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Guts of Generalized Research Sun, 11 May 2003 21:16 Go to next message
OOMatter is currently offline OOMatter

 
Chief Petty Officer

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I know that everyone says don't take Generalized Research, but I was testing a race vs some AIs and I was wondering just how GR works. Does anyone know what the order of allotting the resources is? Does the 15% come 1st, last, or is it at the same time? What happens if you get a tech and your primary research switches to another tech? Or has this already been written about and I'm just not looking in the right place?


Because OOMATTER

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Re: Guts of Generalized Research Mon, 12 May 2003 06:14 Go to previous messageGo to next message
The Taubat is currently offline The Taubat

 
Officer Cadet 3rd Year

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from what I know about GR, its at the sime time, but a huge pain in the beginning of a game adn if you are playing agressivly, forget it.


Royal Sha'a'kar of the Taubat people

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Re: Guts of Generalized Research Mon, 12 May 2003 06:30 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

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Registered: November 2002
Location: Dortmund, Germany
Also it is a difference to play vs. AI, as you cant
exchange tech with them.
You should not play GR if you plan to do a lot of trading,
but it might work well in a duell or no-friends game...

well... depends on PRT and other things...

As I dont like it, I cant say much about the guts of GR...
sorry...

Robert



2b v !2b -> ?

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Re: Guts of Generalized Research Mon, 12 May 2003 07:14 Go to previous messageGo to next message
The Taubat is currently offline The Taubat

 
Officer Cadet 3rd Year

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I played in a duel with a freind with GR, ouch, it was a slow start for my war machine, now GR is alot nicer if you have SS, but take any other PRT and your toast, just my my 2 cents


Royal Sha'a'kar of the Taubat people

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Re: Guts of Generalized Research Mon, 12 May 2003 09:10 Go to previous messageGo to next message
Paladin is currently offline Paladin

 
Officer Cadet 3rd Year

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The real problem with GR is that the bonus is wasted because you end up researching stuff you don't need.

Usually with normal research, the bulk of your research will go into weapons, construction. These two need to get to level 26. Energy either 14 or 18 (eventually 22 if the game lasts that long). Prop will stay at 12 and electronics 11 for a very long time while you pour research into const and weapons. With Bio research, most people stop at 4 or 7. With GR, you must continue to put some of your research into the less important areas long after you reached needed levels.

Paladin



"There is no substitute for Integrity"

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Re: Guts of Generalized Research Mon, 12 May 2003 09:45 Go to previous messageGo to next message
mazda is currently offline mazda

 
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Continuing the unhelpful theme (get myself into trouble) ...

Whilst these are all interesting opinions, none of them have come close to answering any of the specific points in the original question. Frown

I do agree that only putting 50% into any one tech is a big disadvantage. But planning to gain a level in 3 techs at once is fun. Smug

Also, as an aside to you "wastemongers", if you have Bio expensive and research up to level 4 say and then never research it again. Exactly how far would you get in Bio by the time you reach max levels in cheap Weapons and Con Question

I'd better go off and work out the answers to the original questions myself now Teleport



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Re: Guts of Generalized Research Mon, 12 May 2003 10:59 Go to previous messageGo to next message
FurFuznel is currently offline FurFuznel

 
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Stars! Nova developer

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I have to admit that in general I take Generalized Research. True you start out rather slowly in the tech fields that you want specifically (only putting 50% towards them) but you can leave your research on only the most important fields and still get the other technologies that you require. As well the fact that you get more than 100% research capabilities usually offsets the fact that you are wasting research on biotechnology and other fields that you do not need.

I especially like the fact that I can set my research to 0% in the middle game if I need to up production and still be doing research. Give it a try, you can still be doing a fair amount of research with your planets spending everything on production. Smile

Shadallark



Shadallark <==> FurFuznel
Mental anguish is for those who choose to think - FurFuznel
running Mac OS X 10.6.7

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Re: Guts of Generalized Research Mon, 12 May 2003 13:39 Go to previous messageGo to next message
OOMatter is currently offline OOMatter

 
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Yes, I'm aware that GR is a horrible choice for most races, wasn't planning on using it in a game anytime soon, I'm still just learning how to survive in pbem games. However, I have been reading a lot of the articles that are around and I haven't seen any details on GR, so I was curious about the details because it always seemed like a good deal when I was only playing AIs.

It seems to me that the 15% comes 1st, so if you are very close to gaining a level (less then %15 of your total research) on one tech, (energy for example) you can actually research more then the 50% of your total on a different tech (ex. weapons) by selecting energy and having your next research be on weapons. So then Weapons gets the 15% from not being your primary research focus and it gets the remainder of the 50% after energy levels up. Since energy was under 15% to begin with you would be getting the tech for that anyway, so you might as well use it to boost the weapons tech.

I'm not 100% sure of this since I was testing very quickly over the weekend (and a bit drunkly I might add). I also noticed that the techs at the top of the list seemed to get slightly more research points then the ones at the bottom. Has anyone else had a chance to check this out?



Because OOMATTER

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Re: Guts of Generalized Research Mon, 12 May 2003 15:37 Go to previous messageGo to next message
The Taubat is currently offline The Taubat

 
Officer Cadet 3rd Year

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hmmmmm, intresting, one of these days im gonna take a +f or -f SS with GR into a pbem game, prolly get my rear handed to me but who knows, I might get nubs before anyone Very Happy then dish it out for my enemys.


Royal Sha'a'kar of the Taubat people

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Re: Guts of Generalized Research Mon, 12 May 2003 17:23 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
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Total % of research points using GR = 125%

15% is "wasted" on biotech.

110% in useful fields. tada!!! bonus.

I like GR if I'm SD or CA... sometimes if I'm JOAT too

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Re: Guts of Generalized Research Mon, 12 May 2003 19:15 Go to previous messageGo to next message
zoid is currently offline zoid

 
Ensign

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OOMatter wrote on Sun, 11 May 2003 18:16

....and I was wondering just how GR works. Does anyone know what the order of allotting the resources is? Does the 15% come 1st, last, or is it at the same time? What happens if you get a tech and your primary research switches to another tech? Or has this already been written about and I'm just not looking in the right place?
I can't authoritively answer your question, sorry. Everyone knows I don't know diddly. Still, I like to weigh in on things I don't know anything about and see what happens. Very Happy

But I'd like to know, why would the order matter?

I'd guess that the game puts 15% to all fields but the primary (in which it puts the 50%), and if the 50% allocated to the primary field was more than enough to level that field of research, then it would place the remaining research into the new field it was instructed to switch to (on top of the 15%). But whether it allocates the 15% fields first or the 50% field first, I don't see how it would matter. I do believe that when you switch research fields it IS possible to net more than 50% in one certain field in the right situation. If you want to micromanage your research by switching and adjusting total point allocations, I'd guess you MIGHT be able to mitigate the affect of halving your primary research field, occasionally. Even if this is true, it doesn't seem like a significant difference to me. The best you could do in a field of research would be <65%. But as I said, I'm just guessing, rationalizing.

As for whether GR is a good idea or not...

I generally dislike Total Terraforming (too expensive), but any time I try it I can't resist also taking Generalized Research, because now ALL the fields of research are important and you have an additional field to research that everyone else is content to ignore - you really need that research bonus. I know some take TT just for the 30% less terraforming cost and still ignore biotech, but that devalues the most expensive LRT even further. (Might get better results just spending those RW points on economy, but I don't really know that.)

On the other hand, as your fields of research max out that's 15% less per field that you're getting to use, and eventually you wind up with less than 100% of your research points doing anything. The one way to avoid that is to carefully manage your research so they all remain equal to the finish - but who wants to delay weapons, construction, and energy while waiting for the biotech, electronics and propulsion? I tend to put more emphasis on electronics and propulsion than most players, but even I don't want that.

So I tend to avoid both TT AND GR. I think they go hand in hand as natural partner LRT's (like IFE and NRSE), and I don't like either.



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: Guts of Generalized Research Mon, 12 May 2003 22:38 Go to previous messageGo to next message
tprescott is currently offline tprescott

 
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zoid wrote on Tue, 13 May 2003 08:15



But whether it allocates the 15% fields first or the 50% field first, I don't see how it would matter.


The research field order could matter if you are trying to level-up in more than one field in the same year. Normally (read: with normal research), when you level-up in one field, all the other fields become slightly more expensive.

If you were in the situation where 50% of your research budget would *just* level-up in one field and one or more of the other fields would *just* level-up with their 15% share of your remaining research budget, the order of events could matter. I don't know if GR would allow you to level-up in all of the fields before the research expense increments-up or if the first field to level-up would cause the others to increment-up and become out-of-reach with the remaining research allocation.

I'm not interested in GR enough to try to find out for myself, but if anyone is interested in a perhaps inane challenge I would be interested to learn the results. So please post them here. Smile


Tom

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Re: Guts of Generalized Research Fri, 16 May 2003 05:24 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

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Hi!
OOMatter wrote on Sun, 11 May 2003 21:16

I know that everyone says don't take Generalized Research, ...

There's one situation where you can not survive without GR: games with forced generation of several years. In a game where I was once (tiny sparse, 16 players) there was a 100 years of forced gen. Races that didn't take GR ended with tech 12-13 in all fields (lowest field next). Those who took it and researched just weapons ended with cheap weapons tech 21-23, other cheap fields 15-16, normal fields 14 and expensive fields 11-12. BBs with Dooms and Gorilla shields against BBs with Jihads/Bears. Guess who has lost Very Happy BTW my race (a tech thief SS) ended in every testbed with Armageddons Twisted Evil , but not in actual game because too many players have not taken GR.
BR, Iztok


[Updated on: Fri, 16 May 2003 05:26]

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Re: Guts of Generalized Research Thu, 02 May 2013 22:07 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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OOMatter wrote on Sun, 11 May 2003 20:16
I know that everyone says don't take Generalized Research, but I was testing a race vs some AIs and I was wondering just how GR works. Does anyone know what the order of allotting the resources is? Does the 15% come 1st, last, or is it at the same time? What happens if you get a tech and your primary research switches to another tech? Or has this already been written about and I'm just not looking in the right place?


Zombie thread awake!

Since I did not see the answer posted, and since I believe I know the answer:

Research is allotted from top to bottom. That is, Energy, then Weapons, then Propulsion, and so on.
For each category:
1) if it is your primary research field this year, 50% of your total research resources are added to this field. If it is not your primary field this year, you get 15%.
2) If the resources allotted to this field increase your level in this field
2a: the cost of the next level in all fields increases by 5, 10, or 17.5 resources (depending on racial cost of that field) immediately, as usual.
2b: if this field was your primary field for the year, resources allotted for this field in excess of what was needed to complete the level are immediately added to the field you have indicated as the "next field to research"


One trick that can come in handy is picking a level that you have almost completed in order to get more than 50% devoted to a single field. Example:
You have 1000 resources for research this year.
You are 50 resources away from the next Energy level.
You are 550 resources away from the next Propulsion level.
You select Energy as your primary field.
You select Propulsion as the next field to research.

Result:
Energy, since it is listed first, is figured first. Since it is your primary field, you will get 500 resources of primary research.
The first 50 will go to Energy, which finishes that level. The cost of all other fields increases by 5/10/17.5.
The remaining 450 primary research resources will go to Propulsion, which does not finish the level.

Weapons is next. 150 will go to Weapons, as a secondary field.

Propulsion is next. 150 MORE resources will go to Propulsion, as a secondary field. This finishes the level, since you have spent 600 on Propulsion this turn, and the next level only cost 550 + 5/10/17.5.
The excess resources (600 - 555/560/567.5) goes to the next level of Propulsion.

150 to Construction

150 to Electronics

150 to Biotech

With GR, you should check your tech costs for each field each year. If you are less than 15% of your research budget away from a field that you don't really want to pour resources into, pick that field as your primary and another field that you do want as the next field to research. Most of the time it won't make a big difference, but those little nips and tucks can eventually add up to getting a key level a year earlier than otherwise. Every little bit helps with GR.





[Updated on: Thu, 02 May 2013 22:13]




What we need's a few good taters.

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Re: Guts of Generalized Research Fri, 03 May 2013 15:05 Go to previous messageGo to next message
nmid

 
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Definitely a good tip for those who want to wrench back partial control from GR Smile




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Guts of Generalized Research Tue, 11 June 2013 12:17 Go to previous messageGo to next message
scottsch is currently offline scottsch

 
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skoormit wrote on Thu, 02 May 2013 22:07
One trick that can come in handy is picking a level that you have almost completed in order to get more than 50% devoted to a single field. Example:


Very nice trick! I just resubmitted a turn to use it. Smile You gain more tech in a desired field at the expense of the field that is almost done (which winds up getting <15%). For the sake of thoroughness, do you happen to know how rounding works?

I've used a simpler, more obvious version of your trick to get advances in two different techs more quickly. If 65% of your research is sufficient to get levels in the two fields, you'll get it. e.g. If you need 300 each in weapons and construction, and your research budget is 1,000, you will get both so long as one is your primary field and the other is the next field. Whichever is the next field will get some extra research.

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Re: Guts of Generalized Research Wed, 12 June 2013 15:15 Go to previous message
skoormit is currently offline skoormit

 
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scottsch wrote on Tue, 11 June 2013 11:17
...do you happen to know how rounding works?


I do not, sorry. To be compelled to test it, I would have to be either very bored or very, very desperate for an exact answer for a particular game.



What we need's a few good taters.

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