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Home » Stars! 2.6/7 » The Academy » "Repair after gating" should be called "Repair after merging"
icon1.gif  "Repair after gating" should be called "Repair after merging" Mon, 10 March 2014 17:28 Go to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
I thing one of the known bugs/exploits should be renamed.

I think "Repaid after gating" should instead be called "Repair after merging" or something like that - But as I note below I haven't fully tested my reasoning, though I am highly confident it works as I think it works.

The reason for that is that this increased repair of a moving fleet occurs whenever a moving fleet merges to a stationary fleet, it is not something that only happens when the moving fleet gates to orbit and merges with a stationary fleet with one or more SFX ships.

It is most often used to counteract overgating damage, and the repair is most obvious when the destination fleet is a fleet with one or more SFX ships in orbit, with a friendly starbase at the destination, but the increased repair occurs whenever the destination fleet is stationary, even if it is in deep space. It isn't much of a benefit if the destination fleet is in deep space (only 1% more repair than for a moving fleet), but there still is a benefit to merging with a stationary fleet regardless of where that stationary fleet is.

At least I don't see why it should not work that way, I haven't actually tested it with merging to a stationary fleet in deep space, I have only tested it with merging to a stationary fleet in orbit with a friendly starbase. If anyone thinks I am wrong, then you are of course free to test it yourself.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: "Repair after gating" should be called "Repair after merging" Mon, 10 March 2014 18:07 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

You're correct.
I've used stationary chaff in space as waypoint healing stations on multi year fight plans.
It also has the effect of hiding your main fleet's origin point/speed, which is important in certain situations.
I agree with your suggestion, but the existing name has it's plus points. A better... zing .. to it, that makes it easier to understand it's applications and and probably makes it likelier that players try it out.
From my phone.


[Updated on: Mon, 10 March 2014 18:10]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: "Repair after gating" should be called "Repair after merging" Mon, 10 March 2014 18:42 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
craebild wrote on Mon, 10 March 2014 16:28
I thing one of the known bugs/exploits should be renamed.

..



That's a good point, actually. "Repair after merging" more succinctly expresses how the exploit arises (the order of those events) and does not constrain the suggested use cases.

I agree with the suggestion.



What we need's a few good taters.

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Re: "Repair after gating" should be called "Repair after merging" Mon, 10 March 2014 18:56 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
Yep - of course a static fleet can also have its healing improved by sending an SFX to merge with it...

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Re: "Repair after gating" should be called "Repair after merging" Tue, 11 March 2014 02:39 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
XAPBob wrote on Mon, 10 March 2014 23:56
Yep - of course a static fleet can also have its healing improved by sending an SFX to merge with it...

There is that, too. All that matters is that the destination fleet is stationary.



Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: "Repair after gating" should be called "Repair after merging" Tue, 11 March 2014 03:52 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Can you merge a stationary fleet into a moving fleet, to stop it being repaired?

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Re: "Repair after gating" should be called "Repair after merging" Tue, 11 March 2014 03:57 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
Probably, but you'll need to move the moving fleet to the location of the static fleet, then have the static fleet "move" to the first fleet (W0 should be fine)

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Re: "Repair after gating" should be called "Repair after merging" Fri, 14 March 2014 15:06 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
XAPBob wrote on Tue, 11 March 2014 02:57
Probably, but you'll need to move the moving fleet to the location of the static fleet, then have the static fleet "move" to the first fleet (W0 should be fine)


I don't see how w0 could work. The fleets have to be in the same location at the start of the turn for a w0 merge order to work.

Oh wait...you mean warp 0 (speed), not waypoint 0 (merge task).

Yes, that works. You tell the "stationary" fleet to target the moving fleet, with orders to merge. You tell the moving fleet to move to the location of the stationary fleet (not targeting the stationary fleet; targeting deep space or the orbited planet).



What we need's a few good taters.

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Re: "Repair after gating" should be called "Repair after merging" Fri, 14 March 2014 16:16 Go to previous message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
Yes W(arp)0 rather than W(ay)P(oint)0
I don;t know if this works - is W0 counted as stationary?

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