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AR Need Love Too Mon, 09 June 2014 14:37 Go to next message
Inquisitor80 is currently offline Inquisitor80

 
Warrant Officer

Messages: 115
Registered: February 2004
Location: The dark places in betwee...
AR Need Love too
As previously discussed in http:// starsautohost.org/sahforum2/index.php?t=msg&th=5410& start=0&rid=474

An all AR game, simple and straightforward

Note: Host Will be playing
XAPBob has volunteered to do set up


"Kill Starbase" order will be banned

Victory conditions:
Single-victory with highest score at 2600 or earlier with remaining players' consensus.

6-8+ players (hopefully more)
large / sparse / distant

Race design restrictions:
- AR PRT only

Game parameters:
- Max Minerals off
- Slow tech off
- AccBBS on
- Random events ON
- Public scores off
- Galaxy clumping off

Special game play rules:
- No communication allowed between players. If you need to pause the game you can contact me, otherwise, silence!
- Single victor only, either by unanimous vote or by victory condition.

Victory conditions:
- Own 50% of all planets
- Achieve tech 22 in 6 fields.
- Exceed second place score by 100%
- Winner must meet 1
- At least 50 years must pass

Standard cheat disclaimer
- Chaff allowed
- Split-fleet dodge allowed
--Heal after gating allowed
--Everything else under the "Player Exploitable Bugs" section of the Known Bugs list is cheating

Schedule
--Every 26 hours until at least 2440.
--Thereafter (as soon as someone requests a slowdown), every 50 hours or MWF
--Will extend deadlines on request as needed for holidays/travel/other IRL nuisances.

Players interested post below, do not send me Race Files
Inquisitor80



- Inquisitor80
___________________________________
We must move forwards not backwards, upwards not forwards, and always twirling, twirling, twirling toward freedom.

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Re: AR Need Love Too Mon, 09 June 2014 15:07 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
I'll put my address in the hosting so that I get a turn log, and can be contacted to resolve suspected infractions, but I won't actively monitor.

[Updated on: Mon, 09 June 2014 15:07]

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Re: AR Need Love Too Mon, 09 June 2014 16:01 Go to previous messageGo to next message
Inquisitor80 is currently offline Inquisitor80

 
Warrant Officer

Messages: 115
Registered: February 2004
Location: The dark places in betwee...
XAPBob wrote on Mon, 09 June 2014 14:07
I'll put my address in the hosting so that I get a turn log, and can be contacted to resolve suspected infractions, but I won't actively monitor.


thank you for the support




- Inquisitor80
___________________________________
We must move forwards not backwards, upwards not forwards, and always twirling, twirling, twirling toward freedom.

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Re: AR Need Love Too Mon, 09 June 2014 16:15 Go to previous messageGo to next message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 219
Registered: May 2014
I would like to play, but I've never played on autohost before. Anything special I need to know/do?

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Re: AR Need Love Too Mon, 09 June 2014 16:31 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
Use the correct version, don't password the race file.

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Re: AR Need Love Too Mon, 09 June 2014 17:07 Go to previous messageGo to next message
theval is currently offline theval

 
Petty Officer 3rd Class

Messages: 43
Registered: May 2014
I would like to join.

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Re: AR Need Love Too Tue, 10 June 2014 04:12 Go to previous messageGo to next message
Anonymous Coward
Sign me in, please. My old AR skills sure could use a dust-off.

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Re: AR Need Love Too Tue, 10 June 2014 12:38 Go to previous messageGo to next message
Inquisitor80 is currently offline Inquisitor80

 
Warrant Officer

Messages: 115
Registered: February 2004
Location: The dark places in betwee...
Awesome, so so far we have interest from:

1> Inquisitor80
2> Louciphe
3> theval
4> mrvan

Off to a good start

Also one thing, it would be great at the end of the game(s) that the race parameters be shared along with anything of note in your experience at playing. mistakes or tricks or close calls, that sort of thing. (Not required)



- Inquisitor80
___________________________________
We must move forwards not backwards, upwards not forwards, and always twirling, twirling, twirling toward freedom.

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Re: AR Need Love Too Tue, 10 June 2014 13:40 Go to previous messageGo to next message
theval is currently offline theval

 
Petty Officer 3rd Class

Messages: 43
Registered: May 2014
XAPBob wrote on Mon, 09 June 2014 22:31
Use the correct version, don't password the race file.


I use 2.60j RC4. Here it's written "that is being used on AutoHost.(Stars! 2.6)". I hope it will do, otherwise I can't play...

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Re: AR Need Love Too Thu, 12 June 2014 04:59 Go to previous messageGo to next message
Anonymous Coward
theval wrote on Tue, 10 June 2014 19:40
XAPBob wrote on Mon, 09 June 2014 22:31
Use the correct version, don't password the race file.


I use 2.60j RC4. Here it's written "that is being used on AutoHost.(Stars! 2.6)". I hope it will do, otherwise I can't play...

Don't worry, you're good to go. The difference between 2.60 and 2.70 is that 2.60 was distributed as shareware, and 2.70 was the retail version published by Empire Interactive. Version 2.70 is also capable of playing sounds during battle. The thing that matters is the letter "j" that follows the version number. You can't play "j"-games with any pre-"j" version (eg. 2.60i or earlier). This is due to the fact that game files formats have been changed and the "j" executable won't read pre-"j" game files correctly. Players on SAH use 2.60j RC4 or 2.70j RC3 (latest issues in both cases), depending on whether they want the sounds in battle or not.

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!! Sun, 15 June 2014 13:12 Go to previous messageGo to next message
jscoble is currently offline jscoble

 
Warrant Officer

Messages: 115
Registered: January 2008
Location: Cape Town
What's with the "no communication between players"? I don't like that. Diplomacy and alliances are part of the fun!
Without in-game co-operation, you just get one "monster" running away with the game without the rest being able to organize to stop him.
Stars! is supposed to be about more than just who has the biggest economy the fastest.

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Re: !! Sun, 15 June 2014 13:26 Go to previous messageGo to next message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 219
Registered: May 2014
I think it is a way to reduce the time needed for each turn, although I guess it also kills most of the human interaction - the other players might as well be super-good AI...

[Updated on: Sun, 15 June 2014 13:26]

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Re: !! Sun, 15 June 2014 15:58 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
jscoble wrote on Sun, 15 June 2014 12:12
What's with the "no communication between players"? I don't like that. Diplomacy and alliances are part of the fun!
Without in-game co-operation, you just get one "monster" running away with the game without the rest being able to organize to stop him.
Stars! is supposed to be about more than just who has the biggest economy the fastest.


Feel free to contribute your thoughts on the thread about no comms games.



What we need's a few good taters.

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Re: !! Sun, 15 June 2014 17:11 Go to previous messageGo to next message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 219
Registered: May 2014
(wrong thread)

[Updated on: Sun, 15 June 2014 17:12]

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Re: AR Need Love Too Mon, 16 June 2014 00:48 Go to previous messageGo to next message
dlrichert is currently offline dlrichert

 
Chief Warrant Officer 1

Messages: 135
Registered: January 2012
Location: US
Never played AR. I have no clue about AR race design but would like to try. Please sign me up. I like no communication or limited comms games. In basic games hosted by little eddie in game messages sent to everyone was allowed. That was nice.

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Re: AR Need Love Too Mon, 16 June 2014 04:48 Go to previous messageGo to next message
Mac1 is currently offline Mac1

 
Chief Warrant Officer 2

Messages: 159
Registered: November 2008
I'd like to join Smile

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Re: AR Need Love Too Mon, 16 June 2014 12:49 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
dlrichert wrote on Mon, 16 June 2014 06:48
Never played AR. I have no clue about AR race design but would like to try.


That's quite common.

In the last "AR only" game I know of, the host was demanding a show of commitment and interest in ARs:
# http://starsautohost.org/sahforum2/index.php?t=msg&th=45 07&start=0&rid=775

For training and to make the game more balanced and interesting, it might be worthwhile to ask for something similar in this game:Quote:
All candidate players are required to submit to the neutral game host a game, where they got over 20k @ 2450 (AccBBC start, no MaxMin, alone in small packed uni) with his/her "for-this-game" AR race.


This way everybody needs to experiment a bit with AR-designs to get more familiar with them. Otherwise it is quite likely that half of the player will start the game with a not suitable or competetive race design... and Mac1 (definetly experienced with ARs) will just wipe the floor with other players' flawed designs and playing styles... which is no thrill nor fun for anybody.


[Updated on: Mon, 16 June 2014 12:53]

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Re: AR Need Love Too Mon, 16 June 2014 13:38 Go to previous messageGo to next message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 219
Registered: May 2014
I would advocate a medium+sparse rather than packed small. I think #planets is similar, but the conditions are more like the game settings as posted. Maybe drop the resource requirement a bit, but 20k should still be quite doable.

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Re: AR Need Love Too Mon, 16 June 2014 15:57 Go to previous messageGo to next message
Anonymous Coward
Given that there is a wealth of good AR design articles on the StarsFAQ website the requirement for the players to testbed their AR races is a good one. For AR newbies, it will be a great opportunity to learn; for AR veterans, to rehearse and hone their skills.
I learned most of what I know about AR design and gameplay by just experimenting with various designs, until I finally came with a design that I was happy with. And I'm not talking about just running an odd testbed and settling for it. I was testbedding them ad nauseam, and then some. Made some 20+ testbeds in that time, some solo, some LFE with a bunch of tough AIs.
ARs are a great PRT to play, they just demand that the players do their homework and have the necessary moves at the fingertips.

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Re: AR Need Love Too Tue, 17 June 2014 10:20 Go to previous messageGo to next message
Inquisitor80 is currently offline Inquisitor80

 
Warrant Officer

Messages: 115
Registered: February 2004
Location: The dark places in betwee...
Altruist wrote on Mon, 16 June 2014 11:49
dlrichert wrote on Mon, 16 June 2014 06:48
Never played AR. I have no clue about AR race design but would like to try.


That's quite common.

In the last "AR only" game I know of, the host was demanding a show of commitment and interest in ARs:
# http://starsautohost.org/sahforum2/index.php?t=msg&th=45 07&start=0&rid=775

For training and to make the game more balanced and interesting, it might be worthwhile to ask for something similar in this game:Quote:
All candidate players are required to submit to the neutral game host a game, where they got over 20k @ 2450 (AccBBC start, no MaxMin, alone in small packed uni) with his/her "for-this-game" AR race.


This way everybody needs to experiment a bit with AR-designs to get more familiar with them. Otherwise it is quite likely that half of the player will start the game with a not suitable or competitive race design... and Mac1 (definetly experienced with ARs) will just wipe the floor with other players' flawed designs and playing styles... which is no thrill nor fun for anybody.


what do you all think about this? i am not against it.



- Inquisitor80
___________________________________
We must move forwards not backwards, upwards not forwards, and always twirling, twirling, twirling toward freedom.

Report message to a moderator

Re: AR Need Love Too Tue, 17 June 2014 10:23 Go to previous messageGo to next message
Inquisitor80 is currently offline Inquisitor80

 
Warrant Officer

Messages: 115
Registered: February 2004
Location: The dark places in betwee...
So far we have interest from:

1> Inquisitor80
2> Louciphe
3> theval
4> mrvan
5> dlrichert
6> Mac1

6 players, very good. only 10 more to go Smile



- Inquisitor80
___________________________________
We must move forwards not backwards, upwards not forwards, and always twirling, twirling, twirling toward freedom.

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Re: AR Need Love Too Tue, 17 June 2014 11:07 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
To be fair 6 is the minimum starting count...

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Re: AR Need Love Too Tue, 17 June 2014 17:13 Go to previous messageGo to next message
dlrichert is currently offline dlrichert

 
Chief Warrant Officer 1

Messages: 135
Registered: January 2012
Location: US
Inquisitor80 wrote on Tue, 17 June 2014 10:20
Altruist wrote on Mon, 16 June 2014 11:49
dlrichert wrote on Mon, 16 June 2014 06:48
Never played AR. I have no clue about AR race design but would like to try.


That's quite common.

In the last "AR only" game I know of, the host was demanding a show of commitment and interest in ARs:
# http://starsautohost.org/sahforum2/index.php?t=msg&th=45 07&start=0&rid=775

For training and to make the game more balanced and interesting, it might be worthwhile to ask for something similar in this game:Quote:
All candidate players are required to submit to the neutral game host a game, where they got over 20k @ 2450 (AccBBC start, no MaxMin, alone in small packed uni) with his/her "for-this-game" AR race.


This way everybody needs to experiment a bit with AR-designs to get more familiar with them. Otherwise it is quite likely that half of the player will start the game with a not suitable or competitive race design... and Mac1 (definetly experienced with ARs) will just wipe the floor with other players' flawed designs and playing styles... which is no thrill nor fun for anybody.


what do you all think about this? i am not against it.


I have no problem with a pre-qualification test but would need to know the number of players. Plus or minus a couple ok but if we had 10 players then race design may differ. Please confirm the game setup will not change as well.

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Re: AR Need Love Too Tue, 17 June 2014 17:20 Go to previous messageGo to next message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 219
Registered: May 2014
Also, since most players will be playtesting something close to their actual design, we would need a non-player party to verify the qualifiers
(or work with screenshots and a honour system - I would be fine with that as well)

Please keep testbedding demands close to game conditions, so if game universe is sparse set the testbed for sparse as well. Early game and hence race design can be quite different for sparse or packed...

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Re: AR Need Love Too Wed, 18 June 2014 09:18 Go to previous messageGo to previous message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
mrvan wrote on Tue, 17 June 2014 16:20
...we would need a non-player party to verify the qualifiers


I don't mind verifying races, but I cannot take on the actual hosting.



What we need's a few good taters.

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