Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » New Game Announcements » New game > Milky Way (Hardcore schedule - Only for marathon runners - 24x7 till 2499!!)
New game > Milky Way Thu, 13 June 2013 18:57 Go to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Deadline for any additional players that wish to join : 24th June, 2400 GMT

Deadline for race files : 30th June, 2400 GMT

Mail id for the races >
SAH.milky.way@gmail.com


As requested by Neil, here's a new game announcement. Using his post.

Clause 1 : 4-8 players, small, packed, distant, slow tech, AccBBS, no CA, no NAS for Joat.

Clause 2 : Max 24 hours between gens through 2499, max 48 hours starting 2499.

Clause 3 : Each player gets 2 hold requests (for the entire game).

Clause 4a: Hold requests may not exceed 3 regularly scheduled gens if started before 2499.

Clause 4b: Hold requests may not exceed 2 regularly scheduled gens if started after 2499.

Clause 5 : Standard cheat disclaimer with chaff, split fleet dodge, repair after gating allowed.

Clause 5b: Also, understand the distinction between mine damage dodge (prohibited) and mine damage allocation (allowed).

Clause 6 : If there is an infraction, the host will not regen but might enact a penalty of a skipped turn, or if the infraction is grievous the host might do something nasty like alter the offending players next turn (eg deleting ship designs or resetting planetary production queues).

Addendum Clause 7 : Players will be requested to be open-minded in sharing their turns once the game ends. If they don't want to, they can opt out (at the start of the game).

Clarifications before game starts:
Note to clause 2 - If players find this tough, it can be reduced to 2460/75.
Note to clause 3 - If more are required, players are encouraged to find temporary replacements.
Comment to clause 5b - Hear, hear
Explanatory note to clause 5b
Altruist -

The names are actually well chosen and partly self-describing.

Mine damage dodge (prohibited):
You put together a fleet with different designs in a way that some mine damage can't be allocated by Stars but is dodged.
Example: 1 scout design (20 armor, no shield) plus 4 destroyers (the destroyer ship slot is below chaff design slot).
Result: Mine damage of 500 points gets distributed in a way that Stars puts 4/5 of the damage onto the first design slot. Thus 400 damage goes to the scout design (which can suck up only 20 damage and 380 damage are lost/dodged)

Mine damage allocation (allowed):
Similar like above the damage of a mine hit is allocated to different designs in the fleet but all damage can be allocated, none is lost/dodged.

Conclusion - So as a rule of thumb:
If all of the damage of a mine hit can be allocated to the ships... everything is fine.
If some damage is dodged... it is considered cheating.



Players signed up so far :

1. Neilhoward - confirmed - Race file pending
2. Jscoble - confirmed - Race file pending
3. Vmanuel - confirmed - Preliminary race recd. - password reqd.
4. Tomasoid - confirmed - Race file pending
5. Asmodai - confirmed - Race file pending
6. Sprocket - confirmed - Race file recd
A. skoormit ? tentative
B. dlrichert ? tentative
C. LittleEddie ? tentative


[Updated on: Fri, 05 July 2013 17:15] by Moderator





I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

Report message to a moderator

Re: Milky Way Fri, 14 June 2013 13:18 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Quote:
Max 24 hours between gens through 2499, max 48 hours starting 2499.


Even weekends?

Quote:
If players find this tough, it can be reduced to 2460/75.


This seems a lot more reasonable. In a small universe, wars will likely start before 2460. It is when wars start that more time is usually needed for battle testing.

I am interested, depending on when this starts. With the fast schedule, this could be done or nearly by the end of September, which would be ideal for me.

Report message to a moderator

Re: Milky Way Fri, 14 June 2013 13:40 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
nmid wrote on Fri, 14 June 2013 00:57
Also, understand the distinction between mine damage dodge (prohibited) and mine damage allocation (allowed).


I had to look that up to get the distinction and before questions arise or everybody needs to do a search about the difference between "mine damage dodge (prohibited) and mine damage allocation (allowed)", here what I found:

The names are actually well chosen and partly self-describing.

mine damage dodge (prohibited): You put together a fleet with different designs in a way that some mine damage can't be allocated by Stars but is dodged.
Eaxample: 1 scout design (20 armor, no shield) plus 4 destroyers (the destroyer ship slot is below chaff design slot).
Result: Mine damage of 500 points gets distributed in a way that Stars puts 4/5 of the damage onto the first design slot. Thus 400 damage goes to the scout design (which can suck up only 20 damage and 380 damage are lost/dodged)

mine damage allocation (allowed):
Similar like above the damage of a mine hit is allocated to different designs in the fleet but all damage can be allocated, none is lost/dodged.

So as a rule of thumb:
If all of the damage of a mine hit can be allocated to the ships... everything is fine.
If some damage is dodged... it is considered cheating.


[Updated on: Fri, 14 June 2013 14:18]

Report message to a moderator

Re: Milky Way Fri, 14 June 2013 19:51 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
nmid wrote on Thu, 13 June 2013 15:57
As requested by Neil, here's a new game announcement.
Using his post.
...
Max 24 hours between gens through 2499, max 48 hours starting 2499.
Edit - If players find this tough, it can be reduced to 2460/75.

Thanks for volunteering nmid! I really think it should be a hard 24 hours through 2499. It worked fine in Remorseless last year. Even with a few hold requests used for holidays and emergencies, we still completed the first 100 turns in 96 days. Besides, Not Worthy Whip
ManicLurch wrote on Fri, 14 June 2013 10:18

Even weekends?

Most certainly! Yes
ManicLurch wrote on Fri, 14 June 2013 10:18
In a small universe, wars will likely start before 2460. It is when wars start that more time is usually needed for battle testing.

Battles started pretty early in Remorseless (both sides had nubians by 2453 iirc Very Happy ). I am confident that once you try a strict schedule like this, you will be surprised how much easier the game becomes. Trust me
Altruist wrote on Fri, 14 June 2013 10:40

So as a rule of thumb:
If all of the damage of a mine hit can be allocated to the ships... everything is fine.
If some damage is dodged... it is considered cheating.

Thanks for making that clear Altruist. Thumbsup 2

Report message to a moderator

Re: Milky Way Sat, 15 June 2013 02:26 Go to previous messageGo to next message
jscoble is currently offline jscoble

 
Warrant Officer

Messages: 116
Registered: January 2008
Location: Cape Town
This looks like fun.

Report message to a moderator

Re: Milky Way Sat, 15 June 2013 20:21 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
My fiancé may hate Neil for it, but I'm in.


Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

Report message to a moderator

Re: Milky Way Sat, 15 June 2013 23:33 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
vmanuel wrote on Sat, 15 June 2013 17:21
My fiancé may hate Neil for it, but I'm in.


Roll a 3d6 charisma check, and a d20 save against having to buy flowers.

Report message to a moderator

Re: Milky Way Mon, 17 June 2013 05:56 Go to previous messageGo to next message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

++++
Count me in.



WBR, Vlad

Report message to a moderator

Re: Milky Way Mon, 17 June 2013 09:27 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

BAH.. this is my 3rd reply to this post.. 1st vanished. 2nd, I was logged out and lost my post. @$(&@$@

Welcome to the sign on page.
We will give you time for you to recover from your hangover, before we start.

1. Neilhoward - confirmed
2. jscoble ? tentative
3. vmanuel - confirmed - looking forward to reading "Kaynan Space News" updates !
4. Tomasoid - confirmed

Re: Manic
I'm happy to make it 6 turns a week (5 during the week, 1 over the weekend).
Would give you a breather over the weekend.
I do agree with Neil though, that a fast game is much easier to play.

I plan on starting this by end of June/1st week of july.
All players will have one confirmed week to fine-tune their races with final game settings (player numbers/planets per player etc) and I'll keep a buffer of 3-4 days to gen + for Ron to set it up.

Re: Altruist
Thanks for that summarization.
Would you be interested in joining as well Smile ?








I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

Report message to a moderator

Re: Milky Way Mon, 17 June 2013 11:04 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
I'd be interested if this were a no-comms game. Any chance of that? Very Happy


What we need's a few good taters.

Report message to a moderator

Re: Milky Way Mon, 17 June 2013 11:15 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

skoormit wrote on Mon, 17 June 2013 20:34
I'd be interested if this were a no-comms game. Any chance of that? Very Happy


lol, I feel where you are coming from, but I still dislike non-comm games.
No way to police it and players have very variable definitions of non-comm!

With such a fast paced game, perhaps a non-comm might be better, but I'll leave it to the final/tentative players to vote upon.

1. Neilhoward - confirmed
2. jscoble ? tentative
3. vmanuel - confirmed - looking forward to reading "Kaynan Space News" updates !
4. Tomasoid - confirmed
5. skoormit ? tentative - based on non-communication in the game.


[Updated on: Mon, 17 June 2013 11:17]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

Report message to a moderator

Re: Milky Way Mon, 17 June 2013 12:02 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
Also, is this a "winner by consensus" game, or will we have objective victory conditions?


What we need's a few good taters.

Report message to a moderator

Re: Milky Way Mon, 17 June 2013 12:23 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Consensus, with PPS on at 2500 (or 2525).
Single player victory imo, but again, will be decided by players before the game starts.

I like having the PPS come on.

1. Neilhoward - confirmed
2. jscoble - confirmed
3. vmanuel - confirmed.
4. Tomasoid - confirmed
5. skoormit ? tentative - based on no communications in the game.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

Report message to a moderator

Re: Milky Way Mon, 17 June 2013 15:12 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
nmid wrote on Mon, 17 June 2013 06:27

Re: Manic
I'm happy to make it 6 turns a week (5 during the week, 1 over the weekend).

That is not the game I requested, and there are plenty of people willing to play a strict 24 our schedule through 2499. If David can't play with that schedule, then this isn't the right game for him. If nmid doesn't want to host the game with the schedule I requested, Ashlyn has volunteered to do the honours.
Edit: Yeah, this is like saying CA are allowed now.


[Updated on: Mon, 17 June 2013 15:13]

Report message to a moderator

Re: Milky Way Mon, 17 June 2013 15:20 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

neilhoward wrote on Tue, 18 June 2013 00:42
nmid wrote on Mon, 17 June 2013 06:27

Re: Manic
I'm happy to make it 6 turns a week (5 during the week, 1 over the weekend).

That is not the game I requested, and there are plenty of people willing to play a strict 24 our schedule through 2499. If David can't play with that schedule, then this isn't the right game for him. If nmid doesn't want to host the game with the schedule I requested, Ashlyn has volunteered to do the honours.
Edit: Yeah, this is like saying CA are allowed now.


err... Why would I have a problem with it?

If we get 4-6 ppl all ready for a 24x7 till 2499, I'm all up for hosting it.
I didn't think we would get the numbers, that's why I thought that a 24x7 till 2475/2460 with a 1 turn over the weekend was a reasonable dilution of your requested game.

Anyways, we are back to 24x7 till 2499 (I still suggest keeping the option of 2475 if you don't get enough players till the end of June).
I don't want to change the gen-schedule mid-game, as that would be quite disconcerting for players in the game.

Regards,
Nmid.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

Report message to a moderator

Re: Milky Way Mon, 17 June 2013 15:34 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Quote:
If David can't play with that schedule, then this isn't the right game for him


That is fine, the game rules can't fit everyone. I am going to pass on this game, mainly because it looks like it will run past my summer of plenty of spare time into fall when I get busy.

Maybe next summer we can start a game like this one in the middle of June with the 24 hr schedule and have it finish before classes start in the Fall:-)

Have fun with this one Very Happy


[Updated on: Mon, 17 June 2013 15:35]

Report message to a moderator

Re: Milky Way Mon, 17 June 2013 15:47 Go to previous messageGo to next message
vmanuel is currently offline vmanuel

 
Chief Warrant Officer 3

Messages: 187
Registered: October 2004
Location: Dallas, TX USA
Meh. Neil's so hard-core he poops rocks Razz . I like the fast paced 24/7 though because I actually have more time on the weekends to play with my turns. My Fri/Sat/Sun/Mon turns tend to be the big ones for me.

As for non-comm, that's about the only thing I don't know that I'd like. I'd probably take to naming my spaceships 'Friendly Hello let's trade' aka Scout #325 or something. Also, see 'Kaynan Space News' minus the news Shocked . It'd be rough, man, just rough.



Editor in Chief of the Kaynan Space News.
All Space, All The Time - Kaynan!
www.myhood.biz

Report message to a moderator

Re: Milky Way Mon, 17 June 2013 16:05 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
nmid wrote on Mon, 17 June 2013 12:20


err... Why would I have a problem with it?

If we get 4-6 ppl all ready for a 24x7 till 2499, I'm all up for hosting it.
I didn't think we would get the numbers, that's why I thought that a 24x7 till 2475/2460 with a 1 turn over the weekend was a reasonable dilution of your requested game.

Anyways, we are back to 24x7 till 2499 (I still suggest keeping the option of 2475 if you don't get enough players till the end of June).
I don't want to change the gen-schedule mid-game, as that would be quite disconcerting for players in the game.

Regards,
Nmid.

All totally reasonable considerations, and thank you again for hosting. It looks like we have 4 confirmed players, so perhaps we could put a one week deadline for any additional players that wish to join (say 2400 autohost time, 24th June). That would give us 6 days left to optimize our races for the number of players, and submit our race files by 2400 30th June deadline.

I have noticed that in many games, some players start to slack off or lose interest when the schedule slows down; when the schedule stays tough, it seems like that brings out the best in many players, pushing for their A game.



[Updated on: Mon, 17 June 2013 16:06]

Report message to a moderator

New game (Milky Way)'s deadline - one week, i.e. 2400 autohost time, 24th June Mon, 17 June 2013 16:07 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

vmanuel wrote on Tue, 18 June 2013 01:17
Meh. Neil's so hard-core he poops rocks Razz

lol
But it's a good game, I would have loved to join in, but perhaps the next time round Smile
This time around, I'll enjoy by hosting it.

vmanuel wrote on Tue, 18 June 2013 01:17

I'd probably take to naming my spaceships 'Friendly Hello let's trade' aka Scout #325 or something. Also, see 'Kaynan Space News' minus the news Shocked . It'd be rough, man, just rough.


I'm looking forward to reading quirky news updates... sad thing is that you renaming fleets to communicate with other players will be equal to bouncing emails Wink
Naming designs is another issue Very Happy

1. Neilhoward - confirmed
2. jscoble - confirmed
3. vmanuel - confirmed.
4. Tomasoid - confirmed
5. skoormit ? tentative - based on no communications in the game.

edit
Feels like playing chinese whispers. Rolling Eyes
Neil
It looks like we have 4 confirmed players, so perhaps we could put a one week deadline for any additional players that wish to join (say 2400 autohost time, 24th June). That would give us 6 days left to optimize our races for the number of players, and submit our race files by 2400 30th June deadline.


edit 2 > testing how to hack edit after someone else posts after you.. Very Happy
edit 3 > SUCCESS! I now want a avatar that says Forum Hacker ! Twisted Evil


[Updated on: Mon, 17 June 2013 16:18]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

Report message to a moderator

Re: Milky Way Mon, 17 June 2013 16:12 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
vmanuel wrote on Mon, 17 June 2013 12:47
Meh. Neil's so hard-core he poops rocks Razz

Embarassed My secret is out. Now you know why my planets have the best mineral concentrations.

Report message to a moderator

Re: New game (Milky Way)'s deadline - one week, i.e. 2400 autohost time, 24th June Mon, 17 June 2013 17:20 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

nmid wrote on Tue, 18 June 2013 01:37

Feels like playing chinese whispers. Rolling Eyes
Neil
It looks like we have 4 confirmed players, so perhaps we could put a one week deadline for any additional players that wish to join (say 2400 autohost time, 24th June). That would give us 6 days left to optimize our races for the number of players, and submit our race files by 2400 30th June deadline.


edit 2 > testing how to hack edit after someone else posts after you.. Very Happy
edit 3 > SUCCESS! I now want a avatar that says Forum Hacker ! Twisted Evil


Check 1st post for latest info.


[Updated on: Mon, 17 June 2013 17:25]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

Report message to a moderator

Re: New game (Milky Way)'s deadline - one week, i.e. 2400 autohost time, 24th June Tue, 18 June 2013 17:22 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
nmid wrote on Mon, 17 June 2013 16:20

Check 1st post for latest info.

Color me impressed.



What we need's a few good taters.

Report message to a moderator

Re: New Game > Milky Way Thu, 20 June 2013 02:34 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
Count me in - looks interesting.

Report message to a moderator

Re: New game (Milky Way)'s deadline - one week > 24th June.. 5 confirmed, 1 tentative. Thu, 20 June 2013 06:11 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

skoormit wrote on Wed, 19 June 2013 02:52
nmid wrote on Mon, 17 June 2013 16:20

Check 1st post for latest info.

Color me impressed.


@Skoormit
Impressed enough to change from tentative to confirmed Razz ?

@Asmodai
Glad to have you on board.

@Others
Race files can be submitted before deadline btw Smile


[Updated on: Thu, 20 June 2013 06:12]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

Report message to a moderator

Re: New game (Milky Way)'s deadline - one week > 24th June.. 5 confirmed, 1 tentative. Thu, 20 June 2013 09:26 Go to previous messageGo to previous message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
nmid wrote on Thu, 20 June 2013 05:11

@Skoormit
Impressed enough to change from tentative to confirmed Razz ?


Nope, not that impressed.

But I'll play if everyone wants to play it as a no-comms game.

Think of me as the weak silent type.



What we need's a few good taters.

Report message to a moderator

Previous Topic: New Game: No Monsters Allowed
Next Topic: Fast and Silent
Goto Forum:
  


Current Time: Fri Apr 26 20:08:54 EDT 2024