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Inactive + email Thu, 26 June 2014 07:10 Go to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
Is there a reason why you can't be inactive (i.e. not hold up gens) but still get turns emailed?

(Clearly there is currently some logic in the code, but I was wondering if that logic was deeper seated than a simple decision.

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Re: Inactive + email Thu, 26 June 2014 12:26 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

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Registered: August 2005
Location: Berlin
2nd post to make thread visible

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Re: Inactive + email Sun, 29 June 2014 22:28 Go to previous messageGo to next message
Ron is currently offline Ron

 
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Stars! AutoHost Administrator

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That was the way I setup it up in 1997 when I got Stars! AutoHost going. I guess my thought was that if an inactive player wanted to check on the game, they could bring up the game's webpage.


Ron Miller
Stars! AutoHost

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Re: Inactive + email Mon, 30 June 2014 04:41 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
I suspect it would be nice to decouple the settings.

As a host I tend to put an email address of mine in for all players - then I have scripts which automatically sort them by game ID and year.

Parsers can then run over to extract things like all instances of "one of your ships was destroyed when you ran into that minefield" (potentially indicative of damage "allocation/tanking". Or they can generate the various universe wide reports (so resource/planet/base count per player per year, all in one nice spreadsheet)

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Re: Inactive + email Mon, 30 June 2014 13:42 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

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Ron wrote on Sun, 29 June 2014 21:28
That was the way I setup it up in 1997 when I got Stars! AutoHost going. I guess my thought was that if an inactive player wanted to check on the game, they could bring up the game's webpage.


"If there are two different ways to implement a feature, the one you choose is the right way."

--skoormit's 1st law of software design

"Regardless, someone will eventually ask you to change it."

--1st addendum to skoormit's 1st law



What we need's a few good taters.

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Re: Inactive + email Mon, 30 June 2014 14:52 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
Absolutely - I see the logic in the decision, I just wondered if the decision merited a revisit after nearly 20 years.

Think about bandwidth and storage back them (crikey), but now it is virtually unlimited. Even my non smart phone has enough storage to happily deal with a virtually limitless number of Stars! files...

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Re: Inactive + email Thu, 03 July 2014 15:11 Go to previous message
Ron is currently offline Ron

 
Commander
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Stars! AutoHost Administrator

Messages: 1231
Registered: October 2002
Location: Collegedale, TN
Laughing skoormit wrote on Mon, 30 June 2014 13:42
Ron wrote on Sun, 29 June 2014 21:28
That was the way I setup it up in 1997 when I got Stars! AutoHost going. I guess my thought was that if an inactive player wanted to check on the game, they could bring up the game's webpage.


"If there are two different ways to implement a feature, the one you choose is the right way."

--skoormit's 1st law of software design

"Regardless, someone will eventually ask you to change it."

--1st addendum to skoormit's 1st law

Laughing



Ron Miller
Stars! AutoHost

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