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Re: What is the Coolest PRT? Sun, 26 October 2003 16:21 Go to previous messageGo to next message
Hatterson is currently offline Hatterson

 
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Coyote wrote on Sun, 26 October 2003 06:58

PP is stronger than people tend to give it credit for. Not much of an econ race, but can give some very nasty surprises in close quarters. Having just gotten packet-mauled by a freakin' IT, I am one to speak...


Very true. Nothing can suck more than having your local PP go on a sudden packet blitz. About all you can do is say goodbye to your border worlds and then try to get a lot of freighters in the border area.

Although I personally like eliminating the PP near the start of the game before they can launch those warp 16 mass packets. Sad But, then again, that is easier said than done. Rolling Eyes



"Don't be so humble - you are not that great. " - Golda Meir (1898-1978) to a visiting diplomat

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Re: What is the Coolest PRT? Wed, 29 October 2003 18:53 Go to previous messageGo to next message
zoid is currently offline zoid

 
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Hatterson wrote on Sun, 26 October 2003 13:21

Very true. Nothing can suck more than having your local PP go on a sudden packet blitz. About all you can do is say goodbye to your border worlds and then try to get a lot of freighters in the border area.

Although I personally like eliminating the PP near the start of the game....
PP is definitely public enemy number one in my book. I'd ignore the CA next door to "do unto the PP before he does unto me". Not saying that's particularly wise - I'm just more frightened by a PP presence than anything else. The CA might be more capable of winning than any other prt, but the PP is most capable of ruining his neighbor whether or not he can win the game, IMO.



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: What is the Coolest PRT? Wed, 29 October 2003 23:55 Go to previous messageGo to next message
Hatterson is currently offline Hatterson

 
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zoid wrote on Wed, 29 October 2003 18:53

PP is definitely public enemy number one in my book. I'd ignore the CA next door to "do unto the PP before he does unto me". Not saying that's particularly wise - I'm just more frightened by a PP presence than anything else. The CA might be more capable of winning than any other prt, but the PP is most capable of ruining his neighbor whether or not he can win the game, IMO.


Yes, if you leave a PP around for too long then even if you are able to defeat him in a one on one battle, he is liable to do enough 'kamikaze' packet flings to completely wipe out your chances to fight the other races. Often dying PP races take on the attitude 'if I can't have the universe then neither can you.' In case no one has ever experienced this, I can assure you, it isn't fun.



"Don't be so humble - you are not that great. " - Golda Meir (1898-1978) to a visiting diplomat

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Re: What is the Coolest PRT? Sun, 21 December 2003 20:09 Go to previous messageGo to next message
Mike B is currently offline Mike B

 
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PRT is defined as what?

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Re: What is the Coolest PRT? Mon, 22 December 2003 03:53 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
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One really nice and yet often overlooked feature of PP is it's ability to control Terraform. Playing around with it in an AI game, (non Max Mins if I recall) I found that if you packet a planet till it's at your max terraforming.. But like it's 2% or 1% bad, or maybe just 1% or whatever away from perfect. Tossing 3000kt of ore per % you wanted improved seemed to work (in my limited testing) 100% of the time! Which is REALLY nice since I started slamming HW's with ore from mine and making them happy for me while my colony ships were coming in. The fact that they got faster launchers I think is less valuble than the fact that they are like a reversed CA race. With 1 often overlooked advantage. Being that it takes CA YEARS to improve a planet's base hab, and they can't control it. Where as a PP, if you say, Wanted to make the gravity 6% better in just 1 year, toss 36,000iron at it. (which is a lot but that's not the important detail, the fact is you CAN!) (also about 10 packets will get you 5% terraformable change, as opposed to altering the base habs. With the larger packets.) I'd recommend though if you plan on packet terraforming regularly take at least 1 immunity that way you can save all the ore of 1 kind... Iron or Germ.. Or whatever you want to keep a lot of.

(IMO, PP's probably like the 2nd coolest PRT just cause of that if I recall, [I maybe wrong] but I think they can also see debris anywhere in the galaxy at any time.] And at least they got the only warp 16 ultra pen scouts in the game!)



Rule 1: "Pillage, THEN burn!"

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Re: What is the Coolest PRT? Mon, 22 December 2003 10:58 Go to previous messageGo to next message
Micha

 

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Mike B wrote on Mon, 22 December 2003 02:09

PRT is defined as what?


Not sure if I understand your question, so my answer my be not what you are looking for:
PRT = Primal Racial Trait, that's the second step in the Race Creation Wizard,

mch

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Re: What is the Coolest PRT? Mon, 22 December 2003 17:04 Go to previous messageGo to next message
EDog is currently offline EDog

 
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Captain Maim wrote on Mon, 22 December 2003 01:53

One really nice and yet often overlooked feature of PP is it's ability to control Terraform. Playing around with it in an AI game, (non Max Mins if I recall) I found that if you packet a planet till it's at your max terraforming.. But like it's 2% or 1% bad, or maybe just 1% or whatever away from perfect. Tossing 3000kt of ore per % you wanted improved seemed to work (in my limited testing) 100% of the time! Which is REALLY nice since I started slamming HW's with ore from mine and making them happy for me while my colony ships were coming in. The fact that they got faster launchers I think is less valuble than the fact that they are like a reversed CA race. With 1 often overlooked advantage. Being that it takes CA YEARS to improve a planet's base hab, and they can't control it. Where as a PP, if you say, Wanted to make the gravity 6% better in just 1 year, toss 36,000iron at it. (which is a lot but that's not the important detail, the fact is you CAN!) (also about 10 packets will get you 5% terraformable change, as opposed to altering the base habs. With the larger packets.) I'd recommend though if you plan on packet terraforming regularly take at least 1 immunity that way you can save all the ore of 1 kind... Iron or Germ.. Or whatever you want to keep a lot of.

(IMO, PP's probably like the 2nd coolest PRT just cause of that if I recall, [I maybe wrong] but I think they can also see debris anywhere in the galaxy at any time.] And at least they got the only warp 16 ultra pen scouts in the game!)


I knew I wasn't the only one who liked PP races...Thanks, Maim! wOOt 1

EDog, Tosser of Rocks



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Re: What is the Coolest PRT? Tue, 23 December 2003 03:28 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
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LOL... Yeah no problem... PP + ore + TT = More dangerous than CA! oooo scary! But ya never hear about PP monsters. Maybe cause it just SOUNDS bad to say "PP Monster" out loud. The kinda thing a 5 year old would say.. LOL


Rule 1: "Pillage, THEN burn!"

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Re: What is the Coolest PRT? Tue, 23 December 2003 14:05 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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Captain Maim wrote on Tue, 23 December 2003 02:28

LOL... Yeah no problem... PP + ore + TT = More dangerous than CA!


PP's *can* be nasty, but often times they are not. The big problem is that you run out of rocks to throw, fast. The only real success I have had with a PP (using the MD's) was against OWW's. Otherwise, I always seem to run out of metal, before running out of enemies. Smile

Something I just thought of, can't remember off hand, and don't have time to check atm, is to see if packeting a friendly AR world terraform his planet to *his* hab. I bet it does... That could really help the AR grow *alot* faster, if they started near each other, it could be interesting.

Hmmm. 2 player team game with AR/PP combo...

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: What is the Coolest PRT? Tue, 23 December 2003 16:32 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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I don't think it does terraform to his hab...
...unless you design well.

Both take gravity immune, give the AR narrow radiation shifted one way, give the PP narrow radiation shifted the other way, and both take wide centered energy.

Gives you a pretty good 50/50 split of worlds, and the PP can use bora to terra worlds for both, meaning the AR only needs to terra one field with his own resources; a *huge* help, especially since it'll be a narrow one, and thus terra will have major impact.

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Re: What is the Coolest PRT? Tue, 23 December 2003 19:19 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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mlaub wrote on Tue, 23 December 2003 14:05

I always seem to run out of metal, before running out of enemies. Smile




At least you get the satisfaction of seeing them die of lead poisoning... kinda of cool. Laughing
IMO



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: What is the Coolest PRT? Tue, 23 December 2003 23:33 Go to previous messageGo to next message
Hatterson is currently offline Hatterson

 
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That is why it is best to take out (or at least annoy) a PP early. If they are allowed to sit for a long time they can accumulate a lot of minerals and then cause serious damage. Only in the hands of an expert can a PP truly reach its potential for havoc, but even a half-decent play can give you a terrible headache, especially if they have targeted you and only you. Sad

However, if you force them to fight they cannot build up the stockpiles of mineral and then you are 'relatively' safe.



"Don't be so humble - you are not that great. " - Golda Meir (1898-1978) to a visiting diplomat

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Re: What is the Coolest PRT? Thu, 25 December 2003 06:29 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
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Sotek wrote on Tue, 23 December 2003 16:32

I don't think it does terraform to his hab...
...unless you design well.

Both take gravity immune, give the AR narrow radiation shifted one way, give the PP narrow radiation shifted the other way, and both take wide centered energy.

Gives you a pretty good 50/50 split of worlds, and the PP can use bora to terra worlds for both, meaning the AR only needs to terra one field with his own resources; a *huge* help, especially since it'll be a narrow one, and thus terra will have major impact.


Yeah that would work.. Plus the AR could setup a mineral fountain and Both could benifit from it. PP gets extra G from the AR and terraforms for himself. Plus he's now got Iron as non terraforming weapons metal. For making ships. Or just high speed interstellar slugs to destroy enemy planets (if it's immune, for the PP it seems to go with or against the target's habs [depending on alliances] Haven't really checked exactly, but that's what it looked like to me.) Shame Tri Imminity is only viable for HE.



Rule 1: "Pillage, THEN burn!"

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Re: What is the Coolest PRT? Thu, 25 December 2003 18:05 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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Immunities always go towards the edge, I believe.

So Iron would be very scary once the fountain was running, yes.

Also, germ for offensive rad terra would be quite effective; highly shifted rad is typically not good for most targets.

As for tri-immune, the viability of that is limited, yes.
AFON starts make tri-immune quite appealing, mainly because you start with the people to have multiple worlds at 25% cap from day 1 or so.

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Re: What is the Coolest PRT? Sat, 03 January 2004 05:00 Go to previous message
zoid is currently offline zoid

 
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Captain Maim wrote on Tue, 23 December 2003 00:28

LOL... Yeah no problem... PP + ore + TT = More dangerous than CA! oooo scary! But ya never hear about PP monsters.

PP's are scarey alright, if they're near you. But my feeling about playing PP is this - If you want to ruin someones day, play a PP. It's no problem to ruin someones day playing a PP. If you want to WIN, play something else. I think PP's are better suited for ruining someone early than actually winning a game, although doubtless some people play PP and win with it. Robert (for one) seems to know a lot about PP, enjoys playing it, and I understand he wins with it too. But there's no comparison between PP and CA really, you have to admit.

OTOH, if the game is full of -F races, I've found SD is pretty cool for ruining peoples day. What -F race wants to be neighbors with an SD? I wouldn't want to send MY hordes into an unfriendly SD minefield. The other direction suddenly looks more and more attractive, no matter what!

SD's are generally pretty good no matter what. I'm gonna say SD is the coolest race. Cheap PRT leaves lots of room for economic potential, and the racial attributes are ones you appreciate forever.



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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