Game Idea: Jump start before the Long March |
Sun, 07 October 2012 03:57 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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Host not playing
8-16 players
Med Packed to Large Normal depending on number of players
No AccBBs
Fast Schedule
Slow Tech Advance
Ultimate Recycling
Bleeding Edge Technology
Weapons Expensive
Construction Not Cheap
Only One Tech Cheap
Mine cost 15
Each player starts with a number of Scrap ships: Beam Deflector, Carbonic Armor, AD8, FFs. This potentially allows players to reach 6/6/7/6/6/4 without research, in less than 20 years. The scrapping will also provide some minerals to offset the mine cost, and pay ~50 additional resources per turn.
Players also begin with 10 Bat/Fuel/QJ5 scouts, 10 Standard Colonization Module, AD8, Colony Ships (allowing HE and AR some measure to hide PRT). They will further receive 10 DDs and 10 Mini-Miners. The DDs will have Phaser Bazookas, Wolverine Shields, Organic Armor, Cargo Pod, AD8, and an Electrical component. The Mini-Miners will sport AD8s or RadRam, Fuel Tank, and 1x Robo Super Miners. This gives the fleet the same capacity as 270 standard efficiency mines.
All regular starting ships will be available, but have some components updated to level 6 of pertinent tech. So beams=Yaki,, Armor=Carbonic, Scanner=Possum, Engines=RadRam or AD8.
IFE, TT, ARM, ISB, NRSE, and RS each cost a unit of 5 scrappers in addition to the RW points.
Standard Distribution of Scrap and Handicaps:
HE-40 (w/ MPGR >10%) or 80 (w/ MPGR <=10%)
SS-35 (w/o GR) or 70 (w/ GR)
WM-70
CA-30 & -3% to MPGR, 133 RWP
IS-40 & -1% to MPGR, 66 RWP
SD-80
PP-75
IT-30 & -1% to MPGR, 66 RWP
AR-80
Joat-25 & -2% to MPGR, 100 RWP, no NAS
If there is a CA, all players except CA get a starting Orbital Adjuster.
[Updated on: Sun, 07 October 2012 03:58] Report message to a moderator
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Re: Game Idea: Jump start before the Long March |
Sun, 07 October 2012 08:32 |
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neilhoward wrote on Sun, 07 October 2012 09:57Standard Distribution of Scrap and Handicaps:
HE-40 (w/ MPGR >10%) or 80 (w/ MPGR <=10%)
SS-35 (w/o GR) or 70 (w/ GR)
WM-70
CA-30 & -3% to MPGR, 133 RWP
IS-40 & -1% to MPGR, 66 RWP
SD-80
PP-75
IT-30 & -1% to MPGR, 66 RWP
AR-80
Joat-25 & -2% to MPGR, 100 RWP, no NAS
Just to be sure:
HE-30: 30 refers to the number of scrap ships?
But what's MPGR for?
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Re: Game Idea: Jump start before the Long March |
Thu, 11 October 2012 19:41 |
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If it wasn't for slow tech, AR would sound almost appealing.
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Re: Game Idea: Jump start before the Long March |
Fri, 19 October 2012 12:59 |
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ManicLurch | | Lt. Junior Grade | Messages: 462
Registered: May 2009 | |
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Depending on when this gets started, I am interested in playing in this game. I just don't want to start a 3rd game until another is almost finished:-)
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