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Home » Stars! 2.6/7 » The Bar » Possible Game: Clown Car (Who's up for something crowded and fast?)
Possible Game: Clown Car Tue, 11 February 2014 18:33 Go to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
Eight players. Tiny. Packed. No comms.
"Distant" starting positions (in name only).
Acc BBS. Public player scores. Galaxy Clumping.
Victory condition: own 33% of the planets. At least 20 years must pass.

Here are the race design rules: there are no race design rules. (AR need not apply.)

Yes, eight players in a tiny. Why not? It will be fast, and it will be fun.

Some numbers:
Tiny is 400ly x 400ly.
If we define an acre as 10k square light years, this setup has one player for every two acres.
Two acres = 20k light years = the area of a circle with a radius just under 80ly.
In other words, you will start right next to someone. Or maybe two someones. Better come out swinging.

Thoughts?






What we need's a few good taters.

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Re: Possible Game: Clown Car Wed, 19 February 2014 15:44 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Hmmm, I always thought clown cars had more clowns... errrr, players. Rolling Eyes


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Possible Game: Clown Car Sun, 23 February 2014 13:43 Go to previous messageGo to next message
Shadow Whist is currently offline Shadow Whist

 
Chief Warrant Officer 2

Messages: 167
Registered: August 2003
Location: Vancouver, WA
hmm... that sounds interesting... and fast...

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Re: Possible Game: Clown Car Sun, 23 February 2014 14:18 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
Shadow Whist wrote on Sun, 23 February 2014 12:43
hmm... that sounds interesting... and fast...


That's what I'm talking about. Fast and furious. Better come out swinging.

I would have called it "Knife Fight in a Phone Booth" but I think there was already a game with that name.



What we need's a few good taters.

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Re: Possible Game: Clown Car Mon, 24 February 2014 12:50 Go to previous messageGo to next message
craebild is currently offline craebild

 
Lieutenant

Messages: 568
Registered: December 2003
Location: Copenhagen, Denmark
There was a game called "Knife Fight in a Phone Box", you can see the private forum for that game here.


Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild

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Re: Possible Game: Clown Car Mon, 24 February 2014 14:48 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

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Registered: July 2008
Location: Alabama
craebild wrote on Mon, 24 February 2014 11:50
There was a game called "Knife Fight in a Phone Box", you can see the private forum for that game here.


That's the one. Phone box : phone booth :: potato : potahto.



What we need's a few good taters.

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Re: Possible Game: Clown Car Fri, 07 March 2014 23:54 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Also KFIAPB2 game anouncement
KFIAPB2 post-game thread

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Re: Possible Game: Clown Car Sat, 08 March 2014 18:25 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
skoormit wrote on Wed, 12 February 2014 10:33
(AR need not apply.)
Thoughts?


3i AR isn't terribly bad in this setup.

-f HE allowed?

EDIT: Those victory conditions seem a mite lax. You can achieve that without actual dominant power; is this intentional?


[Updated on: Sat, 08 March 2014 18:27]

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Re: Possible Game: Clown Car Sun, 09 March 2014 11:33 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
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Location: Berlin
magic9mushroom wrote on Sun, 09 March 2014 00:25
skoormit wrote on Wed, 12 February 2014 10:33
(AR need not apply.)
Thoughts?


3i AR isn't terribly bad in this setup.


*grin
Are you sure you have read the game description?

skoormit wrote on Wed, 12 February 2014 00:33
Eight players. Tiny. Packed. No comms.
"Distant" starting positions (in name only).
Acc BBS. Public player scores. Galaxy Clumping.
Victory condition: own 33% of the planets. At least 20 years must pass.


Tiny... 8 players.

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Re: Possible Game: Clown Car Sun, 09 March 2014 16:54 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Altruist wrote on Mon, 10 March 2014 02:33
*grin
Are you sure you have read the game description?
Tiny... 8 players.


Yes, I've read it. Why are you doubting that? It's AccBBS, and the settings ensure that the game will probably be over by 2450 - which is perfect for the hyper-fast but weak 3i AR.

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Re: Possible Game: Clown Car Sun, 09 March 2014 18:39 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

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magic9mushroom wrote on Sat, 08 March 2014 17:25
skoormit wrote on Wed, 12 February 2014 10:33
(AR need not apply.)
Thoughts?


3i AR isn't terribly bad in this setup.

-f HE allowed?

EDIT: Those victory conditions seem a mite lax. You can achieve that without actual dominant power; is this intentional?


Here are the race design rules: there are no race design rules.

If you think 3i AR has a chance, bring it.

The victory conditions intend to promote instant full-scale warfare. All you have to do to win is take the territory of your two closest neighbors. If you turtle, expect to lose; someone else will achieve the victory condition by the time you are ready to come out of your shell.


[Updated on: Sun, 09 March 2014 18:40]




What we need's a few good taters.

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Re: Possible Game: Clown Car Sun, 09 March 2014 19:28 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
-f is virtually mandated, one person might be able to turtle for about 5 years...

2i silly% -f HE with 25/15/5 mines, ISB and Con@3 might well hit that 30% without even fighting...
Bombers/packets that early are pretty costly. Fire off enough colonisers and armed scouts such that if half of them make it you win -> victory.

SS could try similar, with transport cloaks and small colonisers an instant 2420 tiny colo of everything possible.

fun, but very brief

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Re: Possible Game: Clown Car Sun, 09 March 2014 19:44 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
XAPBob wrote on Mon, 10 March 2014 10:28
2i silly% -f HE with 25/15/5 mines, ISB and Con@3 might well hit that 30% without even fighting...
Bombers/packets that early are pretty costly. Fire off enough colonisers and armed scouts such that if half of them make it you win -> victory.

Right, except that the other seven -fs will be doing exactly the same thing, leading to laser scout skirmishes and popdrop wars blanketing the whole map.

Also, I think the 800+ pts for 25 mine eff are more than your average -f HE has to spare.


[Updated on: Sun, 09 March 2014 19:46]

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Re: Possible Game: Clown Car Mon, 10 March 2014 23:37 Go to previous message
skoormit is currently offline skoormit

 
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Location: Alabama
magic9mushroom wrote on Sun, 09 March 2014 18:44
XAPBob wrote on Mon, 10 March 2014 10:28
2i silly% -f HE with 25/15/5 mines, ISB and Con@3 might well hit that 30% without even fighting...
Bombers/packets that early are pretty costly. Fire off enough colonisers and armed scouts such that if half of them make it you win -> victory.

Right, except that the other seven -fs will be doing exactly the same thing...


Precisely.

There are 8 players, all trying to race to 33%. There aren't enough planets to go around, you see.

It's a race, and you aren't the only one running.

There is a chance that someone on the far side of the map has two weak neighbors who did not understand the implications of the victory condition when they designed their races, and you end up losing despite not being able to do anything about it.

So make sure in the game thread that everyone is aware of the implications of the victory conditions.

If you turtle, you will lose.



What we need's a few good taters.

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