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Home » Stars! 2.6/7 » The Bar » Game Idea: Jump start before the Long March (new game idea)
Game Idea: Jump start before the Long March Sun, 07 October 2012 03:57 Go to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Host not playing
8-16 players
Med Packed to Large Normal depending on number of players
No AccBBs
Fast Schedule
Slow Tech Advance
Ultimate Recycling
Bleeding Edge Technology
Weapons Expensive
Construction Not Cheap
Only One Tech Cheap
Mine cost 15

Each player starts with a number of Scrap ships: Beam Deflector, Carbonic Armor, AD8, FFs. This potentially allows players to reach 6/6/7/6/6/4 without research, in less than 20 years. The scrapping will also provide some minerals to offset the mine cost, and pay ~50 additional resources per turn.

Players also begin with 10 Bat/Fuel/QJ5 scouts, 10 Standard Colonization Module, AD8, Colony Ships (allowing HE and AR some measure to hide PRT). They will further receive 10 DDs and 10 Mini-Miners. The DDs will have Phaser Bazookas, Wolverine Shields, Organic Armor, Cargo Pod, AD8, and an Electrical component. The Mini-Miners will sport AD8s or RadRam, Fuel Tank, and 1x Robo Super Miners. This gives the fleet the same capacity as 270 standard efficiency mines.

All regular starting ships will be available, but have some components updated to level 6 of pertinent tech. So beams=Yaki,, Armor=Carbonic, Scanner=Possum, Engines=RadRam or AD8.

IFE, TT, ARM, ISB, NRSE, and RS each cost a unit of 5 scrappers in addition to the RW points.

Standard Distribution of Scrap and Handicaps:
HE-40 (w/ MPGR >10%) or 80 (w/ MPGR <=10%)
SS-35 (w/o GR) or 70 (w/ GR)
WM-70
CA-30 & -3% to MPGR, 133 RWP
IS-40 & -1% to MPGR, 66 RWP
SD-80
PP-75
IT-30 & -1% to MPGR, 66 RWP
AR-80
Joat-25 & -2% to MPGR, 100 RWP, no NAS

If there is a CA, all players except CA get a starting Orbital Adjuster.





[Updated on: Sun, 07 October 2012 03:58]

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Re: Game Idea: Jump start before the Long March Sun, 07 October 2012 08:32 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
neilhoward wrote on Sun, 07 October 2012 09:57
Standard Distribution of Scrap and Handicaps:
HE-40 (w/ MPGR >10%) or 80 (w/ MPGR <=10%)
SS-35 (w/o GR) or 70 (w/ GR)
WM-70
CA-30 & -3% to MPGR, 133 RWP
IS-40 & -1% to MPGR, 66 RWP
SD-80
PP-75
IT-30 & -1% to MPGR, 66 RWP
AR-80
Joat-25 & -2% to MPGR, 100 RWP, no NAS


Just to be sure:
HE-30: 30 refers to the number of scrap ships?
But what's MPGR for?

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Re: Game Idea: Jump start before the Long March Sun, 07 October 2012 13:05 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
If the Max pop growth rate in the race wizard more than 10%, HE gets 40 scrap ships. If the max pop growth rate set in the race wizard is 10% or less then HE get 80 scrap ships.

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Re: Game Idea: Jump start before the Long March Thu, 11 October 2012 12:36 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
I'm interested.

BR, Iztok

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Re: Game Idea: Jump start before the Long March Thu, 11 October 2012 19:41 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

If it wasn't for slow tech, AR would sound almost appealing.

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Re: Game Idea: Jump start before the Long March Fri, 12 October 2012 23:16 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
28 levels of tech and >800 bonus resources by year 18 is too slow? 4-5 more levels and >1200 bonus res by year 25 still too slow? I am trying to give them *some* advantage. They are hurt much less by expensive mines. I could impose a 'no attack starbase orders' for x period of time, and cap missiles only on SBs for x+10 year period of time. The choice of electric component for the utility DDs is limited only by the PRTs in play. I could give players a choice of higher level PRT dependent components (i.e W12, EN14, or EL14 supposing there are HE, SD, IS, or IT present).

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Re: Game Idea: Jump start before the Long March Sun, 14 October 2012 16:04 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
If you wanted to give AR a bit more of an edge I would suggest letting them swap a number of the standard scrappers for a scout with qj engine and Gorrila shields
being able to scrap your way to energy 10+ in the first decade of the game - thats got to be nice Smile



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Game Idea: Jump start before the Long March Sun, 14 October 2012 21:16 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Excellent Idea

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Re: Game Idea: Jump start before the Long March Mon, 15 October 2012 01:00 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Interesting. Thumbsup 2

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Re: Game Idea: Jump start before the Long March Fri, 19 October 2012 12:59 Go to previous message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Depending on when this gets started, I am interested in playing in this game. I just don't want to start a 3rd game until another is almost finished:-)

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