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Home » Stars! 2.6/7 » The Bar » Game idea: Bidding for PRTs (A simple (I hope) way of balancing the game by player bids)
Game idea: Bidding for PRTs Sun, 24 February 2013 02:58 Go to next message
scottsch is currently offline scottsch

 
Petty Officer 1st Class

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Registered: September 2012
Location: Los Angeles, CA
Having just finished my first game in 10 years, I'm eager to start another. I missed a few other games that just started, so I thought I'd take a shot at hosting one and run the idea past people here, first. (I'd rather play a game that someone else hosts, but even if I do, I'm happy to set up this bidding for someone else's game.)

The short version is that you keep bidding on one PRT at a time until you get one. Then, if someone else outbids you for that PRT, you resume bidding until you again have a PRT. Bidding ends when everyone has a PRT. Your race must use at least as many points as your bid on defenses.

This works for up to 8 players. Everyone will wind up playing a different race, but you will not know who has which race until you encounter them in-game and figure it out. You also will not know the history of who bid how much for which PRT. There are no restrictions on LRTs or anything else. The idea here is that if any particular combo is overpowered (in general or for a particular game setup), people will bid a lot of points on it and bring it back in line.

In the first round of bidding, everyone submits a bid on one PRT. After all bids are in, I'll announce the winning amount for each PRT. (Ties go to the earlier bidder.) Everyone who lost a bid will participate in the next round of bidding, and so on until everyone has a PRT. If you won a PRT in a previous round, you can still be outbid for that PRT. In that case, you'll bid again next round. The last PRT chosen (and possibly a few others) will be won with a bid of 0. These races can spend leftover points (if any) on anything.

There can be many rounds of bidding, so here are a few other rules to make this go faster:
- Bids are in increments of 10 points.
- Bidding is e-bay style. You bid the max you're willing to pay. If you have the highest bid for a PRT, the amount that is announced to everyone else, and the amount you must leave over in race design, is 10 over the next highest bid (or the same, if you tie). e.g. If I bid 30 for HE and you bid 80, you will win for 40. If on a later round, someone bids 100, they will get it for 90 and you'll have to bid again next round.
- Bids must be submitted within 24 hours of the announcement of the last bidding result. If you missed your last bid, the first time, you get a warning (and then you bid in the next round). After that, you bid 0 on a random, unchosen PRT. If someone outbids you for that, you can bid again.
- You cannot bid on the same PRT twice in a row.
- After X rounds (X=5?), you are not allowed to bid again on the same PRT. You can rebid on a PRT if you bid on it in the first X rounds -- just not on races you bid on since then.

I know bidding has been done in the past. This way seems like it'd make it easier for people to put in each bid, as they're only considering the one PRT at a time. Also, I can code up a website to support this and still play!

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Re: Game idea: Bidding for PRTs Sun, 24 February 2013 06:04 Go to previous messageGo to next message
leonidas

 
Petty Officer 3rd Class

Messages: 44
Registered: February 2013
Universe size and density will affect the worth of a race (e.g. PP or IT in a tiny universe - good/bad respectively I'd say) as will game parameters such as no alliances (WM without access to minefields, HE without access to gates, CA terraformers). Such considerations will also determine uptake - not many players get involved in large or huge games.

Can you make some races more enticing? e.g. allow AR to make use of the empty slot that was copied from a colony ship with a colonising module bug OR provide some high tech remote miners to PP and/or AR.

Perhaps minimum bids for CA/JoaT.

You may need to incorporate restrictions such as no -f HE.

Alternatively, how about pre-creating races, where all a player can change are the hab and research settings to achieve the desired leftover points. This may force economies to be reasonably equitable etc.

leonidas.



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Re: Game idea: Bidding for PRTs Sun, 24 February 2013 17:59 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

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Registered: August 2005
Location: Berlin
scottsch wrote on Sun, 24 February 2013 08:58
The short version is that you keep bidding on one PRT at a time until you get one. Then, if someone else outbids you for that PRT, you resume bidding until you again have a PRT. Bidding ends when everyone has a PRT. Your race must use at least as many points as your bid on defenses.


Great idea.

Quote:
This works for up to 8 players. Everyone will wind up playing a different race


Can be done this way.
But if you want to allow a PRT to be used by several players this would be possible, too, with a slight alteration:
The highest bidder for a PRT MUST play this prt. For the same prize everybody else CAN play this prt (alternatively not everybody can play it for this prize but only also the 2nd highest bidder).

Quote:
In the first round of bidding, everyone submits a bid on one PRT. After all bids are in, I'll announce the winning amount for each PRT. (Ties go to the earlier bidder.) Everyone who lost a bid will participate in the next round of bidding, and so on until everyone has a PRT. If you won a PRT in a previous round, you can still be outbid for that PRT. In that case, you'll bid again next round. The last PRT chosen (and possibly a few others) will be won with a bid of 0. These races can spend leftover points (if any) on anything.


This sounds a bit time consuming.

Quote:
There can be many rounds of bidding, so here are a few other rules to make this go faster:
- Bids are in increments of 10 points.
- Bidding is e-bay style. You bid the max you're willing to pay.


Sounds much better.

To make it even faster:
* host sets minimum bids for some PRTs
* increments of 15 points
* Bidding is e-bay style. You bid the max you're willing to pay.
* altogether only 2 rounds of bidding
* PRTs with no bids can be played by everybody who hasn't successfully bought a PRT in the bidding process

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Re: Game idea: Bidding for PRTs Sun, 24 February 2013 18:02 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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leonidas wrote on Sun, 24 February 2013 12:04
You may need to incorporate restrictions such as no -f HE


No need.
That's
a) what the bidding is for
b) the -f HE shouldn't be banned in normal games at all (it's far from unbeatable and having no gates is a horrible disadvantage)

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Re: Game idea: Bidding for PRTs Mon, 25 February 2013 06:22 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
leonidas wrote on Sun, 24 February 2013 12:04
Universe size and density will affect the worth of a race (e.g. PP or IT in a tiny universe - good/bad respectively I'd say) as will game parameters such as no alliances (WM without access to minefields, HE without access to gates, CA terraformers). Such considerations will also determine uptake - not many players get involved in large or huge games.

This.
Please specify the desired game parameters (like planets per player and star density), with caveat they can change a bit (but not much).

BR, Iztok

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Re: Game idea: Bidding for PRTs Mon, 25 February 2013 06:43 Go to previous messageGo to next message
leonidas

 
Petty Officer 3rd Class

Messages: 44
Registered: February 2013
Altruist wrote on Sun, 24 February 2013 18:02
leonidas wrote on Sun, 24 February 2013 12:04
You may need to incorporate restrictions such as no -f HE



b) the -f HE shouldn't be banned in normal games at all (it's far from unbeatable and having no gates is a horrible disadvantage)


That universe size thing, whether or not you can have alliances, whether its single victory and the experience of the bidders themselves all affect this.

Ideally, the bidding should account for the first three points mentioned, but the fourth?

leonidas.

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Re: Game idea: Bidding for PRTs Mon, 25 February 2013 20:01 Go to previous messageGo to next message
scottsch is currently offline scottsch

 
Petty Officer 1st Class

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leonidas wrote on Mon, 25 February 2013 06:43
That universe size thing, whether or not you can have alliances, whether its single victory and the experience of the bidders themselves all affect this.

Ideally, the bidding should account for the first three points mentioned, but the fourth?


Sorry, I'm not sure which is the fourth point; but as Altruist said, all this is what the bidding is for. If it's Tiny/Sparse/Close, Warmonger is at a big advantage and will get bid up. If it's Huge/Packed/Distant (and if anyone would actually play such a game), HE & IT have a huge advantage and people will bid those up. Bidding lets the players balance out the PRTs. It does this regardless of the game parameters. Whatever is most valuable, people will bid that up.

The bids can be wrong if you have a bunch of n00bs playing. Actually, this is why I came up with the idea: I want to host a game, but I don't have enough experience to know what handicaps or limitations to post, so this is how I solve my problem. I think if someone gets a good PRT cheaply because no one else recognizes its value, then that is an earned advantage.

The bids can also be off if experienced players go into a game really married to a particular race idea. But those players know that they're not playing optimally and shouldn't be surprised that it could hurt them.

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Re: Game idea: Bidding for PRTs Mon, 25 February 2013 20:20 Go to previous messageGo to next message
scottsch is currently offline scottsch

 
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Altruist wrote on Sun, 24 February 2013 17:59
scottsch wrote on Sun, 24 February 2013 08:58
This works for up to 8 players. Everyone will wind up playing a different race


Can be done this way.
But if you want to allow a PRT to be used by several players this would be possible, too, with a slight alteration:
The highest bidder for a PRT MUST play this prt. For the same prize everybody else CAN play this prt (alternatively not everybody can play it for this prize but only also the 2nd highest bidder).


Hm... this sounds like a good idea, but what motivation do you have to bid a PRT up? Why put in a higher bid when you can just pay whatever is the current bid?

Quote:
To make it even faster:
* host sets minimum bids for some PRTs


That would save time by kickstarting the process.

Quote:
* altogether only 2 rounds of bidding


I think that changes a lot. There may be a big range in the value of PRTs: e.g. 2 are great, 3 are good, and 3 are awful. If people bid on just the best 2 in the first round, then the 2nd round bids focus on the same great 2 and 2 of the good ones, the third good one could be snagged really cheaply without anyone having a chance to react.

A limited # of rounds is ok, but I wouldn't want to test this with less than 5. I do understand your concern that there could be a huge # of rounds, though. With unlimited rounds, you will eventually get to the point where only one person is bidding at a time. Then, the bidding goes as quickly as those people respond to emails.

Quote:
* PRTs with no bids can be played by everybody who hasn't successfully bought a PRT in the bidding process


If you follow my full process, then everyone will wind up with a PRT. The last person, and possibly a few others, will get their PRTs at 0. So your suggestion means letting people with a winning 0 bid switch. I think that's pretty reasonable.

I don't think it would be good to let someone with a non-zero bid switch to a 0-bid PRT. Then, people could bid up a PRT they don't like and then switch to a free PRT.

Thanks for the ideas!

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Re: Game idea: Bidding for PRTs Mon, 25 February 2013 22:29 Go to previous messageGo to next message
leonidas

 
Petty Officer 3rd Class

Messages: 44
Registered: February 2013
scottsch wrote on Mon, 25 February 2013 20:01
I think if someone gets a good PRT cheaply because no one else recognizes its value, then that is an earned advantage.


This is the 4th point. A race gained too cheaply will unbalance the game. Bidders need to be sufficiently experienced to recognise this and force the bids up.

leonidas.

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Re: Game idea: Bidding for PRTs Mon, 25 February 2013 23:43 Go to previous messageGo to next message
scottsch is currently offline scottsch

 
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leonidas wrote on Mon, 25 February 2013 22:29
scottsch wrote on Mon, 25 February 2013 20:01
I think if someone gets a good PRT cheaply because no one else recognizes its value, then that is an earned advantage.


This is the 4th point. A race gained too cheaply will unbalance the game. Bidders need to be sufficiently experienced to recognise this and force the bids up.


Yep, true enough!

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Re: Game idea: Bidding for PRTs Tue, 26 February 2013 06:50 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

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Why not run it actually like ebay - have all the PRTs available and (say) 1000 RW points to use for bidding.
So you start bidding on things and have to consider how you allocate your wealth (with no retractions possible?)

You could even try that with n rounds to speed it up a bit...
You'd need some mechanism to ensure that people didn't end up winning multiple PRTs - or would you. Just use the ebay "second chance" system...


PRTbay (teabay, better than fleabay)


[Updated on: Tue, 26 February 2013 06:52]

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Re: Game idea: Bidding for PRTs Wed, 27 February 2013 12:27 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
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Messages: 985
Registered: November 2002
Location: Germany

Hi ,

maybe make it a little bit easier. Give all player a fixed numbers of Points and they have to bet for all PRT.

After the fist Bet you have the Leftover-points for the Races and everybody could play the Race he wants for the Leftover-points they have.

Example :

All player have x Points and bet for all Races could look like that:

WM : Player 1-4 no bet Player 5 - 150 Player 6 - 70 Player 7 - 99 and Player 8 - 300
PP : Player 1 - 8 no bet
CA : Player 1 - 5 150 Player 6 and 7 220 and Player 8 (don't like CA ) 500
and so on...

So you could Play in the game
WM : 160 left over Points
PP : 0 left over Points
CA : 230 left over Points

Would make it much easier and the players could look what Race fits best to them now after seeing the leftover Points.
Also the players will not know what PRT the other plays what is a important thing for strategy.


Hope you understand what i want to say Razz

ccmaster

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Re: Game idea: Bidding for PRTs Wed, 27 February 2013 17:47 Go to previous messageGo to next message
scottsch is currently offline scottsch

 
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XAPBob and ccmaster- Those are interesting alternate bidding strategies. (Actually, ccmaster, I didn't understand yours.) But I was aiming for something with my bidding scheme that I don't think I really explained.

I don't want there to be much bidding strategy that is from the bidding process itself. If there is only one round of bidding, then you have to try to guess what other people will bid. Maybe you'll make some risky bids get you a PRT with fewer or more PRTs than you'd otherwise have. That's what I want to avoid: I don't want the bidding process itself to be something you have to think really hard about.

I don't want you to have to guess what others will do. You should just have to think about how much you want a particular PRT, or how much you want one PRT over another one. And that should drive your bid in each round. If someone outbids you, there is no negative consequence -- you just bid again. So you're not thinking about how other people will bid -- just your own bid.

An unfortunate side effect is that there can be many rounds of bidding, which is why I (and Altruist) introduced those modifications to make it go faster... but I went for ones that mainly hurry you along in indicating what you really want.


So... if I proposed this in the new game forum, would anyone want to play? I'm open to any game parameter suggestions from players. I just don't want any extra work in setting up the game, beyond this bidding and the normal hosting stuff. (Though if someone else wants to host, the game can be as weird as you want, and I'll still set up the bidding!)

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Re: Game idea: Bidding for PRTs Wed, 27 February 2013 23:07 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

ccmaster wrote on Wed, 27 February 2013 22:57
Hi ,

maybe make it a little bit easier. Give all player a fixed numbers of Points and they have to bet for all PRT.

After the fist Bet you have the Leftover-points for the Races and everybody could play the Race he wants for the Leftover-points they have.

Example :

All player have x Points and bet for all Races could look like that:

WM : Player 1-4 no bet Player 5 - 150 Player 6 - 70 Player 7 - 99 and Player 8 - 300
PP : Player 1 - 8 no bet
CA : Player 1 - 5 150 Player 6 and 7 220 and Player 8 (don't like CA ) 500
and so on...

So you could Play in the game
WM : 160 left over Points
PP : 0 left over Points
CA : 230 left over Points

Would make it much easier and the players could look what Race fits best to them now after seeing the leftover Points.
Also the players will not know what PRT the other plays what is a important thing for strategy.


Hope you understand what i want to say Razz

ccmaster


Actually won't player 8 end up having the highest bids for both WM and CA in your eg?
Thus he would get the race that he bid most on (500 points) CA.
WM would go to the 2nd highest bid of 150 (or 160) points.

edit - and if he does decide to go for his other WM winning bid, then the 2nd player with 220 points will win the bid for CA.
Stops players from making inflated bids without paying for it Smile



[Updated on: Wed, 27 February 2013 23:21]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Game idea: Bidding for PRTs Thu, 28 February 2013 11:00 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
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Messages: 985
Registered: November 2002
Location: Germany

nmid wrote on Thu, 28 February 2013 05:07
ccmaster wrote on Wed, 27 February 2013 22:57
Hi ,

maybe make it a little bit easier. Give all player a fixed numbers of Points and they have to bet for all PRT.

After the fist Bet you have the Leftover-points for the Races and everybody could play the Race he wants for the Leftover-points they have.

Example :

All player have x Points and bet for all Races could look like that:

WM : Player 1-4 no bet Player 5 - 150 Player 6 - 70 Player 7 - 99 and Player 8 - 300
PP : Player 1 - 8 no bet
CA : Player 1 - 5 150 Player 6 and 7 220 and Player 8 (don't like CA ) 500
and so on...

So you could Play in the game
WM : 160 left over Points
PP : 0 left over Points
CA : 230 left over Points

Would make it much easier and the players could look what Race fits best to them now after seeing the leftover Points.
Also the players will not know what PRT the other plays what is a important thing for strategy.


Hope you understand what i want to say Razz

ccmaster


Actually won't player 8 end up having the highest bids for both WM and CA in your eg?
Thus he would get the race that he bid most on (500 points) CA.
WM would go to the 2nd highest bid of 150 (or 160) points.

edit - and if he does decide to go for his other WM winning bid, then the 2nd player with 220 points will win the bid for CA.
Stops players from making inflated bids without paying for it Smile



It is like E-Bay you give your high possible bid.

So in the CA Player 8 would like to play CA for up to 500 Points left over... but has only to pay 10 points more then the 2. one.

At least i thought that is how E-Bay works.

ccmaster

PS : I would not alowd several rounds of bidding .... or it is more importen on your bid strategy what race you play
PSS : Or you have to set the minimum of Points you have to send on a race to the highest bid the rounds before, other way I wait for the last Round and get the races mostly free
as all has there Races and no Points left




[Updated on: Thu, 28 February 2013 11:01]

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Re: Game idea: Bidding for PRTs Thu, 28 February 2013 14:13 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

No, the point I was trying to make was, what would you do to stop ppl from making inflated bids on various races?

I could bid 500 on every race and 300 on joat/SD.
I'm sure I would win at the least 6 races..

@ OP,
Quote:

In the first round of bidding, everyone submits a bid on one PRT. After all bids are in, I'll announce the winning amount for each PRT. (Ties go to the earlier bidder.) Everyone who lost a bid will participate in the next round of bidding, and so on until everyone has a PRT. If you won a PRT in a previous round, you can still be outbid for that PRT. In that case, you'll bid again next round. The last PRT chosen (and possibly a few others) will be won with a bid of 0. These races can spend leftover points (if any) on anything.

So if 5 players are bidding, in round one they all can bid only for one race (say JOAT?) or can they all bid for any race but limited to only one bid?

edit - Also, if I win in the 1st round, can I bid again in round 2 (even if no one outbids me and makes me lose my race?). That would let me stop others from getting a cheap race?) However, what would happen if I do win?
In essence, if you win, you can't stop anyone else from getting a good deal on the remaining races...?


[Updated on: Thu, 28 February 2013 14:15]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Game idea: Bidding for PRTs Mon, 04 March 2013 13:24 Go to previous messageGo to next message
scottsch is currently offline scottsch

 
Petty Officer 1st Class

Messages: 61
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Location: Los Angeles, CA
nmid wrote on Thu, 28 February 2013 14:13
@ OP,
Quote:

In the first round of bidding, everyone submits a bid on one PRT. After all bids are in, I'll announce the winning amount for each PRT. (Ties go to the earlier bidder.) Everyone who lost a bid will participate in the next round of bidding, and so on until everyone has a PRT. If you won a PRT in a previous round, you can still be outbid for that PRT. In that case, you'll bid again next round. The last PRT chosen (and possibly a few others) will be won with a bid of 0. These races can spend leftover points (if any) on anything.

So if 5 players are bidding, in round one they all can bid only for one race (say JOAT?) or can they all bid for any race but limited to only one bid?

edit - Also, if I win in the 1st round, can I bid again in round 2 (even if no one outbids me and makes me lose my race?). That would let me stop others from getting a cheap race?) However, what would happen if I do win?
In essence, if you win, you can't stop anyone else from getting a good deal on the remaining races...?


In round one, everyone can bid for any race. Actually, any time you can bid, you can bid for any race.

You can't bid when you currently have the high bid on a race. When someone outbids you, you can bid again (on a different race). *You* can't stop someone from getting a good deal on another race (until someone outbids you for the race you have); but the other players probably will.

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Re: Game idea: Bidding for PRTs Tue, 05 March 2013 10:34 Go to previous message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
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Location: Germany

scottsch wrote on Mon, 04 March 2013 19:24


You can't bid when you currently have the high bid on a race. When someone outbids you, you can bid again (on a different race). *You* can't stop someone from getting a good deal on another race (until someone outbids you for the race you have); but the other players probably will.


Then the biding will go for "ever" .

And you will have several Broken races in the game as people to bid to high and have not test the Race.


ccmaster


[Updated on: Tue, 05 March 2013 10:35]

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