Home » Stars! 2.6/7 » The Bar » What is the Coolest PRT?
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Re: What is the Coolest PRT? |
Mon, 22 December 2003 03:53 |
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One really nice and yet often overlooked feature of PP is it's ability to control Terraform. Playing around with it in an AI game, (non Max Mins if I recall) I found that if you packet a planet till it's at your max terraforming.. But like it's 2% or 1% bad, or maybe just 1% or whatever away from perfect. Tossing 3000kt of ore per % you wanted improved seemed to work (in my limited testing) 100% of the time! Which is REALLY nice since I started slamming HW's with ore from mine and making them happy for me while my colony ships were coming in. The fact that they got faster launchers I think is less valuble than the fact that they are like a reversed CA race. With 1 often overlooked advantage. Being that it takes CA YEARS to improve a planet's base hab, and they can't control it. Where as a PP, if you say, Wanted to make the gravity 6% better in just 1 year, toss 36,000iron at it. (which is a lot but that's not the important detail, the fact is you CAN!) (also about 10 packets will get you 5% terraformable change, as opposed to altering the base habs. With the larger packets.) I'd recommend though if you plan on packet terraforming regularly take at least 1 immunity that way you can save all the ore of 1 kind... Iron or Germ.. Or whatever you want to keep a lot of.
(IMO, PP's probably like the 2nd coolest PRT just cause of that if I recall, [I maybe wrong] but I think they can also see debris anywhere in the galaxy at any time.] And at least they got the only warp 16 ultra pen scouts in the game!)
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Re: What is the Coolest PRT? |
Mon, 22 December 2003 17:04 |
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EDog | | Lt. Junior Grade | Messages: 417
Registered: November 2002 Location: Denver, Colorado, USA | |
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Captain Maim wrote on Mon, 22 December 2003 01:53 | One really nice and yet often overlooked feature of PP is it's ability to control Terraform. Playing around with it in an AI game, (non Max Mins if I recall) I found that if you packet a planet till it's at your max terraforming.. But like it's 2% or 1% bad, or maybe just 1% or whatever away from perfect. Tossing 3000kt of ore per % you wanted improved seemed to work (in my limited testing) 100% of the time! Which is REALLY nice since I started slamming HW's with ore from mine and making them happy for me while my colony ships were coming in. The fact that they got faster launchers I think is less valuble than the fact that they are like a reversed CA race. With 1 often overlooked advantage. Being that it takes CA YEARS to improve a planet's base hab, and they can't control it. Where as a PP, if you say, Wanted to make the gravity 6% better in just 1 year, toss 36,000iron at it. (which is a lot but that's not the important detail, the fact is you CAN!) (also about 10 packets will get you 5% terraformable change, as opposed to altering the base habs. With the larger packets.) I'd recommend though if you plan on packet terraforming regularly take at least 1 immunity that way you can save all the ore of 1 kind... Iron or Germ.. Or whatever you want to keep a lot of.
(IMO, PP's probably like the 2nd coolest PRT just cause of that if I recall, [I maybe wrong] but I think they can also see debris anywhere in the galaxy at any time.] And at least they got the only warp 16 ultra pen scouts in the game!)
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I knew I wasn't the only one who liked PP races...Thanks, Maim!
EDog, Tosser of Rocks
http://ianthealy.com
Born, grew up, became an adventurer
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Re: What is the Coolest PRT? |
Tue, 23 December 2003 03:28 |
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LOL... Yeah no problem... PP + ore + TT = More dangerous than CA! oooo scary! But ya never hear about PP monsters. Maybe cause it just SOUNDS bad to say "PP Monster" out loud. The kinda thing a 5 year old would say.. LOL
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Re: What is the Coolest PRT? |
Tue, 23 December 2003 14:05 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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Captain Maim wrote on Tue, 23 December 2003 02:28 | LOL... Yeah no problem... PP + ore + TT = More dangerous than CA!
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PP's *can* be nasty, but often times they are not. The big problem is that you run out of rocks to throw, fast. The only real success I have had with a PP (using the MD's) was against OWW's. Otherwise, I always seem to run out of metal, before running out of enemies.
Something I just thought of, can't remember off hand, and don't have time to check atm, is to see if packeting a friendly AR world terraform his planet to *his* hab. I bet it does... That could really help the AR grow *alot* faster, if they started near each other, it could be interesting.
Hmmm. 2 player team game with AR/PP combo...
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: What is the Coolest PRT? |
Thu, 25 December 2003 06:29 |
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Sotek wrote on Tue, 23 December 2003 16:32 | I don't think it does terraform to his hab...
...unless you design well.
Both take gravity immune, give the AR narrow radiation shifted one way, give the PP narrow radiation shifted the other way, and both take wide centered energy.
Gives you a pretty good 50/50 split of worlds, and the PP can use bora to terra worlds for both, meaning the AR only needs to terra one field with his own resources; a *huge* help, especially since it'll be a narrow one, and thus terra will have major impact.
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Yeah that would work.. Plus the AR could setup a mineral fountain and Both could benifit from it. PP gets extra G from the AR and terraforms for himself. Plus he's now got Iron as non terraforming weapons metal. For making ships. Or just high speed interstellar slugs to destroy enemy planets (if it's immune, for the PP it seems to go with or against the target's habs [depending on alliances] Haven't really checked exactly, but that's what it looked like to me.) Shame Tri Imminity is only viable for HE.
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Re: What is the Coolest PRT? |
Sat, 03 January 2004 05:00 |
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zoid | | Ensign | Messages: 348
Registered: December 2002 Location: Murray, KY - USA | |
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Captain Maim wrote on Tue, 23 December 2003 00:28 | LOL... Yeah no problem... PP + ore + TT = More dangerous than CA! oooo scary! But ya never hear about PP monsters.
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PP's are scarey alright, if they're near you. But my feeling about playing PP is this - If you want to ruin someones day, play a PP. It's no problem to ruin someones day playing a PP. If you want to WIN, play something else. I think PP's are better suited for ruining someone early than actually winning a game, although doubtless some people play PP and win with it. Robert (for one) seems to know a lot about PP, enjoys playing it, and I understand he wins with it too. But there's no comparison between PP and CA really, you have to admit.
OTOH, if the game is full of -F races, I've found SD is pretty cool for ruining peoples day. What -F race wants to be neighbors with an SD? I wouldn't want to send MY hordes into an unfriendly SD minefield. The other direction suddenly looks more and more attractive, no matter what!
SD's are generally pretty good no matter what. I'm gonna say SD is the coolest race. Cheap PRT leaves lots of room for economic potential, and the racial attributes are ones you appreciate forever.
I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Ummm, sure! I do FREESTYLE math.Report message to a moderator
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