Game idea |
Fri, 17 May 2013 14:23 |
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XAPBob | | Lt. Commander | Messages: 957
Registered: August 2012 | |
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In traditional school yard fashion the PRTs are chosen in order, by players as they turn up. Only one of each allowed.
To provide some balance all players must leave ?30? points in the RW for each player after him (I.e. up to 270 points for the first player). Or a points grade like F1 (25 for first gap, 18, 15...)
Again in school yard fashion I propose that any game mechanic is permitted (I.e. no hex editing, but if the game engine allows it then so be it) unless of course players want to self police
[Updated on: Fri, 17 May 2013 14:23] Report message to a moderator
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Re: Game idea |
Tue, 28 May 2013 22:13 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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LittleEddie wrote on Wed, 29 May 2013 09:32Quote:Again in school yard fashion I propose that any game mechanic is permitted (I.e. no hex editing, but if the game engine allows it then so be it) unless of course players want to self police
The problem with self policing is that the most game distorting cheats can't be detected by other players or even an Observer race, someone has to look at a series of turns to find them.
I check every turn of the games I host
That's kinda the point. Anything that doesn't get you dogpiled by the other players is AOK.
I do have to say that I'm somewhat unclear on whether this game would permit the [freepop] hack and .m file data-extraction. Given that these two make all the other known exploits pale into insignificance (Pop Steal's the only one that even comes close), it's a rather important question.
[Updated on: Tue, 28 May 2013 22:14] Report message to a moderator
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Re: Game idea |
Wed, 29 May 2013 03:04 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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XAPBob wrote on Wed, 29 May 2013 16:42Hex editing banned...
It's in game mechanics which are allowed (so, for instance, I'd expect to see lots of podless colony shops flying around - and probably alpha torps late in the game).
Little Eddie: What cheats are you thinking of?
Are they distorting if everyone can do them?
.m file data-mining isn't hex editing, and it's quite difficult to police (IIRC AutoHost salts its .m files so that they can't be data-mined, though). Early-game Freepop Hacking can't be seen by another player.
[Updated on: Wed, 29 May 2013 03:05] Report message to a moderator
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Re: Game idea |
Wed, 29 May 2013 11:19 |
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LittleEddie | | | Messages: 517
Registered: February 2011 Location: Delaware | |
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magic9mushroom wrote on Wed, 29 May 2013 03:04XAPBob wrote on Wed, 29 May 2013 16:42
Little Eddie: What cheats are you thinking of?
Are they distorting if everyone can do them?
.m file data-mining isn't hex editing, and it's quite difficult to police (IIRC AutoHost salts its .m files so that they can't be data-mined, though). Early-game Freepop Hacking can't be seen by another player.
Free Pop is the big one, and you can get away with it even in the late game as the only sign of it is a fleet over an empty planet. Since a player doesn't have the cheaters habs or growth rate and never has that good of information on the population of each planet it's almost impossible to see.
How to spot the Free-Pop hack:
First you need to understand how it's done:
Start the turn with
1. A fleet over an empty planet that has less then a full load of people, the rest can be filled with B/I/G to hide the not full load.
2. Unload onto the planet.
3. Mess with the computer a little bit (Don't even ASK).
4. Load the fleet full of people. (leave the B/I/G behind)
5. Move to your planet and unload.
So first spot a fleet over an empty planet with min. people and mark it.
Next year, find the fleet and ensure the numbers are correct.
If it's at a planet you have to take into account
a. planet growth
b. arriving fleets
c. departing fleets
d. anything else that can change the population size.
And as a player you can't normally see a,b,c & d well enough to spot it unless they just load up every planet to 100%+ pop.
Edit: So a player can take a 13% race for 275+- points in the race wizard and boost the growth rate in-game to 19% and I don't think the other players will ever see it.
[Updated on: Wed, 29 May 2013 11:25] Report message to a moderator
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Re: Game idea |
Thu, 30 May 2013 08:10 |
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leonidas | | Petty Officer 3rd Class | Messages: 44
Registered: February 2013 | |
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XAPBob wrote on Thu, 30 May 2013 03:44Size of the school yard would have to depend on the number of interested players^H students.
The number of interested players may depend on the size of the yard.
leonidas.
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Re: Game idea |
Fri, 07 June 2013 23:59 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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Ron keeps a minimum of 5 year x file history. The host can manually download the player's current x file from the game page once submitted.
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