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IS and False Public Player Scores. Wed, 03 October 2012 01:40
magic9mushroom is currently offline magic9mushroom


Messages: 1154
Registered: May 2008
I thought of something recently...

One of the tricks of IS is to pick up population into freighters and let it overflow back down to boost population growth. In some cases, this overflow can get quite large; if you're building an orgy at a world, you might have hundreds of thousands being dropped and picked up each year.

Now, with a bit of MM, one can arrange for much of that loading to occur at waypoint 1 instead of 0. If the flip-flop's large enough, this can produce severely misleading results in the PPS. It does not, however, fall within the defined parameters of the "False Public Player Scores" cheat (loading at WP1 and dropping at WP0).

So, should "load at WP1 and overflow pop" be added to that definition?

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