Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Old Game Forums » Pebble in the Sky » How frequently should turns be generated?
How frequently should turns be generated? Tue, 03 February 2004 17:44 Go to next message
nash is currently offline nash

 
Chief Petty Officer

Messages: 84
Registered: December 2003
Location: Sydney Australia

How frequently should we play?[ 11 votes ]
1. Every day - Stars is my life! 2 / 18%
2. Maximum 48 hours - some time to se family members. 4 / 36%
3. Every weekday - Lets make it like work... 2 / 18%
4. 3 Times a week - Mon, Wed, Fri. 1 / 9%
5. Other - comment below 2 / 18%

No Message Body


Sentio aliquos togatos contra me conspirare.

Report message to a moderator

Re: How frequently should turns be generated? Tue, 03 February 2004 19:10 Go to previous messageGo to next message
SlaveOfSeven is currently offline SlaveOfSeven

 
Petty Officer 2nd Class

Messages: 58
Registered: January 2004
Location: England
I voted every day, but I'm amenable. Whatever the general consensus is, I'm happy. Smile

Report message to a moderator

Re: How frequently should turns be generated? Wed, 04 February 2004 03:39 Go to previous messageGo to next message
SevenOfNine is currently offline SevenOfNine

 
Crewman 2nd Class

Messages: 15
Registered: December 2003
Location: UK
Voted for 48hrs, but not really fussed. I wouldn't like to go more frequent than this after turn 30 or so.

(Richard)


[Updated on: Wed, 04 February 2004 10:22]




....resistance is futile !!

Report message to a moderator

Re: How frequently should turns be generated? Wed, 04 February 2004 14:16 Go to previous messageGo to next message
Kaly is currently offline Kaly

 
Crewman 3rd Class

Messages: 9
Registered: January 2004
Location: Portugal
Voted 48 hours
In alternative could be 24hours during the week Rolling Eyes and 48hours or 36hours Shocked on the week-end?

Report message to a moderator

Re: How frequently should turns be generated? Wed, 04 February 2004 18:45 Go to previous messageGo to next message
Evaron is currently offline Evaron

 
Crewman 1st Class

Messages: 24
Registered: February 2004
I think 24 hours. We can maybe increase the time later if its really necessary. But early on in the game there isn't that much to do anyway so I don't see the need for a lengthy wait. Its not like people really need to spend much time contemplating autobuild commands.

Casey

Report message to a moderator

Re: How frequently should turns be generated? Wed, 04 February 2004 22:41 Go to previous messageGo to next message
bloodstorm is currently offline bloodstorm

 
Crewman 2nd Class

Messages: 10
Registered: January 2004
Location: California / Sweden
I'd like three turns a week once the game gets going (say around turn 30), but I'm okay with a few extra before then. For three turns a week, I'd suggest Tuesday, Thursday, Saturday instead of Monday, Wednesday, Friday. That way one can always take the weekend turn during the week (by taking a double turn on Tuesday or Thursday) so we won't have to postpone a turn for all those three-day holidays that fall on Mondays or Fridays (depending on which country you live in). I'm assuming a fixed generation time, obviously. And I guess that time has to be picked carefully to account for whatever time zones we are spread out over.

I guess I'm also assuming that people at least occasionally are away from their computers on the weekends... Confused

Report message to a moderator

Re: How frequently should turns be generated? Thu, 05 February 2004 19:19 Go to previous messageGo to next message
Gammaray is currently offline Gammaray

 
Civilian

Messages: 2
Registered: January 2004
Location: Germany
Every day until turn 30 sounds good.
After that: every 48 hours or 3 times a week.

Klaus

Report message to a moderator

Re: How frequently should turns be generated? Thu, 05 February 2004 21:28 Go to previous messageGo to next message
nash is currently offline nash

 
Chief Petty Officer

Messages: 84
Registered: December 2003
Location: Sydney Australia
Okay:

It seems every day until turn ~30. I'm not going to put a generate on saturday, instead, it will be on Sunday (o 6 turns a week, one each weekday, once on the weekend.

So what time each day?

My suggestion is midnight GMT - any objections?

nash



Sentio aliquos togatos contra me conspirare.

Report message to a moderator

Re: How frequently should turns be generated? Fri, 06 February 2004 08:55 Go to previous messageGo to next message
Sumo_Sniper is currently offline Sumo_Sniper

 
Crewman 3rd Class

Messages: 6
Registered: January 2004
Location: Western Australia

Is it possible for SAH to auto-generate when all turns are in? It would be much better. Do a 48hr force-gen, and auto-gens when all files are in, that way, the game can go as fast as we have time to, up to a limit.


- The Overstuffed Sharpshooter

Report message to a moderator

Re: How frequently should turns be generated? Fri, 06 February 2004 10:42 Go to previous messageGo to next message
SlaveOfSeven is currently offline SlaveOfSeven

 
Petty Officer 2nd Class

Messages: 58
Registered: January 2004
Location: England
^ Sounds good to me. I'm getting impatient to get going. Very Happy

Report message to a moderator

Re: How frequently should turns be generated? Fri, 06 February 2004 18:44 Go to previous messageGo to next message
SevenOfNine is currently offline SevenOfNine

 
Crewman 2nd Class

Messages: 15
Registered: December 2003
Location: UK
I like the generate as soon as all turns in, but with max 48hrs between turns - this would allow several turns to be submitted in one day if everyone has the time.

However, given that some players have not submitted their first turn yet, that does not look likely !



....resistance is futile !!

Report message to a moderator

Re: How frequently should turns be generated? Fri, 06 February 2004 21:16 Go to previous messageGo to next message
SlaveOfSeven is currently offline SlaveOfSeven

 
Petty Officer 2nd Class

Messages: 58
Registered: January 2004
Location: England
^I hope our usernames don't cause any confusion. I was just wondering when I posted that. Laughing

Report message to a moderator

Re: How frequently should turns be generated? Fri, 06 February 2004 22:38 Go to previous messageGo to next message
nash is currently offline nash

 
Chief Petty Officer

Messages: 84
Registered: December 2003
Location: Sydney Australia
Okay - game has started. 48 hours max per turn, else it will generate when everyone has submitted.

If you miss more then 2 turns you will be set to inactive.

Any questions?

nash



Sentio aliquos togatos contra me conspirare.

Report message to a moderator

Re: How frequently should turns be generated? Mon, 09 February 2004 01:45 Go to previous messageGo to next message
bloodstorm is currently offline bloodstorm

 
Crewman 2nd Class

Messages: 10
Registered: January 2004
Location: California / Sweden
Uhm... Is there some way we can avoid having two turns generated during the same weekend? I just got back home after being out-of-town since Friday evening, and I missed a turn because we had two turns generated (at my local time these were generated around 19:41 Friday and 19:43 Sunday; it's now 22:40 Sunday my time). I guess this teaches me to give my scout(s) orders for several turns at a time, but later on, with lots of ships, battles, etc, that might not always be feasible.

Btw, next weekend is a three-day weekend in the U.S. Any other players living in the U.S.?

Awesome that the game is finally going!

Report message to a moderator

Re: How frequently should turns be generated? Mon, 09 February 2004 05:14 Go to previous messageGo to next message
Evaron is currently offline Evaron

 
Crewman 1st Class

Messages: 24
Registered: February 2004
I'm in the US. I'm not sure what 3 day weekend you're talking about though. I have to stick around certainly. So far as the current generation cycle, my only complaint is some people really seem to be taking their time a bit if its 48 hours, though that might change on the work week and with some people being near inactive. It just seems kind of silly we have to wait so long since nobody really has much to do besides:

Autobuild: Factory
Autobuild: Mine

Scout: Go to Planet X.

Would like to get into the real game sometime before the end of March so a bit of a speed up would be nice. I certainly am fine with one generation on weekends though.

Evaron

Report message to a moderator

Re: How frequently should turns be generated? Mon, 09 February 2004 15:18 Go to previous messageGo to next message
bloodstorm is currently offline bloodstorm

 
Crewman 2nd Class

Messages: 10
Registered: January 2004
Location: California / Sweden
The three day weekend in question is President's Day - you know Washington's birthday, Lincoln's birthday, and all those. You don't get if off? I get it off and will go skiing up at Lake Tahoe for three days! I know, sucks to be me. Rolling Eyes

Report message to a moderator

Re: How frequently should turns be generated? Mon, 09 February 2004 23:03 Go to previous messageGo to next message
Evaron is currently offline Evaron

 
Crewman 1st Class

Messages: 24
Registered: February 2004
No, don't get it off. Do you work for the federal government or something?

Evaron

Report message to a moderator

Re: How frequently should turns be generated? Tue, 10 February 2004 22:45 Go to previous messageGo to next message
bloodstorm is currently offline bloodstorm

 
Crewman 2nd Class

Messages: 10
Registered: January 2004
Location: California / Sweden
If I told you, I would have to... 2 Guns

Report message to a moderator

Re: How frequently should turns be generated? Wed, 11 February 2004 14:08 Go to previous messageGo to next message
Evaron is currently offline Evaron

 
Crewman 1st Class

Messages: 24
Registered: February 2004
Hey, unless the Vorlons are on the verge of coming in can we have them set to inactive? We only have one person left otherwise and the Vorlons held up the game last turn too as I recall. They've missed 3 turns now which is past the agreed upon amount.

Evaron

Report message to a moderator

Re: How frequently should turns be generated? Wed, 11 February 2004 21:33 Go to previous messageGo to next message
nash is currently offline nash

 
Chief Petty Officer

Messages: 84
Registered: December 2003
Location: Sydney Australia
I've emailed the Vorlon player and set him to inactive.

Do people want me to put ona 72 hour deadline for this weekend?

nash



Sentio aliquos togatos contra me conspirare.

Report message to a moderator

Re: How frequently should turns be generated? Wed, 11 February 2004 21:36 Go to previous messageGo to next message
Evaron is currently offline Evaron

 
Crewman 1st Class

Messages: 24
Registered: February 2004
Not really. Two days should be more than enough I think. As it is almost everyone is done in 24 hours save for one or two people who don't intend to generate at all seemingly if the last few turns are any indication. Lets not make the hangups go even longer.

Evaron

Edit: Vorlon player is still not inactive and turns aren't generating.


[Updated on: Thu, 12 February 2004 13:04]

Report message to a moderator

Re: How frequently should turns be generated? Thu, 12 February 2004 13:24 Go to previous messageGo to next message
bloodstorm is currently offline bloodstorm

 
Crewman 2nd Class

Messages: 10
Registered: January 2004
Location: California / Sweden
Hmmm... I just checked the game page. Everyone's turned in except for the Vorlon player, who's still not set to inactive...

As for this weekend, I'd say let's keep on going with the 48 hour turns (despite the fact that I'll miss one or possibly two turns), so that we get the game going. I'll just give all my orders ahead of time - shouldn't be a problem this early on. Actually, during weekdays, I wouldn't mind 24 hour turns for the next couple of weeks!

Report message to a moderator

Re: How frequently should turns be generated? Thu, 12 February 2004 17:29 Go to previous messageGo to next message
nash is currently offline nash

 
Chief Petty Officer

Messages: 84
Registered: December 2003
Location: Sydney Australia
Sumo_Sniper wrote on Sat, 07 February 2004 00:55

Is it possible for SAH to auto-generate when all turns are in? It would be much better. Do a 48hr force-gen, and auto-gens when all files are in, that way, the game can go as fast as we have time to, up to a limit.


This is essentially what it does - if everyone submits a turn every 10 minutes, it will generate a new turn every 10 minutes.

This also means - if you are hte last to submit, wait a few minutes, and teh new turn will be generated - so submit the next turn almost straight away.

nash.



Sentio aliquos togatos contra me conspirare.

Report message to a moderator

Re: How frequently should turns be generated? Thu, 12 February 2004 17:33 Go to previous messageGo to next message
nash is currently offline nash

 
Chief Petty Officer

Messages: 84
Registered: December 2003
Location: Sydney Australia
bloodstorm wrote on Fri, 13 February 2004 05:24

Hmmm... I just checked the game page. Everyone's turned in except for the Vorlon player, who's still not set to inactive...



Oops, my bad. Fixed - if it doesn't generate in the next few minutes, I'll force a generation.

bloodstorm


As for this weekend, I'd say let's keep on going with the 48 hour turns (despite the fact that I'll miss one or possibly two turns), so that we get the game going. I'll just give all my orders ahead of time - shouldn't be a problem this early on. Actually, during weekdays, I wouldn't mind 24 hour turns for the next couple of weeks!


Well with the vorlons set to inactive it should move a lot faster now Wink



Sentio aliquos togatos contra me conspirare.

Report message to a moderator

Re: How frequently should turns be generated? Fri, 27 February 2004 17:20 Go to previous messageGo to previous message
bloodstorm is currently offline bloodstorm

 
Crewman 2nd Class

Messages: 10
Registered: January 2004
Location: California / Sweden
So what's the word on the Fnord? (Perhaps this is off topic - time for another thread?)

Report message to a moderator

Previous Topic: A new game? Requests?
Next Topic: The end ??
Goto Forum:
  


Current Time: Tue Mar 19 04:51:11 EDT 2024