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Re: Another beginner game Tue, 02 October 2012 20:18 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
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Helped track down one or more Stars bugs

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Registered: February 2011
Location: Delaware
I would like to get in, as long as it's a week or so before we start.

I don't see what the final game settings are going to be? will need a few days to get a race together after that's settled.

Little Eddie

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Re: Another beginner game Wed, 03 October 2012 04:47 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
What do I understand the game to be at the moment:

Host:
sprocket

Players:
Asmodai, TRSMMaiden, magic9mushroom, franknorman, [XAP]Bob, loucifer, Little Eddie

Game setup:
- Medium Normal ??????
- No AccBBS
- Random events
- Slow tech

Racial restrictions:
- JoAT (100) and CA (200) take (points) penalties - to be set to defences
- Weapons tech must be expensive
- BET/GR/trading restrictions for discussion

Playing rules:
- "Kill Starbase" battle order is banned
- Standard cheat disclaimer:
- Split fleet/chaff/heal after gate all allowed
- Min damage not allowed (but no strict regulations to enforce?)

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Re: Another beginner game Wed, 03 October 2012 04:49 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
Personally I'd rather:
- not enforce BET
- allow free trade
- not enforce GR

I also made a wild guess around the universe size - maybe sprocket could help there (and in fact confirm whether I'm just spouting rubbish)

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Re: Another beginner game Wed, 03 October 2012 09:45 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
I`m for large map. That will be two votes for it(TRSMMaiden proposed it also).

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Re: Another beginner game Wed, 03 October 2012 17:32 Go to previous messageGo to next message
kicks is currently offline kicks

 
Petty Officer 1st Class

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Registered: March 2005
may I join ?
cheers

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Re: Another beginner game Wed, 03 October 2012 19:22 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Messages: 1361
Registered: May 2008
Asmodai wrote on Wed, 03 October 2012 23:45
I`m for large map. That will be two votes for it(TRSMMaiden proposed it also).


Large/normal with 8 players is 64 planets per person, and more than that in the lategame when some have been eliminated.

Do you want to deal with micromanaging 60+ planets every turn? Because if you want to win in a large, you'll need to.

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Re: Another beginner game Thu, 04 October 2012 03:49 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
OK. Got it.

Vote for medium/normal then.

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Re: Another beginner game Thu, 04 October 2012 04:45 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
I mean, it's not that I'm saying it can't be done, I'm just pointing out the issues. Not fun if half the players drop after they realise how big the playground is, after all (I've had this happen once, in a private 4-player game I hosted, in which the other players clamoured for a large packed and then promptly asked to restart in a smaller uni upon realising how enormous Large/Packed actually is and that it would take dozens of turns just to get first contact). Nod

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Re: Another beginner game Thu, 04 October 2012 06:45 Go to previous messageGo to next message
Anonymous Coward
If anything, Large/Normal for 8 players could give enough time to really build up economically, making the later wars really fierce and interesting.
Still, for a "beginner" label, this would be probably too rich - typically, 30-40 planets per player is enough workload.
This can be safely done with these two settings:
1) Medium normal:
- 36 planets per player
- 180 000 sq.l.y. per player (amounts to a square 424 x 424 l.y = LOTS of room, will take 6+ years to traverse)
- players' starting positions expected to be at least 500 l.y. from each other - initial contact unlikely within first 10 years
2) Small packed:
- 30 planets per player
- 80 000 sq.l.y. per player (amounts to a square 283 x 283 l.y. = still lots of room, albeit traversible within 5 years or so)
- players' starting positions expected to be approx. 300-350 l.y from each other - initial contact possible within first 10 years
I'd say medium/normal for enough breathing room and a bit more planets per player, or small/packed for a more close-quarters engagement (nowhere near the Knife Fight In A Phone Box series, though) and a bit less micromanagement.
If we opt for a slow-tech game, then I'd rather make it medium/normal.

And just to address on what was said earlier:
Quote
...Well, AR benefits more from not having AccBBS than HP, IMHO. The lesser pop means they're initially more efficient, and you can still spread and research Energy early for the huge resource boost. Ban on Kill Starbase is obviously good as well.

That's all true, but if we're talking a slow tech game here, ARs are out of the question, at least for me (I can't speak for someone who likes running a marathon ball'n'chained). Ticking slow tech is cutting AR's economic growth rate in half. Simple as that.

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Re: Another beginner game Thu, 04 October 2012 08:22 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
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Is it not cut by root two?

Early that'd be nasty, but later levels make less odds anyway.

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Re: Another beginner game Thu, 04 October 2012 08:43 Go to previous messageGo to next message
Anonymous Coward
(XAP)Bob wrote on Thu, 04 October 2012 14:22
Is it not cut by root two?

Early that'd be nasty, but later levels make less odds anyway.


That'd be (roughly) the case for halving your PGR.
Slow tech makes you research Energy at half the normal pace - whatever takes you 10 years normally, would take 20 years with slow tech. Population growth could help you make up for this - to some extent - but basically, you'd have to put twice as much effort into Energy research, and cope with less resources for twice as long. That's got to slow you down.

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Re: Another beginner game Thu, 04 October 2012 09:08 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
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Registered: May 2008
loucipher wrote on Thu, 04 October 2012 20:45
And just to address on what was said earlier:
Quote
...Well, AR benefits more from not having AccBBS than HP, IMHO. The lesser pop means they're initially more efficient, and you can still spread and research Energy early for the huge resource boost. Ban on Kill Starbase is obviously good as well.

That's all true, but if we're talking a slow tech game here, ARs are out of the question, at least for me (I can't speak for someone who likes running a marathon ball'n'chained). Ticking slow tech is cutting AR's economic growth rate in half. Simple as that.


True. Forgot that when typing it. That also hurts the TT CA, now that I think about it.

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Re: Another beginner game Fri, 05 October 2012 08:26 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

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Looking at tech costs in a slow tech game - and in general in fact, although the effect is doubled in slow tech...

Should you research low (but wanted) levels of expensive tech first?
I ask/suggest this because the "10/level" component of the cost is multiplied by the cost factor, so upping a level in a cheap tech makes your expensive tech 17.5 resources more expensive (35 in ST), doing it the other way increases costs by just 5 resources (10) - a 12 (25) resource saving...

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Re: Another beginner game Fri, 05 October 2012 08:45 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
[XAP
Bob wrote on Fri, 05 October 2012 22:26]Looking at tech costs in a slow tech game - and in general in fact, although the effect is doubled in slow tech...

Should you research low (but wanted) levels of expensive tech first?
I ask/suggest this because the "10/level" component of the cost is multiplied by the cost factor, so upping a level in a cheap tech makes your expensive tech 17.5 resources more expensive (35 in ST), doing it the other way increases costs by just 5 resources (10) - a 12 (25) resource saving...


Yes, researching expensive before cheap saves you a small amount of resources.

However, there are often mitigating factors (most notably, weapons and hulls are expensive, so researching Weapons or Construction first gives you miniaturisation and thus much larger cost savings if you're building lots of ships in the interim).


[Updated on: Fri, 05 October 2012 08:49]

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Re: Another beginner game Sat, 06 October 2012 04:50 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
Quote:
That also hurts the TT CA, now that I think about it
Probably, but CA isnt so tech dependable as many can claim - it can for leave TT and count on normal 15% terra while raising eco or hab - standart HG setting CA can ba also monster, no matter if AccBBs or not will be checked. Insta terra is to good to not be handicaped - slow tech only force CA to either change race settings or style of play. AR cannot handle slow tech properly in any game - for them handicap is to high as they cannot create resources fast enough to keep with the rest and cannot modify race to minimise that handicap.
I hope that you see the difference?

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Re: Another beginner game Sat, 06 October 2012 07:23 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
Asmodai wrote on Sat, 06 October 2012 18:50
Quote:
That also hurts the TT CA, now that I think about it
Probably, but CA isnt so tech dependable as many can claim - it can for leave TT and count on normal 15% terra while raising eco or hab - standart HG setting CA can ba also monster, no matter if AccBBs or not will be checked. Insta terra is to good to not be handicaped - slow tech only force CA to either change race settings or style of play. AR cannot handle slow tech properly in any game - for them handicap is to high as they cannot create resources fast enough to keep with the rest and cannot modify race to minimise that handicap.
I hope that you see the difference?


I said that it hurts the TT CA. I didn't say that it hurt the TT CA more, because that would be silly. However, the classic narrow-hab TT CA Monster of Monsters is damaged significantly by Slow Tech, as its economy is more tech-dependent than most HG races.

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Re: Another beginner game Tue, 09 October 2012 07:02 Go to previous messageGo to next message
Anonymous Coward
OK, guys... discussions aside:

Are we ready to start? Do we start with just the six of us, or are more players willing to join?
Any last-minute changes to the ruleset, or does it stand as it is?
Email address and deadline to send racefiles?

It's not that I pressure you all... but if we don't set up some framework for starting this game, we'll probably never start.
Our host has the final say, as always. Sprocket? Are you there?

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Re: Another beginner game Tue, 09 October 2012 09:16 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
loucipher wrote on Tue, 09 October 2012 22:02
OK, guys... discussions aside:

Are we ready to start? Do we start with just the six of us, or are more players willing to join?
Any last-minute changes to the ruleset, or does it stand as it is?
Email address and deadline to send racefiles?

It's not that I pressure you all... but if we don't set up some framework for starting this game, we'll probably never start.
Our host has the final say, as always. Sprocket? Are you there?


Indeed, I require confirmation of the rules in play before I can begin testing my planned race for holes.

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Re: Another beginner game Tue, 09 October 2012 12:27 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
What do I understand the game to be at the moment:

Host:
sprocket (Who I'll PM in a moment)

Players (8):
Asmodai, TRSMMaiden, magic9mushroom, franknorman, [XAP]Bob, loucifer, Little Eddie, kicks

Game setup:
- Medium Normal
- No AccBBS
- Random events
- Slow tech
- Distant starting positions

Racial restrictions:
- JoAT (100) and CA (200) take (points) penalties - to be set to defences (unless penalty exceeded by 50 points)
- Weapons tech must be expensive
- BET/GR/trading restrictions for discussion <- None applied?

Playing rules:
- "Kill Starbase" battle order is banned
- Standard cheat disclaimer:
- - Split fleet/chaff/heal after gate all allowed
- - Min damage not allowed (no strict regulations to enforce?)

Communications:
- Should we require that people meet in the game first - and exchange email details via in game message, or just PM each other here?


[Updated on: Tue, 09 October 2012 12:33]

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Re: Another beginner game Tue, 09 October 2012 16:12 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
[XAP
Bob wrote on Wed, 10 October 2012 03:27]Communications:
- Should we require that people meet in the game first - and exchange email details via in game message, or just PM each other here?


"No pre-game alliances" is one of the more important rules. So whether you require that people meet in-game or not, it should certainly be after the game starts that people start communicating.

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Re: Another beginner game Tue, 09 October 2012 16:49 Go to previous messageGo to next message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
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Err, yes. Forgot to mention that Embarassed

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Re: Another beginner game Tue, 09 October 2012 19:18 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
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Location: Illinois US
Okay, I am back, ready to serve.

I tried to reply to xap Bob but HWF says no such user, very odd.



Dieter of sprockets

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Re: Another beginner game Tue, 09 October 2012 20:57 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
sprocket wrote on Wed, 10 October 2012 10:18
Okay, I am back, ready to serve.

I tried to reply to xap Bob but HWF says no such user, very odd.


Rules as [XAP]Bob stated them? (ie, weaps expensive, JoaT/CA penalised, build for non-AccBBS slow-tech?)

EDIT: What about PPS? It does affect race design (certain races are given away instantly by characteristic patterns in their PPS).


[Updated on: Tue, 09 October 2012 20:59]

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Re: Another beginner game Wed, 10 October 2012 04:02 Go to previous messageGo to next message
Anonymous Coward
I vote against PPS.
BET is OK for me, however.

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Re: Another beginner game Wed, 10 October 2012 04:10 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
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Messages: 1361
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Well, obviously, I need to know whether it is, since I won't have BET if it isn't mandatory, but other than that I don't really care one way or the other on BET. It'll be exactly as much hassle for the rest of you as it will for me. Laughing

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