Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Bar » Playing two races in one game?
Re: Playing two races in one game? Fri, 15 March 2013 12:51 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
LittleEddie wrote on Fri, 15 March 2013 14:27
You can have all the "good" reasons that you want for hiding that information. My point is that it was hidden and I don't believe it should have been given the rules of this game.

You seem to be missing the bigger point that the most important judge on these kinds of questions, that is, the game's Host, agreed to the whole thing. Nod Aren't you the one who so highly values game Hosts and their rulings? Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Playing two races in one game? Fri, 15 March 2013 13:33 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
LittleEddie wrote on Fri, 15 March 2013 14:27
I don't know what XAPBob did that was different then what Magic9mushroom would have done. And I have no way of ever finding out.

Which was the goal of the whole exercise. Cool If the game wasn't affected in any way, what's to complain about? Rolling Eyes



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Playing two races in one game? Sun, 17 March 2013 05:20 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
Quote:
If the game wasn't affected in any way, what's to complain about?
In fact, it was affected.
2 races are still alive - while they both should be dead if someone could play HE more actively, and concentrate on war that was declared by thouse races on that HE race. To put this short - Sea Dragons played very poorly, and should be erased by HE. Phalanxes made their diplomacy poorly, and get in war from 2 sides - inactivity of HE helped them survive. Despite that, game was balancing itself - i was able to make some succesfull war on Phalanxes - despite EoF being much more experienced. Now, Nmid handling Shofixti race from 2-3 gens was able to finish war with Phalanxes and support them....but no body mentioned that his race should attack them much sooner, and much earlier - and we both(me and magic) could probably finish them off from both sides - before arrival of Nmid. Forwarding questions, that there was no plans of advance in Phalanx area - when magic was active i saw fleet movements and real pressure in east Phalanx border. After he drop out - pressure was none.
Right now, that new situation pissing me off, but i`ll try to play under new conditions - despite i`m feeling robbed off from my desserved victory over better player, not mentioning wasting my 2-3 months of good play and careful planning and mm. Knowing, that magic is absent i could propose ceasefire to Phalanxes(as they didnt profit from war and taken only losses) - they having knowledge about mmagic absence could profit from expand in Shofixti land more easilly - and repair their situation. Keeping magic inactivity in secret was clear profit to XAPBob - he knew, that if Phalanxes attack Shofixti, he will be forced to fight against unfinished WM, and Eddie`s Loraxoids.

I`m not complaining - only explaining that inactivity of one player ALWAYS affecting game balance - either allowing enemy to expand at the expence of inactive player, or enabling other players to profit from have no agressive enemy at his borders(in this case absudrly situation, as both Phalanxes and Sea Dragons declared war on Shofixti, and also cooperated against Shofixti - so it was natural move that Shofixti should expand into them, and build some warfleet to fight against them) - thats why replacement, even by beginner player is always better than handling 2 races and doing only one race job, and being totally inactive in the second.

I withdrawed my compliant and concerns from host - from my side case is closed and we should play this as it is - replacement is valid, Nmid appearance is valid, handling Shofixtis by XAPBob is valid - since there are no rules that simply clarify that - as long as host approved it, it is legal. As my post explained, how the game was affected, it not questioning validation of this replacement - i`m forced to admit my mistake, and apologise for nastiness from my side, if someone feel offended, i`m sorry. But i hope that my post explain my behaviour and few nasty post to other players involved, and maybe show other players - that replacements should always be made as fast as possible - it is also suggestion to any host, that keeping the game in balance should be always more important than hiding some "secret" data that was important to only 2 players.

Can we play this on? I`m still interested in seeing, how this mees will end.


[Updated on: Sun, 17 March 2013 05:28]

Report message to a moderator

Re: Playing two races in one game? Sun, 17 March 2013 05:55 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Sea Dragons never declared war on me. I declared war on them.

Report message to a moderator

Re: Playing two races in one game? Sun, 17 March 2013 12:50 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
Quote:
Sea Dragons never declared war on me. I declared war on them.
unimportant - Shofixti were at war with 2 races. Both should be dead before Nmid taken your place.

Report message to a moderator

Re: Playing two races in one game? Sun, 17 March 2013 20:52 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
Actually, this is only speculations.

I sensed from Magic a good interest to ally or at least cooperate with me in the past. That was right before he "dropped out". Also, that seemingly observed pressure from the Shofixti never happened even in Magic time. I have a fast scout design which I expected to be shot down ages ago but which I kept in use for decades before someone found a way to counter it. And the very first year that Nmid took over the Shofixti those scouts suddenly started to be shot down from Shofixti border planets.

Nmid happen to have put the most pressure on the Phalanxes that the Shofixti ever did, Magic and Fish era combined.

Would have Magic actually cooperate with me? No idea. Would I have assisted the Sea Dragons if it wasn't that the Shofixti remained mostly neutral? No idea here either. If the Shofixti had not stayed neutral then I would probably not have been so aggressive toward the Aerials either, vendetta or not. There is so many "if"s, this is why it is only speculations.

Also, I haven't "played poorly diplomatically". I've got all the available early doors shut off from the other party. This left me completely isolated. No wonder I didn't hear from the Shofixti in so long, Magic wasn't playing. I consider what Asmodai (Aerials) did a turncoat betrayal and I declared vendetta on them. The Crowe, my only other neighbor short of the Shofixti, was allied with the Aerials. What is someone gonna do with that? But once I managed to get a line with other races I suddenly got other doors which didn't simply shut down. Sea Dragons was the first one and then other opportunities happened to me. This is the magic of playing IT since I can gate whatever I want to the other side of the galaxy.

In short... Anything could happen and bring your so well prepared plans in jeopardy. That's the very nature of a game of STARS!.

It doesn't change anything about the real problem here: take your dilemma to the host. From what I understand, the very host approved from Fish playing the Shofixti race for so long. So Sproket is to blame if there is any blame to be given.

Starting 3 different threads on the matter and bashing the new player even IRL for a problem which is not his is not helping. It actually make your case quite weaker.



STARS! Wiki
STARS! Wiki Français
I am on a hot streak... Literally.

Report message to a moderator

Re: Playing two races in one game? Sun, 17 March 2013 22:31 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Asmodai wrote on Sun, 17 March 2013 10:20
In fact, it was affected.
2 races are still alive - while they both should be dead if someone could play HE more actively, and concentrate on war that was declared by thouse races on that HE race. To put this short - Sea Dragons played very poorly, and should be erased by HE. Phalanxes made their diplomacy poorly, and get in war from 2 sides - inactivity of HE helped them survive. Despite that, game was balancing itself - i was able to make some succesfull war on Phalanxes - despite EoF being much more experienced. Now, Nmid handling Shofixti race from 2-3 gens was able to finish war with Phalanxes and support them....but no body mentioned that his race should attack them much sooner, and much earlier - and we both(me and magic) could probably finish them off from both sides - before arrival of Nmid. Forwarding questions, that there was no plans of advance in Phalanx area - when magic was active i saw fleet movements and real pressure in east Phalanx border. After he drop out - pressure was none.

Ahhhh. That explains a lot. Shocked

Alas, that's a big part of the problem with drop-outs. Even before actually dropping, their game can be already changed. Confused

"Temporary" absences that turn into "long-term" are also too common, unfortunately. Bad luck. Sad

At least the game has become more "interesting", or so I hope. Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Playing two races in one game? Mon, 18 March 2013 07:06 Go to previous message
Anonymous Coward
Indeed, the game has just taken an interesting turn. At least for me.
I can accept the fact that the sudden change of control over one race can - and usually will - turn the whole diplomacy on its heel. In all its turmoil, it can present many interesting diplomacy and conquest opportunities that didn't exist prior to the change. It takes courage, cunning and intuition to take advantage of them.
I think that's what cuts the "vets" from "newbs" in Stars! - ability to adapt to quick-changing conditions, instead of running every multiplayer game as if it was a testbed. Handling the race efficiently under fair to middling conditions is something that can be easily drilled and rehearsed so many times that it becomes a routine. It's the universe and it's randomness that truly creates a challenge... and the randomness in a multiplayer game rises proportionally to the number of players power 2. Now, if the game we're talking about has 10 players in it, you can easily tell the difference between this game and a testbed Smile

Report message to a moderator

Previous Topic: Game idea : Gods
Next Topic: Diplomacy in Stars: Love it or Leave it?
Goto Forum:
  


Current Time: Sat Apr 27 16:42:09 EDT 2024