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Tri Imune IT? Fri, 11 April 2003 18:29 Go to next message
Kuperus is currently offline Kuperus

 
Crewman 3rd Class

Messages: 4
Registered: April 2003
Location: Netherlands

Hello,

has anybody come up with a kick ass tri imune IT?

(yes this has been posted in one of the other groups with another PRT Smile... )

Sjoerd Hidde

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Re: Tri Imune IT? Fri, 11 April 2003 23:42 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Nope. Not even Tri-immune HE is viable these days. Not with quickstart SD's lurking next door...

[Updated on: Fri, 11 April 2003 23:43]

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Re: Tri Imune IT? Sat, 12 April 2003 09:05 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

7% tri-immune IT is as good as I've managed. And it's awful.

Tri-immunity is a BAD idea. Unless you're HE... and even then BEING HE is a bad idea (IMHO).

Bi-immunity is ok... but it's not fantastic by ANY means. Single immunity is best.

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Re: Tri Imune IT? Sat, 12 April 2003 14:39 Go to previous messageGo to next message
zoid is currently offline zoid

 
Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
Considering IT is such an expensive PRT and their gate movement is unlimited, spending all those points to live everywhere would be better spent on just improving the economy at the places where you CAN live without tri-immunity.

It doesn't matter a whole lot if you're spread out, and in fact having huge distances between your planets could be an advantage. Anyone attacking such a far-flung empire would be committing large fleets and wasting a whole lot of time just travelling from one planet to the next, and gaining nothing in the meantime. That makes you a very unattractive conquest. Limiting your habitat to uncommon parameters so you can live where others likely will not be able to would probably be a better idea, even without the RW cost aspect when comparing the "live everywhere" variety to a wierd habitat variety.

IT is probably the last prt that should ever use tri-immunity, or even "live ALMOST everywhere" habs, IMO.



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: Tri Imune IT? Sat, 12 April 2003 19:09 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

It depends...

I like the IT prt. It's one of my favs. Building one specifically for alliances/trades is great fun and you can do alot with RP if you're into that kinda thing ( I am ).

Wacky-ass hab ranges make IT the perfect partner since they can colonise what you can't - For this I tend to take an immunity... like Rad (because so few people pick this... which amazes me really).

The ability to gate anything anywhere is a valuble asset and can make you a fantastic ally - and a powerful enemy.

In a game I've been playing in recently (and won!! yay) there was a fantastic IT race who was friendly with EVERYONE (bar maybe 1 race??). He traded with a few people and spread his race across the entire galaxy. If he pushed the trade and things a little more he could have done wonders with his race... not as a primary winner, but as a key element.

An IT race that can colonise anything (or almost) has a few problems in that allying with someone and sharing space will mean you get dumped with the crap planets you can't use. I'd rather have 20 good solid 75%+ planets than 200 waste of space 10% value planets ANY day.


I used to play IT all the time. I'm picking it up a little more now but I'm still enjoying SD :) I guess I'm just having fun blowing things up.

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Re: Tri Imune IT? Tue, 18 November 2003 01:45 Go to previous messageGo to next message
Cirrus is currently offline Cirrus

 
Crewman 3rd Class

Messages: 6
Registered: November 2003
How soon in a game can an IT race become far-flung? Surely at the beginning of the game, a player would just colonize the planet next door rather than exploring for the perfect world?

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Re: Tri Imune IT? Tue, 18 November 2003 03:19 Go to previous message
Sotek is currently offline Sotek

 
Chief Warrant Officer 2

Messages: 167
Registered: November 2002
No, you should always scout.

You don't want to colonize until your homeworld reaches 25% of cap, because that way you maximize growth.

And if you have allies, you and they can scout for one another.

After all, if I know that you like worlds with a radiation of about, say, 40 mR, while I like a radation of about 85 mR, I can tell you what worlds I've seen look good for you.


And an IT with allies who have gates can become *VERY* far-flung *VERY* fast.

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