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Guts of detection in minefields. Sun, 21 February 2021 05:38 Go to next message
platon79 is currently offline platon79

 
Chief Warrant Officer 3

Messages: 185
Registered: February 2004
Location: Norway
Hi everyone. As you probably know, the stars help files states the following: "When a ship is in a minefield, its cloak effectiveness is always an absolute value (90% cloak = 10% chance of detection).
One of my favourite races is the SD race, and I always think I manage to spot more enemy ships in my minefields when playing this race than other races. So today I thought it was time to testbed, and find out exactly how the guts of detection in minefields work. Does the number of different minefields count, or not? Time to find out, and as the helpful guy I am, instead of hoarding this (at least for me) new information, I will share it with the world Wink
So I set up a small tiny testbed with a SD race and a SS race. I moved the initial minelayers towards the SS race, and started laying a huge minefield with both speed traps and normal mines. The SS player built 100 scouts which has the default 75% cloaking. I then sent these ships at warp4 through the minefields after splitting them all, and observed the results.
Here are the results, year by year:
23 Here we have entered the normal mines, but not the speed traps. 23 ships detected.
44 Here we have also entered the speed traps. Interesting. Both the minefields seems to have it's own chance at detection!
43 ...
46 ...
40 ...
52 ...
39 ...
46 ...
40 ...
45 ...
22 Took a while, but at last we have exited the speed trap. Detection rate back at only one minefield.
18 ...
48 This was interesting! Here the ships intersects the normal minefields AND another normal minefield surrounding the HW. So it's not based on the minefield types at all, it's based on each overlapping minefield!
40 ...
43 ...
100 This is also interesting! Here the ships have come within 75% range of the HW's scanner. So the ships cannot actually HIDE in the minefields from normal scanners, as one interpretation of the manuals sentence could be.

Hope you found this info as interesting as I did Wink

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Re: Guts of detection in minefields. Sun, 21 February 2021 05:47 Go to previous messageGo to next message
ricks03 is currently offline ricks03

 
Officer Cadet 1st Year
Creator of TotalHost and Stars! utilities
Created TotalHost and Stars! utilities

Messages: 222
Registered: January 2012
Location: NC
So if I translate that correctly, for SD, if a 90% cloak has a 10% chance of detection, the 75% cloak has a 25% chance of detection, _per minefield_, regardless of type (or other scanning source, such as planetary minefields).

Neat analysis - thanks!




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Re: Guts of detection in minefields. Thu, 25 February 2021 00:06 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
platon79 wrote on Sun, 21 February 2021 21:38
Hi everyone. As you probably know, the stars help files states the following: "When a ship is in a minefield, its cloak effectiveness is always an absolute value (90% cloak = 10% chance of detection).
One of my favourite races is the SD race, and I always think I manage to spot more enemy ships in my minefields when playing this race than other races. So today I thought it was time to testbed, and find out exactly how the guts of detection in minefields work. Does the number of different minefields count, or not? Time to find out, and as the helpful guy I am, instead of hoarding this (at least for me) new information, I will share it with the world Wink
So I set up a small tiny testbed with a SD race and a SS race. I moved the initial minelayers towards the SS race, and started laying a huge minefield with both speed traps and normal mines. The SS player built 100 scouts which has the default 75% cloaking. I then sent these ships at warp4 through the minefields after splitting them all, and observed the results.
Here are the results, year by year:
23 Here we have entered the normal mines, but not the speed traps. 23 ships detected.
44 Here we have also entered the speed traps. Interesting. Both the minefields seems to have it's own chance at detection!
43 ...
46 ...
40 ...
52 ...
39 ...
46 ...
40 ...
45 ...
22 Took a while, but at last we have exited the speed trap. Detection rate back at only one minefield.
18 ...
48 This was interesting! Here the ships intersects the normal minefields AND another normal minefield surrounding the HW. So it's not based on the minefield types at all, it's based on each overlapping minefield!
40 ...
43 ...
100 This is also interesting! Here the ships have come within 75% range of the HW's scanner. So the ships cannot actually HIDE in the minefields from normal scanners, as one interpretation of the manuals sentence could be.

Hope you found this info as interesting as I did Wink

The bit on minefields of the same sort stacking is news to me (and I may have to update my megapost on the matter).

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Re: Guts of detection in minefields. Fri, 26 February 2021 04:04 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Confirmed the results - minefields of the same type do independent detection checks if a cloaked ship is in more than one of them.

Will update the megapost.

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Re: Guts of detection in minefields. Fri, 26 February 2021 15:03 Go to previous messageGo to next message
platon79 is currently offline platon79

 
Chief Warrant Officer 3

Messages: 185
Registered: February 2004
Location: Norway
What is the link to your megapost? Smile

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Re: Guts of detection in minefields. Sun, 28 February 2021 08:02 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
platon79 wrote on Sat, 27 February 2021 07:03
What is the link to your megapost? Smile


Here. Now with this fixed!

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