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Home » Stars! 2.6/7 » The Bar » Game idea: Extermination Race (An idea for a new game.)
Game idea: Extermination Race Tue, 18 December 2012 16:15 Go to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
I have an idea for a new game. Not sure if it is doable or if anyone would be interested.

Huge/Normal/Distant

5 human players.
10 AI (all HE expert).
1 non-playing host.
Acc BBS.
AI forms alliances.

SETUP

Host moves planets around as follows:

  1. Move player HWs to outer edges of map, spaced evenly apart (ideally at the vertices of the largest regular pentagon that fits in the universe).
  2. Move all AI HWs to the central 1000ly x 1000ly square of the map. AI HWs already in the center do not move. AI HWs not already in the center move the minimum amount necessary.
  3. Move any planets outside the "ring" of player HWs inside the ring, maintaining some minimum space (50ly?) between player HWs and empty planets.
  4. Move host player HW off to a corner.


I'm not sure how much of this setup is possible exactly as described with the current set of universe mod utilities. I'm hoping there's some way to get pretty close to what I'm after: humans spread out equidistantly in a ring on the edges of the map, and the AI HWs all in the central 50% of the map.

Special rules:
Attacking another player's HW is not allowed.

Victory Conditions:
The first player to occupy three AI HWs wins.
No allied victories.


That's it. It sounds fun to me, but rather than explain why, I'll sit quietly and listen to what y'all have to say about it. I'm especially interested in if you would tweak any of the particular settings.

I'm not even sure a host player is needed. I was thinking that the host would verify occupation of AI HWs via scanning, but maybe it works to just let the players play, and when someone yells Bingo! the host can look at that player's .m file. An in-game host monitoring the universe by scanning would be able to post messages alerting players to the current score (which players have occupied how many AI HWs).




What we need's a few good taters.

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Re: Game idea: Extermination Race Tue, 18 December 2012 16:19 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
5 human players in a Huge Normal might be a little tiresome.

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Re: Game idea: Extermination Race Wed, 19 December 2012 10:44 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Hi,

AIs don't seem to work very well in autohost. I know the last time (Tempest in a Teapot) ran it ended up that the AI race crapped out the game. (this was with JRC4)

However, if you are interested in running it and genning locally that could work.

regards,
dj



[Updated on: Wed, 19 December 2012 10:49]

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Re: Game idea: Extermination Race Wed, 19 December 2012 12:19 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
donjon wrote on Wed, 19 December 2012 09:44
Hi,

AIs don't seem to work very well in autohost. I know the last time (Tempest in a Teapot) ran it ended up that the AI race crapped out the game. (this was with JRC4)

However, if you are interested in running it and genning locally that could work.

regards,
dj



Good to know. Thanks for that!

Genning locally would be no problem. I'd probably create a shared Dropbox folder for each player to submit turn files, use task scheduler to move submitted files to the Stars! game directory as they arrive, and put the .m files in a shared Dropbox folder for players to download at their leisure. I can leave the Stars! host running on my old Stars! laptop at home 24/7. Heck, I could run everything with a single shared Dropbox folder if we could trust players not to mine the other players' files for info ("ooh, his .x file is pretty big this turn. He must be up to something.").



What we need's a few good taters.

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Re: Game idea: Extermination Race Fri, 21 December 2012 11:20 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
magic9mushroom wrote on Tue, 18 December 2012 15:19
5 human players in a Huge Normal might be a little tiresome.


A smaller/tighter setup would be more enticing?



What we need's a few good taters.

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Re: Game idea: Extermination Race Thu, 03 January 2013 13:26 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Would be interested depending on the schedule... Always wanted to play one of these.


I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Game idea: Extermination Race Thu, 03 January 2013 14:56 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
nmid wrote on Thu, 03 January 2013 12:26
Would be interested depending on the schedule... Always wanted to play one of these.


Depending on the turn generation schedule, or depending on your own IRL schedule?

If it's the turn schedule, what are your thoughts on a conducive approach?



What we need's a few good taters.

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Re: Game idea: Extermination Race Thu, 03 January 2013 17:02 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

skoormit wrote on Fri, 04 January 2013 01:26
nmid wrote on Thu, 03 January 2013 12:26
Would be interested depending on the schedule... Always wanted to play one of these.


Depending on the turn generation schedule, or depending on your own IRL schedule?

If it's the turn schedule, what are your thoughts on a conducive approach?


I'll go with the majority, but I'm hoping for flexible gens.
One of those easy going games which has people turning in when they can.... within some reasonable time frames.

In my situation, if I can find a co player to takeover for small periods, I can keep up with the pace...but if not, then I would need an occasional week pause.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Game idea: Extermination Race Sat, 16 February 2013 14:06 Go to previous messageGo to next message
jscoble is currently offline jscoble

 
Warrant Officer

Messages: 116
Registered: January 2008
Location: Cape Town
Any chance of this game going live? Looks interesting.

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Re: Game idea: Extermination Race Sat, 16 February 2013 14:11 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

you know, I could actually play all the AI races.. viewai would work, right?
When I can't submit, no biggie.. but atleast it makes the target races smarter and the game more challenging Razz

Could be a team of 3 ppl playing those 'AI' races?
Ofcourse the 'ai' races would be the same flawed designs... perhaps a few tweaks?

Just a line of thought.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Game idea: Extermination Race Sat, 16 February 2013 14:12 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

skoormit wrote on Wed, 19 December 2012 22:49
..............if we could trust players not to mine the other players' files for info ("ooh, his .x file is pretty big this turn. He must be up to something.")............


Players could always fill their message outbox with text addressed to themselves to keep the .x on a semi-standard size, hiding that give-away Razz



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Game idea: Extermination Race Sat, 16 February 2013 15:28 Go to previous messageGo to next message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
jscoble wrote on Sat, 16 February 2013 13:06
Any chance of this game going live? Looks interesting.


There's always a chance. Right now only a couple people have expressed interest.



What we need's a few good taters.

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Re: Game idea: Extermination Race Sat, 16 February 2013 15:32 Go to previous message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
nmid wrote on Sat, 16 February 2013 13:11
you know, I could actually play all the AI races.. viewai would work, right?
When I can't submit, no biggie.. but atleast it makes the target races smarter and the game more challenging Razz

Could be a team of 3 ppl playing those 'AI' races?
Ofcourse the 'ai' races would be the same flawed designs... perhaps a few tweaks?

Just a line of thought.


I like the idea of a human playing 10 of the stock AI HE races against 5 individuals with customized races.

It's not precisely what I had in mind for this particular game, but it is interesting.



What we need's a few good taters.

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