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icon5.gif  Schedule Sun, 13 April 2003 21:46 Go to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

I have the impression that the "loose" M-F 24 hour gen is working out OK for the game start. I think the various races have gotten nine turns in in about 5-6 days (if not quicker).

This seems to work well for game start - and I might just adopt it for all future games. Any comments on this from the players so far?

I fully expect the turn gen rate to fall off from this level in a week or so as the time spent on turns increases. And maybe a discussion of further slowing once things get built up in the 30's or so.

- Kurt aka The Chief Mad Scientist



Time flies like an arrow.
Fruit flies like a banana.
- Groucho Marx

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Re: Schedule Mon, 14 April 2003 10:02 Go to previous messageGo to next message
dgal is currently offline dgal

 
Civilian

Messages: 1
Registered: April 2003
I like the "loose" schedule. Seems to be the most flexible while still allowing things like "only force generate on certain days of the week".

- The Sea Monkeys

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Re: Schedule Mon, 14 April 2003 11:07 Go to previous messageGo to next message
The Taubat is currently offline The Taubat

 
Officer Cadet 3rd Year

Messages: 263
Registered: December 2002
I prefer "fixed"


Royal Sha'a'kar of the Taubat people

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Re: Schedule Mon, 14 April 2003 13:48 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

The Taubat wrote on Mon, 14 April 2003 11:07

I prefer "fixed"


I left it loose within the set gen times for the following reasons:
1. If the players (collectively) want to run faster than the M-F schedule they could do so simply by all getting their turns in.

2. A 'fixed' schedule would come into being simply by a player not submitting rapidly.

3. The 'loose' schedule also allows a bit of a work around for players who can often be busy on a given evening (especially those with children. It possible to submit, get the next gen, and submit again in a fairly short time - thus opening up a window of 'free' time for other activities.

3a. A build up of 'slack' time might also factilitate travel for some players. Notable with a religious holiday coming up that tends to spawn travel in the US.

Downside of this is that there is limited leeway for submiting a turn and then later submiting a modified turn file with additional tweaks -- and the last player out basically has no leeway at all. And 'slack' build up might prove annoying to those who like their Stars! turn gens a bit more steady and predictable.

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Re: Schedule Mon, 14 April 2003 21:22 Go to previous messageGo to next message
The Taubat is currently offline The Taubat

 
Officer Cadet 3rd Year

Messages: 263
Registered: December 2002
I like it the way it is I mean, please dont change it


Royal Sha'a'kar of the Taubat people

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Re: Schedule Tue, 15 April 2003 01:00 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
I like the schedule as it is now.

However, when the game gets more complicated, I would like the turns to slow down some.



- LEit

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Re: Schedule Tue, 15 April 2003 06:32 Go to previous message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
overworked wrote on Mon, 14 April 2003 18:48

And 'slack' build up might prove annoying to those who like their Stars! turn gens a bit more steady and predictable.


Rather everybody getting their turn in, than predictable.



I am the God of hell fire, and I bring you

... Brian Pithers

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