Dynamic Duos 5 |
Tue, 28 May 2013 19:54 |
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ManicLurch | | Lt. Junior Grade | Messages: 462
Registered: May 2009 | |
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The basic rules for this game:
Race restrictions, CA and IT are banned, Joat cannot take NAS. You cannot take HE factoryless. This means you cannot have factories worse than the default of 10/10/10 and no GR above 10(20)
All races other than your teammate must be set to enemy. No communication with anyone other than your teammate.
No tech trading with anyone other than your teammate. Only one race per player, you can however submit your allies turn if necessary, like when your ally is on vacation, too busy at work, etc.
Other game settings are as follows:
- Distant players position
- AccBBS
- random events on
- PPS off.
Standard cheat disclaimer, which means that the following cheats are allowed:
- chaff
- split fleet dodge
- merge fleets after gating
- Mine damage dodge
Turns would be MTWTF until 2430 or someone requests a slow down. From there they would be MWF.
Condition of victory, PPS being turned on at 2500 and then a vote. If there is no clear victor, we keep playing until there is a clear victor by vote.
Universe will be medium dense.
There will be six teams of 2 players. You will start next to your teammate.
In some of the past games with these rules we tried some variations like weapons forced expensive and kill starbase orders banned. I am open to some variations or tweaking of the game rules if it makes an interesting game. So propose any changes you would like to see as well as letting me know if you want to join. We go with a vanilla version of the rules, or make con forced expensive, or only allow one cheap tech per person, go slow tech, max minerals, or whatever ideas you can think of. Also, if there is a volunteer out there who can move Homeworlds so teammates start next to each other and gen the game, I would appreciate it.
I am guessing this game will get started around the end of June.
Also, Race names, including the plural version must be unique:-)
[Updated on: Tue, 28 May 2013 20:02] Report message to a moderator
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Re: Dynamic Duos 5 |
Wed, 29 May 2013 13:00 |
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Mac1 | | Chief Warrant Officer 2 | Messages: 159
Registered: November 2008 | |
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I'm interrested.
Looking for teammate that won't stop playing after few turns, or actually until game finishes (my experience from previous 2 DDs)
[Updated on: Wed, 29 May 2013 13:00] Report message to a moderator
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Re: Dynamic Duos 5 |
Fri, 31 May 2013 18:41 |
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leonidas | | Petty Officer 3rd Class | Messages: 44
Registered: February 2013 | |
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XAPBob wrote on Fri, 31 May 2013 18:03
There are two things that can be done:
A chaff can be used to field 75% of the damage (with several hundred points of damage going on a 20 point hull (i.e. evaporating large amounts of damage) OR the ships can be arranged such that the chaff takes 25%, not 75%.
I'd suggest that chaff can easily be put in slot 16 (and sweepers in a high slot)
But since everyone can benefit from it and the host doesn't want to police it ...
Besides from what I've seen lately players just tend to ram cheap FF's with a single gatling into minefields these days.
leonidas.
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Re: Dynamic Duos 5 |
Sun, 02 June 2013 06:09 |
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leonidas | | Petty Officer 3rd Class | Messages: 44
Registered: February 2013 | |
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ManicLurch wrote on Tue, 28 May 2013 19:54You will start next to your teammate.
How close is that?
leonidas.
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Re: Dynamic Duos 5 |
Fri, 07 June 2013 12:44 |
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Eagle of Fire | | Lt. Commander | Messages: 809
Registered: December 2008 Location: GMT -5 | |
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I would be interested in participating in this game.
I know I said in another recent thread that I didn't want to play in a game with relatives playing together but in this case, since there will be no diplomacy whatsoever and the whole point of the game is to play in teams of 2, the fact that Loucipher/Asmodai are playing together do not bother me too much. In fact, if there is a game type in which I think relatives should play together then it is in this type of game.
Note to other possible teammates: I'm already moderately experienced but I'd like to use this team game as an occasion to improve my knowledge of +F races optimization as well as warfare planing. This mean that I wish to be in the fray in wars and would like to spend a fair amount of time chatting with my new teammate while and before submitting our dual races. I expect my turns to require a fair amount of MM on every single turn after the initial colo rush. Someone who is at least quite experienced in race creation and who can use MSN or GTalk as a chat program would be appreciated. Someone near my GTM would be very nice too but not absolutely necessary.
I was initially hoping to ask another player I know to be my teammate in this game but it so happen that he is right now in the hospital and asking him to play yet another game in this condition would be pushing it too much...
[Updated on: Fri, 07 June 2013 12:45]
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