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Home » Stars! 2.6/7 » The Academy » Just a couple of questions (Questions)
Just a couple of questions Sat, 15 March 2014 03:33 Go to next message
platon79 is currently offline platon79

 
Chief Warrant Officer 3

Messages: 185
Registered: February 2004
Location: Norway
I am playing in a non-autohost game at the moment. None of my questions are relevant at the moment, but it is things I have thought about earlier in the game. With 3 kids, I have made a policy of never testbedding anything in the game, but instead playing on intiution (and I am doing great by the way, rank 1 of 4 Wink ) And anyway it is so much simpler just posting a question here than testbedding it, that way others will also get the answers too.

1. I could not find in the order of events, when scan data is generated. More specifically, when an enemy population on a planet is killed off entirely, either by bombing or popdrop, will he know what ships are in orbit? Eg if I popdrop With wp0, and then get reinforcements that I don't want him to know about at wp1, will he know?

2. Asuming Your fleet of ships get ambushed by a much larger fleet of ships, and only a few of your ships manage to disengage, and you know they will be dead next year because he will choose the remainding ships as target. What warp speed will their ship use? I mean, is it a viable strategy to get out of there at warp10 to try making a few kills by then making him pursue at warp10 without him willing it, and thereby making him lose 10% of his fleet to engine failures? Or will they allways pursue at max warp9 if his engines are not warp10-capable?

I think I have more questtions that I have thought about, but I don't remember them now, so these will do for now Smile

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Re: Just a couple of questions Sat, 15 March 2014 04:37 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
q2 - he can choose the maximum chase speed, but you can split the fleets and try to save some ships (run and scatter).

q1 - I *think* it's end of turn, so he won't see wp1 arrivals (without a penscan etc)

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Re: Just a couple of questions Sat, 15 March 2014 05:45 Go to previous messageGo to next message
platon79 is currently offline platon79

 
Chief Warrant Officer 3

Messages: 185
Registered: February 2004
Location: Norway
XAPBob wrote on Sat, 15 March 2014 04:37
q2 - he can choose the maximum chase speed, but you can split the fleets and try to save some ships (run and scatter).

q1 - I *think* it's end of turn, so he won't see wp1 arrivals (without a penscan etc)


q2: Hm, apparently I'm a bit more rusty than i thought; where do I set the maximum chase speed?

q1: well, the scan data is probably collected at two points, one at the end of turn displaying planet data etc, but once before that I would think, displaying ship info, since you can probe a planet with a kamikazee-scout to get info about the fleets occupying the planet. So I guess wp1 arrivals would be seen if the population killing was due to bombing or wp1 popdrop. But the question about wp0 popdrop remains.

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Re: Just a couple of questions Sat, 15 March 2014 05:52 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
Anything you see in battle you can see - that's how the chaff ping works.

As for setting speed - maybe it's only an option if you are chasing a fleet that isn't at your location...

I think that the chase fleet takes the "starting speed", so if you run of fuel he can't chase you (that's not something you want to trigger, it's really a bug.

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Re: Just a couple of questions Sat, 15 March 2014 15:32 Go to previous messageGo to next message
platon79 is currently offline platon79

 
Chief Warrant Officer 3

Messages: 185
Registered: February 2004
Location: Norway
XAPBob wrote on Sat, 15 March 2014 05:52
As for setting speed - maybe it's only an option if you are chasing a fleet that isn't at your location...

So that brings me back to my original question. using warp10 getting away from an enemy at the same location as you are, will you be able to kill 10% of an enemy fleet that you normally would have no chance of beating, or would you simply get away without a second combat while the enemy fleet pursues at warp9?

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Re: Just a couple of questions Sat, 15 March 2014 15:49 Go to previous messageGo to next message
Bystander is currently offline Bystander

 
Chief Warrant Officer 1
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Helped track down one or more Stars bugs

Messages: 141
Registered: June 2003
Location: Tampa, Florida, USA

If you are at same location as pursuers and you move away at warp 10 and they chase (using the blue diamond to select your fleet), they also move at warp 10. Every ship without Warp 10 capabilities takes a 10% chance of loss.

So always a good option when you are running away from a fleet with only W9-safe engines and you have W10.

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Re: Just a couple of questions Sat, 15 March 2014 16:19 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
Is that the case even if you don't go 82 ly?

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Re: Just a couple of questions Sat, 15 March 2014 17:09 Go to previous message
Bystander is currently offline Bystander

 
Chief Warrant Officer 1
Duel club Champion 2007
Duel Club Champion 2007

Helped track down one or more Stars bugs

Messages: 141
Registered: June 2003
Location: Tampa, Florida, USA

Good question.

I know you cannot increase the likelihood of hitting a minefield by going faster than needed for the distance. Stars! automatically calcs mine hit on the minimum speed needed to reach the destination.

My gut impression is that Stars! move the escaping ship 1st and then follows with the pursuers. So going faster than needed would not cause your opponent to match speed.

But that also means that ships attempting to escape that run out of fuel are caught if their pursuers have enough fuel. I have not personally experienced that bug where the escaping ship runs out of fuel and the pursuers go to where the target SHOULD have been.

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