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Re: Another beginner game |
Thu, 04 October 2012 06:45 |
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If anything, Large/Normal for 8 players could give enough time to really build up economically, making the later wars really fierce and interesting.
Still, for a "beginner" label, this would be probably too rich - typically, 30-40 planets per player is enough workload.
This can be safely done with these two settings:
1) Medium normal:
- 36 planets per player
- 180 000 sq.l.y. per player (amounts to a square 424 x 424 l.y = LOTS of room, will take 6+ years to traverse)
- players' starting positions expected to be at least 500 l.y. from each other - initial contact unlikely within first 10 years
2) Small packed:
- 30 planets per player
- 80 000 sq.l.y. per player (amounts to a square 283 x 283 l.y. = still lots of room, albeit traversible within 5 years or so)
- players' starting positions expected to be approx. 300-350 l.y from each other - initial contact possible within first 10 years
I'd say medium/normal for enough breathing room and a bit more planets per player, or small/packed for a more close-quarters engagement (nowhere near the Knife Fight In A Phone Box series, though) and a bit less micromanagement.
If we opt for a slow-tech game, then I'd rather make it medium/normal.
And just to address on what was said earlier:
Quote...Well, AR benefits more from not having AccBBS than HP, IMHO. The lesser pop means they're initially more efficient, and you can still spread and research Energy early for the huge resource boost. Ban on Kill Starbase is obviously good as well.
That's all true, but if we're talking a slow tech game here, ARs are out of the question, at least for me (I can't speak for someone who likes running a marathon ball'n'chained). Ticking slow tech is cutting AR's economic growth rate in half. Simple as that.
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Re: Another beginner game |
Thu, 04 October 2012 08:43 |
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(XAP)Bob wrote on Thu, 04 October 2012 14:22Is it not cut by root two?
Early that'd be nasty, but later levels make less odds anyway.
That'd be (roughly) the case for halving your PGR.
Slow tech makes you research Energy at half the normal pace - whatever takes you 10 years normally, would take 20 years with slow tech. Population growth could help you make up for this - to some extent - but basically, you'd have to put twice as much effort into Energy research, and cope with less resources for twice as long. That's got to slow you down.
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Re: Another beginner game |
Fri, 05 October 2012 08:45 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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[XAPBob wrote on Fri, 05 October 2012 22:26]Looking at tech costs in a slow tech game - and in general in fact, although the effect is doubled in slow tech...
Should you research low (but wanted) levels of expensive tech first?
I ask/suggest this because the "10/level" component of the cost is multiplied by the cost factor, so upping a level in a cheap tech makes your expensive tech 17.5 resources more expensive (35 in ST), doing it the other way increases costs by just 5 resources (10) - a 12 (25) resource saving...
Yes, researching expensive before cheap saves you a small amount of resources.
However, there are often mitigating factors (most notably, weapons and hulls are expensive, so researching Weapons or Construction first gives you miniaturisation and thus much larger cost savings if you're building lots of ships in the interim).
[Updated on: Fri, 05 October 2012 08:49] Report message to a moderator
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Re: Another beginner game |
Tue, 09 October 2012 07:02 |
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OK, guys... discussions aside:
Are we ready to start? Do we start with just the six of us, or are more players willing to join?
Any last-minute changes to the ruleset, or does it stand as it is?
Email address and deadline to send racefiles?
It's not that I pressure you all... but if we don't set up some framework for starting this game, we'll probably never start.
Our host has the final say, as always. Sprocket? Are you there?
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Re: Another beginner game |
Tue, 09 October 2012 12:27 |
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XAPBob | | Lt. Commander | Messages: 957
Registered: August 2012 | |
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What do I understand the game to be at the moment:
Host:
sprocket (Who I'll PM in a moment)
Players (8):
Asmodai, TRSMMaiden, magic9mushroom, franknorman, [XAP]Bob, loucifer, Little Eddie, kicks
Game setup:
- Medium Normal
- No AccBBS
- Random events
- Slow tech
- Distant starting positions
Racial restrictions:
- JoAT (100) and CA (200) take (points) penalties - to be set to defences (unless penalty exceeded by 50 points)
- Weapons tech must be expensive
- BET/GR/trading restrictions for discussion <- None applied?
Playing rules:
- "Kill Starbase" battle order is banned
- Standard cheat disclaimer:
- - Split fleet/chaff/heal after gate all allowed
- - Min damage not allowed (no strict regulations to enforce?)
Communications:
- Should we require that people meet in the game first - and exchange email details via in game message, or just PM each other here?
[Updated on: Tue, 09 October 2012 12:33] Report message to a moderator
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Re: Another beginner game |
Tue, 09 October 2012 20:57 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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sprocket wrote on Wed, 10 October 2012 10:18Okay, I am back, ready to serve.
I tried to reply to xap Bob but HWF says no such user, very odd.
Rules as [XAP]Bob stated them? (ie, weaps expensive, JoaT/CA penalised, build for non-AccBBS slow-tech?)
EDIT: What about PPS? It does affect race design (certain races are given away instantly by characteristic patterns in their PPS).
[Updated on: Tue, 09 October 2012 20:59] Report message to a moderator
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