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icon5.gif  Game idea - for comment Fri, 26 October 2012 09:52 Go to next message
XAPBob is currently offline XAPBob

 
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An idea I've had whilst reading some of the convoluted game setups on here Smile

Thoughts?

I have no plans to host at the moment...

--

A jump started game, where each race starts (in 2500 or so) with:
- no additional tech
- 1 million population (and matching mass of each mineral) in Large Freighters
- 5 colony ships (Can AR use non AR colony ships?)
- 5 scanning ships
- - Likely all FM/TGFS based
- - Likely a reasonable pen scanner

But:
- NO home world
- NO weapons
- NO resources
- NO history file (i.e. no pre-scanned planets) (Does this work?)

Host scraps all fleets and sets the races to perform alchemy, whilst building tech and the donor ships with a OWW race (probably a nice force gen for simplicity).
When the ships are built they are sent loading all colonists and relevant minerals en route to the centre of the universe. Excess minerals to be uploaded to a non cargo fleet to make them disappear.

The host can then upload his own pop and delete ship designs (or just set a defended planet and maintain a scanning presence - else there is one very prized HW.)

This leaves all planets uninhabited and all races with an equivalent starting position.
The HWs would all have their starting factories/mines - if you can find them Wink

Races could choose to scrap some of the ships for possible tech gains - or use them for continued scouting/colonisation/transport - but they have to find somewhere to live first...

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Re: Game idea - for comment Fri, 26 October 2012 16:25 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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Quote:
- 5 colony ships (Can AR use non AR colony ships?)

No.
You'd need to give them their special AR-colonypod-ships which is a dead give away. But it doesn't really matter since it would be insane to play AR in this setting.

Quote:
- NO history file (i.e. no pre-scanned planets) (Does this work?)

Sure.
If the players get only the latest m-file they will only see and get the information about planets they can see in the very same year.
All previous information is stored in the h-file.

Quote:
Bob wrote on Fri, 26 October 2012 15:52]This leaves all planets uninhabited and all races with an equivalent starting position.


Mmmh, without a HW, finding suitable habitable planets would be very much dependend on luck (and also on your hab settings). But there is a good chance that some players are just unlucky and have basically lost at turn 10 because they did not find good planets.

Well, no risk no fun.

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Re: Game idea - for comment Fri, 26 October 2012 16:34 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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Half way decent pan scanners would be pretty important, maybe also a dense setting - the 1/93 TT CA might still have issues though Smile

Finding first ground would be important enough to ensure pretty wide hab for everyone, and also plenty of fighting...


[Updated on: Fri, 26 October 2012 18:23]

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Re: Game idea - for comment Sat, 27 October 2012 09:03 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Looks a lot like the fabled AFON start which used to be pretty popular back in the day. Cool


So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Game idea - for comment Sat, 27 October 2012 20:21 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
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From what I had read AR can use other races colonizers, and I confirmed it a few minutes ago. But I do not believe AR would be viable for this. They would have a great start. So would everyone else - and the other races would be spreading very quickly compared to a normal game. The AR would have to spread even faster (and would be able to), but the more space they occupy the more they have to spend on defense. Starting position would be critical and I think the AR would pretty much have to obliterate one neighbor quickly just to reduce the number of borders they have to be serious about.

I would be willing to give it a try, but I would be less surprised to be the first eliminated than I would to be the winner. I think you would have to go with a tri-immune for the fastest possible start. Once past the first dozen or so levels of energy tech real growth would be pretty much confined to spreading your population to new systems, further increasing the costs of protecting your orbitals and increasing to need to keep the fighting in other races space. It would be a lot like playing a hemopheliac berserker... attacking savagely, but once someone starts to draw blood it is pretty much over for you. A more normal AR would have much faster growth later on but the odds of surviving to that point are much lower.



One out of five dentists recommends occasional random executions to keep the peasants cowed and servile.

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Re: Game idea - for comment Sun, 28 October 2012 03:23 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Marduk wrote on Sun, 28 October 2012 11:21
From what I had read AR can use other races colonizers, and I confirmed it a few minutes ago. But I do not believe AR would be viable for this. They would have a great start. So would everyone else - and the other races would be spreading very quickly compared to a normal game. The AR would have to spread even faster (and would be able to), but the more space they occupy the more they have to spend on defense. Starting position would be critical and I think the AR would pretty much have to obliterate one neighbor quickly just to reduce the number of borders they have to be serious about.

I would be willing to give it a try, but I would be less surprised to be the first eliminated than I would to be the winner. I think you would have to go with a tri-immune for the fastest possible start. Once past the first dozen or so levels of energy tech real growth would be pretty much confined to spreading your population to new systems, further increasing the costs of protecting your orbitals and increasing to need to keep the fighting in other races space. It would be a lot like playing a hemopheliac berserker... attacking savagely, but once someone starts to draw blood it is pretty much over for you. A more normal AR would have much faster growth later on but the odds of surviving to that point are much lower.


Eh, tri-immune isn't entirely necessary. Reds can be used for spreading, too.

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Re: Game idea - for comment Sun, 28 October 2012 04:29 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
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magic9mushroom wrote on Sun, 28 October 2012 03:23
Eh, tri-immune isn't entirely necessary. Reds can be used for spreading, too.
But at 25% of the resources for reds, and an average hab of probably less than 50% even with reds and poor greens counting 25% for resources, initial growth will be very much slower. Just having reds at all is a problem for AR races for growth purposes. Population doesn't grow on a red, and 160k pop on a red produces the same number of resources as 10k pop on a 100% world.

Needing to scout would also slow things down. The tri-immune can send the colonizers that first year with no worry about what the systems are like. Given how fast the neighbors will spread, I believe a typical AR would be slaughtered very early.



One out of five dentists recommends occasional random executions to keep the peasants cowed and servile.

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Re: Game idea - for comment Sun, 28 October 2012 06:15 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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Marduk wrote on Sun, 28 October 2012 02:21
From what I had read AR can use other races colonizers, and I confirmed it a few minutes ago.


A standard clonizer pod unfolds to a fort for an AR?
Heck, who would have thought.

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Re: Game idea - for comment Sun, 28 October 2012 08:15 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Altruist wrote on Sun, 28 October 2012 21:15
Marduk wrote on Sun, 28 October 2012 02:21
From what I had read AR can use other races colonizers, and I confirmed it a few minutes ago.


A standard clonizer pod unfolds to a fort for an AR?
Heck, who would have thought.


Not really surprising. The check is "does it have colonisation module yes/no" to see whether colonisation succeeds, then "is AR yes/no" to see whether it autobuilds a Starter Colony.

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Re: Game idea - for comment Sun, 28 October 2012 19:43 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
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Altruist wrote on Sun, 28 October 2012 06:15
Marduk wrote on Sun, 28 October 2012 02:21
From what I had read AR can use other races colonizers, and I confirmed it a few minutes ago.


A standard clonizer pod unfolds to a fort for an AR?
Heck, who would have thought.

Not as though it would usually mean anything anyway. If I recall correctly the context I had seen it in was an ally helping an AR conceal their PRT. There are enough other clues of an AR that I would not likely bother with it myself.



One out of five dentists recommends occasional random executions to keep the peasants cowed and servile.

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Re: Game idea - for comment Mon, 29 October 2012 07:19 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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Useful to an HE ally providing lots of rather cheap colonisers to help an AR off the ground (so to speak)...


The AFON start looks interesting, although if I'm reading it correctly you end up with a number of developed planets (and knowledge) before the "planet jump"


I've just thought of an interesting variant - assuming the host can get a genesis device, then setting one off on each HW after the normal races evacuate would provide a really blank universe!
It would require more work by the host though.


Given that there seems to be some interest, and possibly historical interest in something similar, I might look at doing something with it when I am confirmed the ruler of the current universe Rolling Eyes Crying or Very Sad Shocked Laughing Embarassed

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Re: Game idea - for comment Tue, 30 October 2012 00:31 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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[XAP
Bob wrote on Mon, 29 October 2012 22:19]I might look at doing something with it when I am confirmed the ruler of the current universe Rolling Eyes Crying or Very Sad Shocked Laughing Embarassed


If you're talking about Lowtek, I admire your confidence. There aren't many people who can predict victory at 2402. Razz

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Re: Game idea - for comment Tue, 30 October 2012 03:21 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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Ok, I thought the smileys were sufficient indication of my imminent death Wink
Rolling Eyes Laughing Shocked

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Re: Game idea - for comment Tue, 30 October 2012 03:36 Go to previous messageGo to next message
neilhoward

 
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I am interested. If I can't play I would be happy to help with something like this.

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Re: Game idea - for comment Tue, 30 October 2012 04:56 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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[XAP
Bob wrote on Tue, 30 October 2012 18:21]Ok, I thought the smileys were sufficient indication of my imminent death Wink
Rolling Eyes Laughing Shocked



And I thought mine was sufficient indication of my sarcasm.

Not that I know anything about your chances - I don't know your race design, after all.


[Updated on: Tue, 30 October 2012 04:58]

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Re: Game idea - for comment Tue, 30 October 2012 05:54 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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magic9mushroom wrote on Tue, 30 October 2012 04:56
XAPBob wrote on Tue, 30 October 2012 18:21
Ok, I thought the smileys were sufficient indication of my imminent death Wink
Rolling Eyes Laughing Shocked



And I thought mine was sufficient indication of my sarcasm.

Not that I know anything about your chances - I don't know your race design, after all.


I was about 90% certain they were, but 10% that someone *else* would read it wrong...

My design? OK:

Tri Immune JoAT with 20% growth rate, OBRM, IFE, ISB.
1/700 Pop efficiency, with 15/5/25/3 factories and 25/2/25 mines and all cheap tech (except Weapons, which starts at 4).

Or maybe it's a little less optimal than that Wink
But 6836 resources and 8250kT of each metal per planet per year would be awesome!


[Updated on: Tue, 30 October 2012 05:55]

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Re: Game idea - for comment Tue, 30 October 2012 06:28 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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[XAPBob wrote on Tue, 30 October 2012 20:54

My design? OK:

Tri Immune JoAT with 20% growth rate, OBRM, IFE, ISB.
1/700 Pop efficiency, with 15/5/25/3 factories and 25/2/25 mines and all cheap tech (except Weapons, which starts at 4).

Or maybe it's a little less optimal than that Wink
But 6836 resources and 8250kT of each metal per planet per year would be awesome!


Nah, that's suboptimal. If you can get a 20% growth tri-immune, it should be either HE or AR. HE because you have the hab to use that sort of crazy growth, and AR because 3i AR rush that doesn't die out within 40 turns.


[Updated on: Tue, 30 October 2012 06:32]

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Re: Game idea - for comment Tue, 30 October 2012 09:49 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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magic9mushroom wrote on Tue, 30 October 2012 06:28
[XAPBob wrote on Tue, 30 October 2012 20:54

My design? OK:

Tri Immune JoAT with 20% growth rate, OBRM, IFE, ISB.
1/700 Pop efficiency, with 15/5/25/3 factories and 25/2/25 mines and all cheap tech (except Weapons, which starts at 4).

Or maybe it's a little less optimal than that Wink
But 6836 resources and 8250kT of each metal per planet per year would be awesome!


Nah, that's suboptimal. If you can get a 20% growth tri-immune, it should be either HE or AR. HE because you have the hab to use that sort of crazy growth, and AR because 3i AR rush that doesn't die out within 40 turns.


AR max planet size is deathstar (3million) at 26Energy/7multiplier = 100% * sqrt(3000000 * 26/7) = 3338 resources, half that which the JoAT achieves.
Although of course the JoAT might be mineral limited, but I doubt it - not for a long while!

HE suffer similarly - although I haven't looked at the resource integral - and there I think the AR would have an advantage - being factoryless there is plenty of cash to go to energy and construction research.

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Re: Game idea - for comment Tue, 30 October 2012 21:21 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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[XAP
Bob wrote on Wed, 31 October 2012 00:49]AR max planet size is deathstar (3million) at 26Energy/7multiplier = 100% * sqrt(3000000 * 26/7) = 3338 resources, half that which the JoAT achieves.
Although of course the JoAT might be mineral limited, but I doubt it - not for a long while!


AR has faster curve in early years. Ever tested a 3i AR? You can be up to colloidal cruisers in the 2420s, and that's with 6% popgrowth.

Though, admittedly, the comparison with 1/700 15/5/25 isn't something my instincts take into consideration. Razz

Quote:
HE suffer similarly - although I haven't looked at the resource integral - and there I think the AR would have an advantage - being factoryless there is plenty of cash to go to energy and construction research.


Tri-immune don't care about how much space they get, because they invariably get more than enough. They care about how fast they can fill it. That's why the standard 3i race is the 6% HE (or even 7%, although that generally has terrible factory lag holding it back).

And I can say, with reasonable confidence, that a 40% 3i HE will grow faster than a 20% 3i JoaT.

Not that any of this has any relevance to actual non-cheating games, of course. Laughing

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Re: Game idea - for comment Fri, 02 November 2012 14:10 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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magic9mushroom wrote on Tue, 30 October 2012 21:21
Not that any of this has any relevance to actual non-cheating games, of course. Laughing

Are you suggesting that I'm not being entirely honest about my race design? or maybe you think I've cheated in lowtek?
Rolling Eyes Rolling Eyes Rolling Eyes
Laughing Laughing Laughing


[Updated on: Fri, 02 November 2012 14:10]

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Re: Game idea - for comment Tue, 06 November 2012 15:48 Go to previous messageGo to next message
joseph is currently offline joseph

 
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Would need details about how big the Universe was & how crowded, but I would be tempted to go for IS in this setup
Its a nice alternative idea - a lot of races have distinct possibilities with this.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Game idea - for comment Tue, 06 November 2012 16:43 Go to previous messageGo to next message
nmid

 
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I'll be interested too...

Thinking about just one race.. The he. It will have with double the effective pop of others.
Even if u don't go tri immune, really broad habs will ensure you have that million pop acting as breeders on at least 3 if not all 5 planets.
200k on each would be an easy 25-45% hold as you will arguably find planets with 70-90% easily enough.

With space docks, you will be up and running far faster and if its a -f, then ..... Hmmm.
Actually that's going to be game plan of most of the races considering its going to be more explosive of a start.

Anyways, some starting race benefits might be required Razz

When do we plan on getting this off the ground?



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Game idea - for comment Wed, 07 November 2012 09:22 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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I have no immediate plans to get it off the ground - I don't know how much MM my 20% Tri Immune JoAT is going to take in Lowtek.

It's clearly not a completely daft idea though Very Happy

Maybe I should work out what I need to do in order to host, then I can observe Smile


Just reread the whole thread - people talking about neighbours. Everyone starts together, in the middle of the universe (starting the corner would be just mean!)


[Updated on: Wed, 07 November 2012 09:53]

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Re: Game idea - for comment Thu, 08 November 2012 06:24 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
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nmid wrote on Tue, 06 November 2012 16:43

Anyways, some starting race benefits might be required Razz


Do you mean RW style penalties or do you mean deltas to starting conditions for the races?

I'd certainly consider a -f TT IS - dump some boranium in space, or on a local planet, to get instant growth... But a JoAT or an IT can start with docks....

At least it's a non standard testbed...

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Re: Game idea - for comment Thu, 08 November 2012 07:54 Go to previous messageGo to previous message
nmid

 
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I'm sure I wrote adjustments, not benefits... Sad
I can't even blame auto correct for that, lol.

Deltas to starting conditions... Not saying completely negate the game advantage of the He by reducing the starting pop from 1m to .5m, but some adjustment could be advisable.
Same thing for is, I would dump the bor to a planet, for later retrieval, but that's just good tactics.

I could come with few more examples over my hopefully free coming weekend.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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