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Energy Dampener Thu, 12 June 2003 00:59 Go to next message
boneandrew is currently offline boneandrew

 
Crewman 1st Class

Messages: 35
Registered: June 2003
Location: Detroit
Aren't these things great for taking advantage of superior range weapons? I was thinking: if a ship were overloaded with overthrusters so that it had movement 2.5 but with two extra overthrusters added anyway (so without the battle movement limitation, battle speed would be 3.5), would the energy dampener reduce the speed to 1.5, or would the extra overthrusters keep it at 2.5?

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Re: Energy Dampener Thu, 12 June 2003 01:43 Go to previous messageGo to next message
zoid is currently offline zoid

 
Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
Dunno, good question. Why doncha try it in a testbed, lazy! Twisted Evil

Sheesh, finally found someone as lazy as me! Laughing

Oh, just on the off-chance that you're not actually as lazy as me, would you be good enough to post the results of your experiment here so I can continue being lazy? Very Happy



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: Energy Dampener Thu, 12 June 2003 02:52 Go to previous messageGo to next message
Micha

 

Messages: 2341
Registered: November 2002
Location: Belgium GMT +1
boneandrew wrote on Thu, 12 June 2003 06:59

Aren't these things great for taking advantage of superior range weapons? I was thinking: if a ship were overloaded with overthrusters so that it had movement 2.5 but with two extra overthrusters added anyway (so without the battle movement limitation, battle speed would be 3.5), would the energy dampener reduce the speed to 1.5, or would the extra overthrusters keep it at 2.5?


I would say it reduces the speed to 1.5, but never tested it ...
Slightly related: the WM +0.5 gets added first and than the ED reduces the speed. That means that a WM ship with movement of 2 gets +0.5 so 2.5 in total and when it gets into battle it becomes 1.5, no difference here in what comes first but if you design a 2.5 WM ship that means the +0.5 is lost (can't have 3) and than it gets reduced to 1.5 just the same ... Well I think that also answers your OT question too Grin (anyone noticed the new "Grin"!!)

Regards,
mch

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Re: Energy Dampener Thu, 12 June 2003 10:06 Go to previous messageGo to next message
Paladin is currently offline Paladin

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2003
Location: Kentucky

I will confirm that the max BS with ED present is 1.5 and that's no matter what.

Paladin



"There is no substitute for Integrity"

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Re: Energy Dampener Thu, 12 June 2003 15:43 Go to previous messageGo to next message
Crusader is currently offline Crusader

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2003
Location: Dixie Land
I would confirm your confirmation if I weren't afraid that I would make zoid's life too easy so I will not confirm your confirmation; but if I were to confirm your confirmation then I would do so gladly as you are so correct.

That would be if I were to do so, which I am not so inclined to do.

UFO abduction

The Crusader Angel

Oh well. It ain't all about zoid. Cheers

Once played SD and opponent made the mistake of coming at me with a shiny new fleet of beamer BBs. Oh, he had me well beat in weapons tech, but simply had NO missile components in his attack fleet. A stack of missile BBs with a single Energy Dampener ship (either scout or frigate - I forget which) made a real mess of his superior fleet, as they tried so hard to fight their way through a vacuum suddenly as thick as molasses. It was a whole lot of fun! (For me!) Yey

IIRC, the simple rule of thumb was, all else being equal, if you have more chaff then you don't need the ED; but if they have more chaff then you better bring one along. All because it hurts the shorter-range beamers so much more, thus making the longer-ranged missile boats even more deadly. See? But, with you being SD, your opponents really do want and NEED those beamer ships, so they can quickly reduce your mine fields. It kinda gets your enemies in a Catch-22 situation, and forces them to fight with the "combined-arms" concept, but they never know if you are going to bring along that nasty little ED. Twisted Evil

So, first they build a lot of beamers to take down your mine fields. Things start out well. Then they meet your missile boats with ED. Oh, MAN! Gotta build more missle boats, but still gotta have the beamers. Whew! Getting expensive fighting these guys. Build goodly balanced combined arms fleet. What?! He left off the ED, used fast gatling beamers. Toasted!! Wall Bash

SD is good!
...




Nothing for now.

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Re: Energy Dampener Fri, 17 June 2005 14:25 Go to previous messageGo to next message
dethdukk is currently offline dethdukk

 
Chief Warrant Officer 3

Messages: 200
Registered: June 2005
another question. what happens if you put multiple energy dampeners on a ship?



If you cannot love, you will always hate, and in hate there is only death.
[img]http://dragcave.net/image/XIJh.gif[/img] <--- is teh dragon!

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Re: Energy Dampener Fri, 17 June 2005 14:55 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
No effect, 1 or more dampeners reduces everyone's speed by 1, so it's best to just stick one on a ff or scout and then bring it to the battle or not.


- LEit

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Re: Energy Dampener Sun, 24 July 2005 06:50 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 392
Registered: November 2002
Location: Dortmund, Germany
Crusader wrote on Thu, 12 June 2003 21:43

...
SD is good!


I am sooo happy not to be alone with my opinion...

I seriously believe SD is most fun and if you know how to play the most dangerous PRT...
(SS could be more fun, but is not powerful enough IMHO, or at least to expensive in the race-wizard).

Anyway... just a no content post to convince planyers to try SD some more Very Happy



2b v !2b -> ?

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icon12.gif  Re: Energy Dampener Wed, 15 February 2006 06:27 Go to previous messageGo to next message
Dyrham is currently offline Dyrham

 
Petty Officer 2nd Class

Messages: 50
Registered: June 2003
I'm hooked on SD now I destroyed 50 nubians with about the same number of missile cruisers thanks to the ED .... Laughing

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Re: Energy Dampener Mon, 11 December 2006 08:16 Go to previous message
Neo the White is currently offline Neo the White

 
Master Chief Petty Officer

Messages: 96
Registered: December 2006
I mod the hulls of mini mine layer and super mine layer into versatile ships(with Star Ed ofcourse). And then Build big Standard minefields and keep them detonating. While I have various classes of ships ranging from colonizers to cargo ships and destroyers to mini dreadnoughts all based on mine layer ships.

and if the battleship is 91% cloaked and bit better than normal Battleship then...

I sure like SD Surprised

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