thu, 30 April 2020 14:29
ekolis is currently offline ekolis

 
Petty Officer 2nd Class
Stars! Nova developer
Stars! Nova developer

Messages: 51
Registered: May 2006
Location: Cincinnati, OH, USA

Do we have a subreddit for Nova? If not, should we create one?


Mr. Flibble says...
Game over, boys!

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Forum: FreeStars
 Topic: Stars using Celestia
Stars using Celestia Sat, 30 June 2007 06:23
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

Has anyone considered using Celestia's engine for a Stars clone? Celestia's free (open source I think too), it's 3D and has whole real solar systems built in that can be rewound or fast forwarded as the user wishes. I dunno, it might not feel like Stars if it were 3D but I'm just suggesting to see what the response would be.


Rule 1: "Pillage, THEN burn!"

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 Topic: And other FreeStars! Client
And other FreeStars! Client Mon, 31 October 2005 18:08
Zardoz is currently offline Zardoz

 
Civilian

Messages: 2
Registered: October 2005
Ok, ok .... i was researching, testing, etc.. and i think that i cand do it !!!.

For now im working in a FreeStars! client in Visual Basic 6 and Revolution 3d engine (2d + 3d graphs). I will call ZStars!
In mkaing the map (and map gui) in 3d, trying that look the gui of Imperium Galactica 2.

A Screenshot :


[img]http://img335.imageshack.us/img335/711/zstars3dnow28hk. th.jpg[/img]

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 Topic: ATTN: LEit, need common files
ATTN: LEit, need common files Fri, 26 November 2004 01:04
TomT64 is currently offline TomT64

 
Petty Officer 3rd Class

Messages: 45
Registered: August 2003
LEit, sorry to post here. I need to express a few things.

In order to include the parsing functions found in the folder /server, I right now need to go through the whole program and copy what I need into my own files, because each cpp file includes FSServer.h.

So basically, my choices are:

1) Copy your classes into my own files
2) Make my own classes, structs, etc
3) Compile the FreeStars server into my client

I recommend, to fix this,

1) a porting of any class that can be used to contain data on objects in the game to the /common folder (I'm using all lowercase here, please do the same, for less confusion across clients)
2) Changing a method in the planet class with the spelling "Dislpay" to "Display"
3) file and freestars version checking for loading of a file. It would be perfectly fine by me if you made a class to hold the file info, which in turn holds classes and contaniers of classes which contain data on specific objects.

If you need help doing any of this, I ask you only to move things to common that contain data, and I will write anything that's missing or needed (such as the afroementioned FreeStarsFile class) to contain this data and offer you the changes via gsatars CVS for your approval. I'll be including a /common folder. For the record, I've already put TinyXmlPlus.* in /common and I'm pretty sure I made a couple of minor changes to let it compile without errors or warnings. I would do the same with other files.



- TomT64
GStars! - A FreeStars Client (currently dead)
http://gstars.sf.net/

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 Topic: Re: Damage calculations
Re: Damage calculations Tue, 23 November 2004 10:02
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
mazda wrote on Tue, 23 November 2004 05:32

Are the FreeStars people going to duplicate it exactly, with rounding errors and all ?

No. There are several things that will be different, some because we can't figure out excatly how Stars! does them without looking at the code (exact odds of MT stuff for example), and some because we have more power on the computer and will use it (the 1/512 or 1/500 thing).

This discussion has been helpful in figuring out what needs to happen in the battles even if it won't be exactly duplicated.



- LEit

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 Topic: InterGalatic Internet
InterGalatic Internet Mon, 25 October 2004 11:17
mithro is currently offline mithro

 
Crewman 3rd Class

Messages: 7
Registered: October 2004
Location: Australia
Firstly I apologise if somehow I have sent this to the wrong people.

Hello fellow 4X space game developers,

I'm the lead developer of the Thousand Parsec project (http://www.thousandparsec.net/).

Through my travels to gather support for my project I have found many other similar (although not exactly the same) projects. Each project has a unique and extremely interesting point of view, however all the projects seem to have fairly small communities.

A naive person would think that we would be better to join all our efforts and work on one single project, however you'll all understand the impossibilities of this ever occurring. However we can all share both communities and ideas (and possibly through this code).

What I am proposing is developing a game neutral site (include neutral towards my own project) in which all these similar games can be promoted, discussed and which will help bring together our respective communities. This site would be completely non-commercial and would be funded through my own pocket and donations. I plan to call this "thing" the "InterGalatic Internet" and will reside at http://igi.cc/.

I have setup a mailing list http://igi.cc/cgi-bin/mailman/listinfo in which we can hopefully discuss issues such as;
* What should be included on the website
* Ways to promote cross pollination
* Ways to aggregate (or syndicate) news and other similar

Even if the website is a total flop I still hope it will have brought us fellow developers together.

Please subscribe to the list if you are somewhat interested.

Thanks for your time and hope to chat to you all soon.

Tim Ansell aka Mithro
--



--
http://www.thousandparsec.net/tp/

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 Topic: FreeStars Documentattion
icon3.gif  FreeStars Documentattion Sat, 23 October 2004 20:03
sborden is currently offline sborden

 
Crewman 3rd Class

Messages: 8
Registered: October 2004
I have generated some documentation for the FreeStars code to date Dead . It is in RTF format in a .RAR file. If any should know UML, there is also included the UML Class diagrams for the code (but it may not be working correctly, I will follow up. . .)

I am using UML utilities to generate the docs, and they can also generate code from docs, so if anyone can update the docs (comments, etc.) I can apply changes to the code.

I will also attempt to assemble formal non-software docs for stuff, such as races, shipsm etc. Any information/assistance is welcome.

Now, if I can just figure out how to upload. . .

Stuart B.

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Forum: Stars! Extensions
 Topic: Public Messages
Public Messages Sat, 30 December 2023 18:54
ricks03 is currently offline ricks03

 
Officer Cadet 1st Year
Creator of TotalHost and Stars! utilities
Created TotalHost and Stars! utilities

Messages: 222
Registered: January 2012
Location: NC
Well, from a comment on the Discord channel, I spontaneously decided to add a new feature to TotalHost.

You can now enable Public Messages for a game. The page for the game will then display ALL of the player messages.

Why? Because to me (and certainly no one else!) a neat game would be Anonymous Players, and all public messages.


[Updated on: Sat, 30 December 2023 18:54]




https://www.irelandbybicycle.com
http://totalhost.sinister.net:999
https://github.com/ricks03/TotalHost

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 Topic: 32k / SS Pop Steal
32k / SS Pop Steal Thu, 11 November 2021 00:19
ricks03 is currently offline ricks03

 
Officer Cadet 1st Year
Creator of TotalHost and Stars! utilities
Created TotalHost and Stars! utilities

Messages: 222
Registered: January 2012
Location: NC

The 32k Merge bug (merging a fleet with a new total of > 32767 ships of the same type ) and the SS Pop Steal bug (setting a fleet waypoint of Load All Available for population) use very similar blocks. Getting one fixed meant it wasn't much work to get the other fixed as well.

Detection/fix isn't not quite integrated with TH yet (too many changes all at once, some more testing required), but the standalone script is working to identify (and fix) both. Woot!

Note: The FAQ says that the SS Pop Steal was fixed in JRC4, but I could replicate it with a Waypoint Task Transport Colonists Load All Available.



https://www.irelandbybicycle.com
http://totalhost.sinister.net:999
https://github.com/ricks03/TotalHost

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 Topic: Mineral Upload Bug
Mineral Upload Bug Mon, 08 November 2021 22:16
ricks03 is currently offline ricks03

 
Officer Cadet 1st Year
Creator of TotalHost and Stars! utilities
Created TotalHost and Stars! utilities

Messages: 222
Registered: January 2012
Location: NC
Mineral Upload
Stars! allows you to upload minerals to any fleet in orbit that does not belong to you. You can even do this if that fleet does not have a cargo hold. This causes the minerals to "disappear". People have abused this bug to deny the salvage of a battle from their enemy by uploading the minerals from the surface to the enemies warfleet/bombers.


I can now detect for and correct for this bug. Tricky, as upload orders only have fleet Ids. Fleet Ids only have design information, and design information includes the parts, but not the actual cargo capacity.

However, it's subtle, as you could be uploading minerals to an ally. My current process is:
Check to see if you're uploading minerals to a fleet that's not your own
Check the cargo capacity of the fleet.
If the cargo capacity is < the amount of minerals being uploaded, throw a public warning. I could either reset the upload to 0, or reset the upload to no more than the fleet capacity, but I'm trying to avoid rewriting block information where I don't have to (less risk of data corruption).

On the bright side, I think along the way I've gathered the pieces for detecting the Robber Baron and [freepop] Hack (since I can see the cargo capacity for a fleet).



https://www.irelandbybicycle.com
http://totalhost.sinister.net:999
https://github.com/ricks03/TotalHost

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 Topic: Modifying the universe
Modifying the universe Sat, 26 December 2020 18:47
ricks03 is currently offline ricks03

 
Officer Cadet 1st Year
Creator of TotalHost and Stars! utilities
Created TotalHost and Stars! utilities

Messages: 222
Registered: January 2012
Location: NC
What's the current (hah!) utility of choice for moving around planets (and homeworlds) before the game starts? I used to know - it's been a long time.

Rick



https://www.irelandbybicycle.com
http://totalhost.sinister.net:999
https://github.com/ricks03/TotalHost

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 Topic: Graphing player resources
Graphing player resources Wed, 03 June 2020 01:40
ricks03 is currently offline ricks03

 
Officer Cadet 1st Year
Creator of TotalHost and Stars! utilities
Created TotalHost and Stars! utilities

Messages: 222
Registered: January 2012
Location: NC
I tend to play with public player scores turned off, and victory conditions set that will never trigger (as we tend to use other criterion).

Was chatting with one of the players and trying to discuss where he's going wrong resource-wise, and wanted a comparison graph of resources for the game.

Well, I'd been wondering what I was going to do with my recently-mapped PlayerScoresBlock. Smile

So I've added a new standalone script to TH that you can use to create a graph of player resources. http://www.sinister.net/a9fc8576.png

Still need to clean it up a bit, but given likely no one will ever use it but me, that's probably not a problem!



https://www.irelandbybicycle.com
http://totalhost.sinister.net:999
https://github.com/ricks03/TotalHost

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 Topic: NSA Helping to Decompile Stars!?
NSA Helping to Decompile Stars!? Wed, 06 March 2019 22:51
ricks03 is currently offline ricks03

 
Officer Cadet 1st Year
Creator of TotalHost and Stars! utilities
Created TotalHost and Stars! utilities

Messages: 222
Registered: January 2012
Location: NC
The NSA has released Ghidra, which might be of use to those decompiling Stars!

https://www.zdnet.com/article/nsa-release-ghidra-a-free-soft ware-reverse-engineering-toolkit/



https://www.irelandbybicycle.com
http://totalhost.sinister.net:999
https://github.com/ricks03/TotalHost

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Forum: Circular File
 Topic: Neat
Neat Mon, 12 June 2023 09:03
Ron is currently offline Ron

 
Commander
Forum Administrator
Stars! AutoHost Administrator

Messages: 1231
Registered: October 2002
Location: Collegedale, TN
https://twitter.com/SteveStuWill/status/1607254892036620289? s=20

https://twitter.com/NecotheSergal/status/1607606150391791616

I like these a lot.


[Updated on: Mon, 12 June 2023 09:03]




Ron Miller
Stars! AutoHost

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