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Fuel generation... Mon, 10 February 2014 11:41 Go to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

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There are three devices which create fuel - The SFX, for everyone, the FX, for IS and the AMG, for IT.

When does this fuel generation happen? Before WP0 load/unload tasks? Before movement? Before battle? Before WP1 merge/load tasks? After all that?

Is is the same for all the items?

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Re: Fuel generation... Mon, 10 February 2014 12:14 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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XAPBob wrote on Mon, 10 February 2014 10:41
There are three devices which create fuel - The SFX, for everyone, the FX, for IS and the AMG, for IT.

When does this fuel generation happen? Before WP0 load/unload tasks? Before movement? Before battle? Before WP1 merge/load tasks? After all that?

Is is the same for all the items?


Intriguing questions.

The order of events does have "fleets refuel at bases" (after move, before battle), and I would wager better than even odds that that's where the fuel creation happens.

I'm almost certain that the SFX generates fuel after movement, because I believe I've had an SFX give me an "out of fuel" message the year after I split it off from a fleet, gave the other fleet all the fuel, and gave the SFX orders to travel back to a base (consuming, ostensibly, well less than the 200mg it would generate).

Easy enough to test that one. Before/after battle is trickier to test, I think. You need a stack of fuel-generating ships, preferably with no fuel on board, and an enemy fleet that will kill some but not all of them. Then see how much fuel the survivors have.

Actually...does that work? When a fleet loses ships in battle, how are fuel losses determined? If it is pro-rated per ship lost (which is likely), you'll have to make a combined fleet with some fuel generators and some non-generators in order to figure out how much fuel the fleet had before losing the fuel generators.

Hmm...not too hard, now that i think about it. One fuel generator with a qj5, one non-generator with 2.5 movement. Attack with any beamer ship with mv2.0 or less. Generator gets killed, non-generator escapes. How much fuel does the non-generator have in that scenario?

I'll probably test it myself in few days if no one else does.

As for before/after wp1 merge/load tasks, I'm not sure a) how to test it or b) how it makes any difference in the game. Oh! If your generator has a full tank of gas, but the fleet to merge with does not, then if fuel generation is after/before fleet merge you do/do not get the fuel generation that year. That explains the importance relative to wp1 merging. But relative to wp1 loading?




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Re: Fuel generation... Mon, 10 February 2014 14:16 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
wp1 load fuel option

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Re: Fuel generation... Mon, 10 February 2014 16:12 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
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XAPBob wrote on Mon, 10 February 2014 13:16
wp1 load fuel option


Ah. I see. Loading happens before merging, so there's a chance that fuel creation is after loading but before merging, and in that case you should load fuel from your full tanker instead of merging with it.

Pretty straightforward to test. Target a full tanker with a wp1 load fuel order, and see if you get the extra fuel or not.

Assuming this next ice storm isn't the straw that breaks Alabama's back, I'll probably get around to testing it later this week, if no one else has by then.


[Updated on: Mon, 10 February 2014 16:13]




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Re: Fuel generation... Sun, 16 February 2014 19:33 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Registered: May 2008
XAPBob wrote on Tue, 11 February 2014 03:41
There are three devices which create fuel - The SFX, for everyone, the FX, for IS and the AMG, for IT.

When does this fuel generation happen? Before WP0 load/unload tasks? Before movement? Before battle? Before WP1 merge/load tasks? After all that?

Is is the same for all the items?


You forgot ramscoops. Laughing

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Re: Fuel generation... Mon, 17 February 2014 04:21 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
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My assumption (there goes that word again) is that they use/generate fuel during movement (i.e. they have a negative fuel usage when run slowly, so combined with a "fuel burning" engine the fuel usage is simply summed as the overall movement).

That's easy to prove/disprove - Take a scoop and a non scoop and unload all the fuel - then merge them and try to fly.

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Re: Fuel generation... Tue, 18 February 2014 20:32 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
XAPBob wrote on Mon, 17 February 2014 20:21
My assumption (there goes that word again) is that they use/generate fuel during movement (i.e. they have a negative fuel usage when run slowly, so combined with a "fuel burning" engine the fuel usage is simply summed as the overall movement).

That's easy to prove/disprove - Take a scoop and a non scoop and unload all the fuel - then merge them and try to fly.


I have a vague recollection that scoop fuel generation is calculated after fuel usage and thus won't help movement in the same year. Not sure, though.

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Re: Fuel generation... Wed, 19 February 2014 15:51 Go to previous message
m.a@stars is currently offline m.a@stars

 
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magic9mushroom wrote on Wed, 19 February 2014 02:32
I have a vague recollection that scoop fuel generation is calculated after fuel usage and thus won't help movement in the same year.

I distinctly remember it being so, and the same goes for IT and IS toys. Can't forget those snarky messages about "your SFX that just spent a whole turn immobile has generated enough fuel for a couple hi-speed hops, but LATE" Wall Bash



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