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Forum: The Academy
 Topic: PSA: Galaxy Scoop makes fuel at Warp 9
PSA: Galaxy Scoop makes fuel at Warp 9 Sat, 02 September 2017 21:40
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1154
Registered: May 2008
There has been a statement going around (it was in the wiki, for instance) that the Galaxy Scoop doesn't actually generate fuel at Warp 9. This used to be true, but it was fixed in 2.6j/2.7j RC1; as the only versions still in use are 2.7j RC3 and 2.6j RC4, the Galaxy Scoop does indeed generate 1 mg/ly in current versions of Stars!.

I have edited the wiki article accordingly.

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 Topic: Posey excel sheet
Posey excel sheet Thu, 21 January 2010 14:38
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
I have an addition to the "minefield" tab on the Posey sheets. I added a little calculator for single ship minefield damage.

For all you math whizzes out there, please check to make sure I did every thing right.

Also,I might add a multiple design calculator later...

http://www.fileswap.com/share/4b09e6083f35de5fb02c99091a6b48 2e/replacement-minefields.zip.html

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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 Topic: Funny Bug... when the scannerless is better than the scanner!
Funny Bug... when the scannerless is better than the scanner! Sun, 17 September 2006 11:37
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
I just looked at my turn in current game (Not Too Busy for Stars). I visited a certain AR world called Deacon, and got pop reading of 246400 from his orbital fort, thanks to a short visit by my flak!

Correction: Turn before my last reading from planet was his former IS buddy (who is dead/has dropped) with that exact pop level so likely artifact reading.


[Updated on: Sun, 17 September 2006 11:42]

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 Topic: Engine Safe Speed & Battle Speed
icon1.gif  Engine Safe Speed & Battle Speed Thu, 06 July 2006 07:20
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2745
Registered: October 2004
Location: Third star to the left
Greetings, fellow space travelers, Smile

I recently dug out a few tidbits from ancient rgcs posts. Sherlock I'm posting them here for their possible interest to modders, tinkerers, and/or clone coders. Very Happy

The Battle Speed for any given engine is determined by its fuel consumption at every warp. The "Best" Speed will be the last warp *before* fuel consumption rises above 120% (as the Stars! helpfile hints). Some rgcs posts mention 125% or even higher, so tests with modded fuelusage tables would be welcome. That "ideal" warp will be used to compute Movement points in the Battleboard.

Battle Movement (for the engine alone) = (ideal_warp - 2) / 4. So, Warp6 gives 1 square of movement, and every warp above it gives another 1/4 square. The full Movement Formula (for a ship design) is outside the scope of this post. Whip

For some engines, that Battle Speed should be 10, but is only 9. Why? Because they're unsafe at warp 10. And it seems "Warp10-safety" is determined thru fuel consumption, too. Sherlock Thus, any engine that burns fuel over a 105% "safe" rate will be unsafe for Warp10 travel. The cutoff isn't clearly stated, but 108% fuel consumption makes an engine unsafe, so the margins are small.

Enjoy, Disco



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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 Topic: Mineral depletion
Mineral depletion Wed, 25 May 2005 17:38
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Ages ago Jason Cawley wrote in RGCS newsgroup about minerals per concentration point (if mined with remote miners or 10 efficency mines):

> So my guess is it is supposed to be something like this ->
> con greater than 30 -> 12500 kT * ln (starting con/ending con)
> less than 30, greater than 3 -> 456 kT per point

Later there were made tests that from 4 to 3 and from 3 to 2 were about 1000 kT minerals and from 2 to 1 about 2000 kT of minerals.
On case the mine efficiency is not 10 then these amounts have to be multiplied with mine efficiency/10.
It seemed correct enough back then. Nod

My recent testing however shows that the logarithmic formula does not fit for concentrations above 100. There seems to be like 123 or 124 kT of minerals per point above 100. I am not sure if it was always so or only in latest patches. Confused

The maximum mineral conc possible seems to be 200 (even huge comet does not push it higher). Very Happy

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 Topic: Disengage in 8 moves
Disengage in 8 moves Wed, 24 November 2004 16:55
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
LEit mentioned to me that ships disengage after 8 moves rather than 7 as mentioned in the help file. To confirm this I fired up the game and gave it a try - the battle viewer showed my scout with tactic "Disengage in 7 moves", so I thought "phoey - what does LEit know anyway ?".

I've just looked a bit closer, and noticed that after the 1st move the scout still says "Disengage in 7 moves". After that it does count down though. So, LEit was right, and disengaging takes 8 moves. The help file and the battle viewer are wrong Smile

Jason Cawley mentioned this in rgcs on 26 Feb 1997, so it's not exactly news, but I thought it was worth mentioning anyway.

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 Topic: Favorite PRT
Favorite PRT Sat, 11 September 2004 05:36
dejan is currently offline dejan

 
Crewman 1st Class

Messages: 25
Registered: August 2004
Location: Belgrade, Serbia, Europe,...


What is your favorite PRT[ 39 votes ]
1. HE 1 / 3%
2. SS 4 / 10%
3. WM 3 / 8%
4. CA 2 / 5%
5. IS 2 / 5%
6. PP 1 / 3%
7. SD 4 / 10%
8. IT 10 / 26%
9. AR 7 / 18%
10. JOAT 5 / 13%

regardless of which prt is the strongest one. Which one you like to play all the time.

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 Topic: Universe size info
Universe size info Sat, 23 November 2002 02:50
BlueTurbit

 
Lt. Commander

RIP
BlueTurbit died Oct. 20, 2011

Messages: 835
Registered: October 2002
Location: Heart of Texas
Picked this up somewhere (newsgroup?) once:

Here is the number of planets / density information for all
universes, credited to Leonard Dickens.

Number of planets in a galaxy.

These numbers are not exact, actual number of planets may vary by
1 in a tiny/sparse, or 6+ in a huge/packed

Number of stars
_____Sparse_Normal_Dense_Packed
Tiny____24_____32____40____60
Small ___96____128___160___240
Medium 216____288___360___540
Large__384____512___640___910
Huge __600____800___940___945

Size
Edge(ly) Area(ly^2)
Tiny 400 160K
Small 800 640K
Medium 1200 1440K
Large 1600 2560K
Huge 2000 4000K

Density of stars (#stars/10000ly^2)
Sparse Normal Dense Packed
T/S/M 1.5 2.00 2.50 3.75
Large 1.5 2.00 2.50 3.55
Huge 1.5 2.00 2.35 2.36



BlueTurbit Country/Rock

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Forum: The Bar
 Topic: StarsWine - Stars in BoxedWine on Windows
StarsWine - Stars in BoxedWine on Windows Fri, 20 April 2018 18:16
raptor is currently offline raptor

 
Petty Officer 1st Class

Messages: 61
Registered: June 2014
Here I present another effort at getting Stars! to run better in Windows 64-bit: StarsWine 1.0

Download

https://github.com/stars-4x/starswine/releases

Usage

1. Unzip the download, go into the extracted folder
2. Run 'stars.bat', wait a little bit
3. Enter your serial number
4. Play!

Description

This is an attempt at better integration and performance with Windows 7, 10, etc. 64-bit: starsbox works fine but has mouse issues that I couldn't fix, and it was sometimes very slow.

The technology used is called BoxedWine (http://www.boxedwine.org/). It is basically a bare-bones x86 emulator that runs just enough of Linux 32-bit internally to run WINE (https://www.winehq.org/) and load up old 16-bit games. BoxedWine is still in heavy development so this may be crashy (but I haven't noticed it yet).

Known Issues

* Large download of 48 MB and extracts to about 200 MB. Better than a full VM but worse than StarsBox
* Stars! cursor changes can be a little weird - like the little hand that drags waypoints might be something else
* If the main window loses focus, emulation stops entirely (maybe this is a feature)

Enjoy!

P.S. Please let me know of your experience using it, especially if it is any better or worse than using StarsBox or a full VM


[Updated on: Sat, 21 April 2018 03:36]

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 Topic: Hope for Android...
Hope for Android... Fri, 19 January 2018 10:32
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 909
Registered: August 2012
https://www.theregister.co.uk/2018/01/19/wine_is_not_an_emul ator_3/

I've long run Stars! under WINE. If they have WINE/Android working well, then it might be nice and easy to get Stars! running there.
Bluetooth keyboard and a USB OTG mouse connection and I found it quite ok, although a bit slow to render the map - but that was a few years ago... CPUs have improved....

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 Topic: Anyone up for a Quickie?
Anyone up for a Quickie? Sun, 05 November 2017 16:08
talkingbologna is currently offline talkingbologna

 
Chief Petty Officer

Messages: 73
Registered: November 2016
Location: 1947
Now that I've hammered when's when with this job-o-mine, I'd like to start playing again. Would anybody care for a fast game over a Saturday evening?

I was thinking a blitz with standard rules:

-Distant Starts
-Tiny/Packed
-AccBBS
-No Random
-Play every 4 turns till year 40, every 2 till year 60, and every turn thereafter
-10 minutes/turn

No CA

Standard cheat disclaimer:
- Chaff
- Split Fleet Dodge
- Merge Fleets After Gating
- Mine Damage Dodge

Turns filed via GMail or something.

Edit: doesn't have to be a blitz.


[Updated on: Mon, 06 November 2017 19:31]

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 Topic: Replacement needed
Replacement needed Fri, 22 January 2016 22:43
vmanuel is currently offline vmanuel

 
Warrant Officer

Messages: 126
Registered: October 2004
Location: Dallas, TX USA
I need a replacement for a player in the game I'm hosting. Well placed, one ally, many enemies. Who's up for a challenge? Email me at eyityotg at gmail com

Victor.



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

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 Topic: Facebook Page
Facebook Page Sat, 11 April 2015 13:54
GameHost is currently offline GameHost

 
Crewman 2nd Class

Messages: 10
Registered: July 2006
Location: USA
After a little more than a one year break in playing and hosting Stars! games, I have decided to begin again. In the process I created a group on Facebook:

https://www.facebook.com/groups/1431617593805831

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 Topic: New beginner/intermediate game reqd!
New beginner/intermediate game reqd! Fri, 11 April 2014 22:36
nmid

 
Commander

Messages: 1590
Registered: January 2011
Location: GMT +5.5


1 week counter to show possible players for a new game..[ 3 votes ]
1. Interested 3 / 100%

I recently sent out an email to a number of Stars! players that I've played over the years for a replacement.
I was very pleasantly surprised to see the number of players who were interested in getting their feet wet once again.

I found my replacement, but I think we could do with a new beginner/intermediate game for returning players.

I find myself missing Altruist's FA series games and I did ask him about FA9 .. so if that's going up, awesome!
If not, then someone should throw up a regular vanilla style, simple alliances type game up.

ps - I am shying away from it myself for now, I know.


[Updated on: Fri, 11 April 2014 22:40]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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 Topic: Replacement Player Needed
Replacement Player Needed Wed, 25 September 2013 02:45
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Email damarae1 at gmail for more details

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 Topic: Replacement needed for DD5
Replacement needed for DD5 Tue, 24 September 2013 18:07
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
Greetings.

I am in need for a replacement for the game DD5. I've had so many set backs from schedule problems that I'm not interested in playing this game anymore. Both because this is turning out to be the worse game I've played in this regard so far and because bad involvement is bad both for the game as a whole and my ally.

This is a no diplomacy, 2 players based team game. Because of the nature of the game I'm not open to tell any details about my race so if you are interested to take over and keep the game alive please send me a PM.

Thank you.

-EoF



STARS! Wiki
STARS! Wiki Fran├žais
I am on a hot streak... Literally.

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 Topic: We should try to get Stars! on Good Old Games
icon3.gif  We should try to get Stars! on Good Old Games Sat, 26 January 2013 11:53
FurFuznel is currently offline FurFuznel

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 437
Registered: November 2002
Location: New Brunswick, Canada
Greetings everyone;

Good Old Games is a wonderful place to track down and buy classic games that have been modified to allow them to work on newer machines. As a registered member of the site it is possible to vote for games that you would like to see made available on the site. If a bunch of us vote to have Stars! added maybe we could get them to add it to their system.

See you out among the Stars!

Shadallark



Shadallark <==> FurFuznel
Mental anguish is for those who choose to think - FurFuznel
running Mac OS X 10.6.7

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 Topic: Replacement player needed for Dynamic Duos 4.
Replacement player needed for Dynamic Duos 4. Sun, 06 January 2013 18:01
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 461
Registered: May 2009
We need a replacement player for this game. This is a team game and a no communication game, so I don't know any details about how this race is sitting. If interested, I will get you in touch with your partner and he can fill you in on the details.

Thanks,
David

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 Topic: Replacement needed for Classic Capers
Replacement needed for Classic Capers Sat, 14 July 2012 08:31
Combat is currently offline Combat

 
Warrant Officer

Messages: 118
Registered: May 2008
I cannot maintain the current pace of the game for another two months due to real life. My race is currently in 1st place with 1 ally. Also at war with 2 other players and taking quite a pounding. Race is HE and very MM intensive so make sure you have plenty of free time.


He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.

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 Topic: Replacement player required - Stone Age Slog
Replacement player required - Stone Age Slog Fri, 15 June 2012 12:05
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
Greetings.

Long hiatus because of a bug hunt combined with a player dropping out resulted in a very long time without any of us sending turns. I think it been well over 3 weeks that I didn't even open a single STARS! turn because of this and unfortunately for me something came up IRL and is taking all the time I would normally have to play this game.

I tried to find time but ended up missing the last two turns. This is unacceptable and I am thus forced to conclude that I cannot continue playing and need to find a replacement.

Game: Stone Age Slog
Player #12: The Metropolitans
Situation: This race is well established and is in position to do about anything right now. A good alliance and good neighbors plus nice starting position near the border place the race territory in a safe haven. Great possibility for research late game with forced BET for every player placing research and tech exchange at a premium.
Files: I have every single turn since day one (except maybe one or two times I skipped a turn) backed up on my HD, plus a Notebook file listing all the important info I gathered so far. Great map on the Notebook files, covering almost the complete universe.



Please contact me ASAP if you are interested. This game have been placed on hold for too long already and I'd hate to have to hold it again.



STARS! Wiki
STARS! Wiki Fran├žais
I am on a hot streak... Literally.

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 Topic: Replacement Player V2012
Replacement Player V2012 Fri, 15 June 2012 01:53
dlrichert is currently offline dlrichert

 
Warrant Officer

Messages: 125
Registered: January 2012
Location: US
Replacement player needed. Year 2480. Mid ranked IT race with 12 active players. Like usual friends and enemies. Send private message for more details.

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 Topic: Google+ page
Google+ page Wed, 09 November 2011 19:20
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Hamilton, New Zealand

Google+ page

Still very experimental, as is Google+ in general for most, but its a start.

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 Topic: Stars Spreadsheet bug.
Stars Spreadsheet bug. Wed, 23 February 2011 06:00
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1154
Registered: May 2008
I have version 2.20.

The "Colony" section doesn't properly handle the situation in which a colony's resources are insufficient to produce 1 factory/turn and there isn't much G on the surface.

The issue is that it deducts the current "amount of factories completed this turn" from the Germanium stocks, but said "amount of factories completed this turn" has the full fraction of the current factory, ignoring the fact that parts of that factory may have been completed on previous turns. This falsely bleeds off "G on surface".

It also drops the current factory if G becomes insufficient due to the aforementioned bug, which then bleeds off resources.

I believe this would also bleed off G and resources on larger planets, but the results are nowhere near as striking.

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 Topic: Not about stars , maybe some help
Not about stars , maybe some help Sun, 31 October 2010 14:04
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 909
Registered: November 2002
Location: Germany

Hi all around,

I have a little question to the community what is not about the game Stars! . So everyone who is not interrested in reading about thinks what are not Stars stop reading now.

My Aunt and Parents have asked me if I know some people around in the internet to help my aunt by a voting she made it. I sayed that I know there some people and will give the link to them. So here is a link for the voting of my aunt ( Ute Decker).

So if you have a little bit time it would be real nice. The page is in german but eas to vote so everyone could do it in about 3 seconds.

Thanks for your help.

http://woman.brigitte.de/schoenheit/mode/ohne-models-woman-a bstimmung-8-1070784/6.html

ccmaster

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 Topic: Altum Silentium needs a replacement player
Altum Silentium needs a replacement player Sat, 16 October 2010 03:25
iojho is currently offline iojho

 
Officer Cadet 4th Year

Messages: 280
Registered: October 2006
Location: EPBA
Hi all,

Slowpokes, the race in Altum Silentium, need a temporary replacement player for a month since 17 Oct. The race is in good, playable condition expanding its territory.

The game is at late stage, in the year 2499.

We are generating 3 turns per week. However, I can agree on slowing down to 2 turns.

Please contact me here, by private messaging or at iojho (at) aim (dot) com.

BR,

iojho / michal





[Updated on: Sat, 16 October 2010 05:50]




"Every person speculates on creating a new need in another, so as to drive him to fresh sacrifice, to place him in a new dependence and to seduce him into a new mode of enjoyment and therefore economic ruin."


Karl Marx,1844

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