Home » Stars! 2.6/7 » New Game Announcements » EYITYOTG (tentative parameters for new game )
EYITYOTG |
Wed, 08 July 2015 03:10  |
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neilhoward |   | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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Looks like we have five players interested so far, and we have a volunteer for game setup.
Universe and Game Parameters
Galaxy remapped to circle, players equidistant with ~30 stars per. Density after remap is closest to dense (~2.5 stars/10kly^2).
Radius of circle equals the square root of number stars over density, all over p and rounded to the nearest multiple of four.
Acc BBS is on. No PPS.
No Random Events.
Race Restrictions and Penalties
Joat: No NAS, 50 points set to defenses.
IS: 50 points set to defenses.
IT: 50 points set to defenses.
HE: No -F.
CA: A number RW points set to defenses and MPGR such that the growth rate may be increased 5%.
All: Weapons expensive, Con not cheap.
Schedule
0600 GMT every day through 2450. After 2450, switch to 3 or 5 turns per week until the game is over.
Rules
No pregame alliances.
Communication allowed.
Race names visible on game page, Player names not visible.
If 5 players or less:
Single player victory. At any given time no player may have more than 1 other player set to friend, and all other players must be set to enemy. Also, (A)Setting another player to friend requires an email notification to the host (no action required by host, this is only for record keeping for point B), and (B) setting another player to friend initiates a 10 year cool-down period before another player may be set to friend. Point B does not impose any restriction on changing player relation from friend to enemy, only the adding of friend status to a new partner.
If 6 players or more:
Single player victory, or team victory comprising no more than two players. At any given time no player may have more than 1 other player set to friend, and no more than 1 player set to neutral. Also, (A)Setting another player to friend requires an email notification to the host (no action required by host, this is only for record keeping for point B), and (B) setting another player to friend initiates a 10 year cool-down period before another player may be set to friend. Point B does not impose any restriction on changing player relation from friend to enemy (or neutral, so long as no more than 1 player is set to neutral at any time).
Player Exploitable Bugs / "Features"
Repair after gating, chaff, ISB trumps IT gate scanning, split fleet dodge are allowed.
Mine damage dodge and mine damage allocation are allowed.
Do not cause target list overload: do not cause more than 100 of your fleets to be at any one location.
Do not cause battleboard overflow: do not send more than 75 of your tokens into a battle (merge happens after battle).
Do not put alpha or beta torps on ships with more than two engines.
No explicit ban on minimum damage, but the last two should be adequate to nerf it.
AR exception: Alternate Reality PRT may build up to 6 cheap colonizers (Colonize without Colonizer), anytime upto 2415.
Anything else on the Known Bugs (JRC3) - Player Exploitable Bugs / "Features" list is disallowed. See the list in the Must Know section of the forum.
Options
jscoble had some good ideas here. He first suggested that instead of a simple circle we try a ring. I was hesitant because I like watching the race to the center. He then suggested something like a bullseye: players distributed along an outer ring not much wider than the proposed circle, an inner band void of stars and taking at least 2 years to cross, with an inner circle of stars at the core. I will post some numbers and a picture after work.
What are your suggestions?
[Updated on: Fri, 10 July 2015 08:49] Report message to a moderator
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Re: EYITYOTG |
Fri, 10 July 2015 10:21   |
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Hi ,
whats about the setting of the Sophisticated game with the bulls eye rule and the ally rules ?
ccmaster
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Re: EYITYOTG |
Fri, 10 July 2015 22:19   |
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neilhoward |   | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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ccmaster wrote on Fri, 10 July 2015 07:21Hi ,
whats about the setting of the Sophisticated game with the bulls eye rule and the ally rules ?
ccmaster
I like that idea. Can we somehow work in the other PRTs that were not allowed in Sophist?
And can we give at least a hand wave to balancing PRTs more than just number of scrappers?
Here are some details on a proposed bullseye setup:
Some Numbers
Template for 6 Players
This bumps the number of stars per player up to 32-36.
Start with 10x #players stars in core at 2.5 density, gap width 100 ly less than core radius, determine number of stars that would have been in gap if 2.5 density then add actual number of stars to determine radius of ring.
[Updated on: Sat, 11 July 2015 14:53] Report message to a moderator
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EYITYOTG rules and deadline |
Sun, 12 July 2015 16:43   |
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neilhoward |   | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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We now have five players interested, and vmanuel has agreed to setup/host. Maybe we can get eight players. Is this good enough?
Universe and Game Parameters
Galaxy remapped to a bullseye comprising an outer ring and inner core. HWs distributed equidistant along outer ring. Number of planets per player as close to 35. Density within core and ring is closest to dense (~2.5 stars/10kly^2). Dimensions of structure determined by (1) 10x #players stars in core at 2.5 density, (2) gap width 100 ly less than core radius, (3) sum of number of stars that would populate gap if 2.5 density and actual number of stars in game provides radius of outer ring via the square root of number stars over density, all over pi and rounded to the nearest multiple of four (if remapped to large) or 5 (if remapped to huge).
Acc BBS is on. No PPS.
No Random Events.
Race Restrictions and Penalties
Joat: No NAS, 50 points set to defenses.
IS: 75 points set to defenses.
IT: 100 points set to defenses.
HE: No -F.
CA: A number RW points set to defenses and MPGR such that the growth rate may be increased 4%.
All: Weapons expensive, Con not cheap.
Starting Scrap
Players start with a cache of up to 42 scrappers (DNA Scanner, Beam Deflector, RadRam FFs for chance of up to level 6 in all techs). Host will use Jrc3 modded with Stars Editor and the zerohack module to set the tech level, resource cost, and mineral cost of ship hulls and components to zero. Because SAH does not use modded EXEs, all modded ships will need transfer tags before genning on SAH. The ships are queued in 2400, given orders to transfer in 2401 (necessitating change in player relations), given orders to transfer back in 2402, and game files are distributed/loaded on SAH at year 2403. If a race takes NRSE, their scrappers get DDL7s instead of RadRams. There are no special restrictions on how you choose to use your scrapper frigates.
Number of FF by PRT:
Joat = 12
IT, CA = 18
IS = 24
All others = 42
# Higher
Tech Fields
Available
6 | 49 74 87 93 97 98 99 99 99 99
5 | 49 74 86 93 96 98 99 99 99 99
4 | 47 72 85 92 96 98 99 99 99 99
3 | 44 69 82 90 94 97 98 99 99 99
2 | 38 61 75 84 91 94 96 98 99 99
1 | 25 44 58 68 76 82 87 90 92 94
------------------------------------------------------------
1 2 3 4 5 6 7 8 9 10
Tech Trading Events
Schedule
0600 GMT every day through 2450. Sometime after 2450 we can call a vote for a switch to 50 hours max until the game is over. Everyone starts with two delay requests, and those surviving through 2470 get a third. Requests may be used to delay no longer than two regularly scheduled gens, and may be split at hosts discretion.
Rules
No pregame alliances.
Communication is allowed.
Race names visible on game page, Player names not visible.
Single player victory, or team victory comprising no more than two players. At any given time no player may have more than 1 other player set to friend, and no more than 1 player set to neutral. Also, (A)Setting another player to friend requires an email notification to the host (no action required by host, this is only for record keeping for point B), and (B) setting another player to friend initiates a 10 year cool-down period before another player may be set to friend. Point B does not impose any restriction on changing player relation from friend to enemy (or neutral, so long as no more than 1 player is set to neutral at any time).
Player Exploitable Bugs / "Features"
Repair after gating, chaff, ISB trumps IT gate scanning, split fleet dodge are allowed.
Mine damage dodge and mine damage allocation are allowed.
Do not cause target list overload: do not cause more than 100 of your fleets to be at any one location.
Do not cause battleboard overflow: do not send more than 75 of your tokens into a battle (merge happens after battle).
Do not put alpha or beta torps on ships with more than two engines.
No explicit ban on minimum damage, but the last two should be adequate to nerf it.
AR exception: Alternate Reality PRT may build up to 6 cheap colonizers (Colonize without Colonizer), anytime upto 2415.
Anything else on the Known Bugs (JRC3) - Player Exploitable Bugs / "Features" list is disallowed. See the list in the Must Know section of the forum.
Lets say one week deadline [0600 GMT 20th July] for getting race files to vmanuel.
Good luck Commanders.
[Updated on: Sun, 12 July 2015 22:26] Report message to a moderator
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Re: EYITYOTG |
Mon, 13 July 2015 02:24   |
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neilhoward |   | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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Since we have lost a player,
If 5 players or less:
Single player victory. At any given time no player may have more than 1 other player set to friend, and all other players must be set to enemy. Also, (A)Setting another player to friend requires an email notification to the host (no action required by host, this is only for record keeping for point B), and (B) setting another player to friend initiates a 10 year cool-down period before another player may be set to friend. Point B does not impose any restriction on changing player relation from friend to enemy, only the adding of friend status to a new partner.
If 6 players or more:
Single player victory, or team victory comprising no more than two players. At any given time no player may have more than 1 other player set to friend, and no more than 1 player set to neutral. Also, (A)Setting another player to friend requires an email notification to the host (no action required by host, this is only for record keeping for point B), and (B) setting another player to friend initiates a 10 year cool-down period before another player may be set to friend. Point B does not impose any restriction on changing player relation from friend to enemy (or neutral, so long as no more than 1 player is set to neutral at any time).
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Re: EYITYOTG |
Wed, 15 July 2015 00:53   |
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neilhoward |   | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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We have 5 players confirmed. Getting one more might be ideal, but 5 should be fun too.
With 5 players we would have 32 stars per player, a core of 50 stars 504ly across, a gap of 152ly, an outer ring 102ly wide, for a total radius of 504ly. Assuming player HWs are equidistant and situated half way through the width of the ring, those HWs will be on the order of 500ly from their nearest neighbors as well as 450ly from the center.
With 6 players the distances from HW to center as well as HW to nearest neighbors are on the order of 550ly.
5 player template
6 player template
[Updated on: Wed, 15 July 2015 14:55] Report message to a moderator
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Re: EYITYOTG |
Wed, 15 July 2015 15:03   |
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So what does EYITYOTG stand for?
Thanks Neil for sending me the email about the game. It has been quite a few years since I played. I do not even think that I have Stars! installed on my current laptop. I will have to check that.
Is this all expert players? I was pretty good in my time, but I do not know how fast I could come up to speed for an expert game. I think it has been since 2010 since I played. And I also know that I will be gone for a week next month, with no internet, so not sure if people would want to pause the game.
It would be SO great to start playing again. Two of the kids are out of the house and maybe life is starting to give me a little more time...
RainDancer
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Re: EYITYOTG |
Wed, 15 July 2015 15:04   |
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Oh, and the Bulls-eye idea is not new. But I do not know if I can find the old game where we did that...
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Re: EYITYOTG |
Wed, 15 July 2015 15:34   |
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neilhoward |   | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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Raindancer wrote on Wed, 15 July 2015 12:03So what does EYITYOTG stand for?
Every Year Is The Year Of The Goat
Quote:
Is this all expert players? I was pretty good in my time, but I do not know how fast I could come up to speed for an expert game. I think it has been since 2010 since I played. And I also know that I will be gone for a week next month, with no internet, so not sure if people would want to pause the game.
I don't think we have any beginners in this game. A primary concern is that we not pick up any players that serially drop out of games without a word. I consider myself intermediate skill level. I remember well the lessons learned from getting stomped by the bugs. I bet you would be up to speed quickly. We may be willing to make some schedule accommodations for an experienced player such as yourself, but we are very eager to begin soon. We have a tentative deadline for race file submission next Monday, and it should be about another full week before the game is up and ready to go.
Here are some templates showing 100ly grid lines
5 player
6 player
You might notice that the shape in the 5 player version is larger than the 6 player version. This is because the 5 player bulls-eye will be remapped into a medium sized universe, while the 6 player version goes into a medium size square. The universe creator takes 400x400 templates which are 1/3rd, 1/4th, & 1/5th ratio relative to medium, large, & huge settings respectively.
[Updated on: Wed, 15 July 2015 18:10] Report message to a moderator
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Re: EYITYOTG |
Wed, 15 July 2015 18:13   |
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Quote:
I don't think we have any beginners in this game. A primary concern is that we not pick up any players that serially drop out of games without a word. I consider myself intermediate skill level. I remember well the lessons learned from getting stomped by the bugs. I bet you would be up to speed quickly. I suspect we may be willing to make some schedule accommodations for an experienced player such as yourself, but we are very eager to begin soon. We have a tentative deadline for race file submission next Monday, and it should be about another full week before the game is up and ready to go.
LOL. Yes I do remember being the Bugs a few times. Sorry I do not remember who I stomped! I still have my bug book that I used to find names of bizarre bugs to name the ships...
Using starsjrc4.exe? I still do have that one my computer, and many of the old games, though I have no idea what the passwords are.
I will take a look and see if I can get something together in that time. I should know by Friday if I can have something ready by Monday. I do not think that I have ever dropped out of a game, so if I say yes I will stay...
Raindancer
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Re: EYITYOTG |
Wed, 15 July 2015 19:14   |
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pydna |  | Warrant Officer | Messages: 131
Registered: April 2009 Location: Melbourne, Australia | |
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hi guys
I'm interested but I'm starting a new job so the turn pace may be a problem.
could manage one turn every 24 hours up to turn 30 but after that I'd probably have to be the wimp and request a slow down.
Otherwise if you find a sixth player who can meet your time schedule best to run with them. I don't want to slow down the mayhem and destruction.
pydna
[Updated on: Wed, 15 July 2015 21:50] Report message to a moderator
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Re: EYITYOTG |
Thu, 16 July 2015 11:50   |
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vmanuel |  | Chief Warrant Officer 3 | Messages: 187
Registered: October 2004 Location: Dallas, TX USA | |
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Pydna and Raindancer, it would be great to have you in, so give it a shot! I too remember the Bugs, good times, haha!
To all players, if you have a definite gap in your schedule, please let me know as soon as you can, and we'll proactively schedule around it. I am all for letting people know a month in advance they'll have a few days off of turn generation.
As for people turning in race files, I HAVE YET TO SEE ANY <tap, tap> so it'll be hard to be late. I'll take a few days to generate the universe after all turns are in, so unless people jump up and get hustling this weekend, we won't start before August.
Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
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Re: EYITYOTG |
Fri, 17 July 2015 10:30   |
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Hi ,
I have also nothing against wait 1 or 2 weeks more for get some more players.
Also we could expand then the deadline for the races so raindancer also has more time to get a race in.
ccmaster
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Re: EYITYOTG |
Fri, 17 July 2015 11:16   |
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neilhoward |   | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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pydna wrote on Wed, 15 July 2015 16:14could manage one turn every 24 hours up to turn 30 but after that I'd probably have to be the wimp and request a slow down.
pydna,
I was shooting for the moon with the proposed schedule pacing. But now that I remember this game allows communications and diplomacy, I am having second thoughts about allowing a potential slowdown before 2450. How do the rest of you feel about it?
Lqdtr wrote on Fri, 17 July 2015 02:23How soon this game will start? I could participate after august 9.
Lqdtr,
Which games have you played on SAH, and which did you finish?
rolfverberg wrote on Fri, 17 July 2015 07:27 The first week in August I'll be poking holes in people and archery targets at a big SCA gathering... I'm not even sure if I have internet, but was kinda not planning to bring my laptop. Doesn't quite fit in the time period
rolf,
Remember the A in SCA, and then just double the C.
ccmaster wrote on Fri, 17 July 2015 07:30I have also nothing against wait 1 or 2 weeks more for get some more players.
Also we could expand then the deadline for the races so raindancer also has more time to get a race in.
If we extend the deadline for race files to 3rd August, and assuming it takes a week for setup and getting up on SAH, that would put us around the 9th.
[Updated on: Fri, 17 July 2015 11:28] Report message to a moderator
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Re: EYITYOTG |
Fri, 17 July 2015 15:56   |
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Wow. I had better start remembering real fast. I got into the game and could not remember a lot about how I designed races. Dang. I hope I did not put passwords on all my old race designs. I have files from about 30 previous games too... but no idea if I can get into them!
Worried Rain Dancer.
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