Colony/Cargo Ship With empty Slot |
Thu, 02 August 2012 19:49 |
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LittleEddie | | | Messages: 517
Registered: February 2011 Location: Delaware | |
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From the Must Know, Bugs
Quote:Colonize without Colonizer
If you use "Copy Selected Design" on a ship with a colonisation module (e.g. Santa Maria, Pinta, Spore Cloud, or user-created Privateer), then remove the colonisation module and leave the slot that contained it empty, the ship can still colonise planets despite not having a colonisation module.
Because of this bug, I would like to add to the "Normal Cheats are not allowed" thingie that we ban the use of any
Mini-Colony
Colony
Privateer
Small, Medium, Large or Super Freighter
ship with a empty Mech slot. This includes the "Scanner, Elect, Mech" and "General Purpose" slots.
I realize that this adds a cost, the Fuel Tank cost 5 ironium and 4 resources and the Bat Scanner cost 1 ironium, 1 germanium and 1 resource, at the beginning of the game, but I feel that is a bearable cost.
I just can't think of a way to police this otherwise.
Any ideas, thoughs on the matter?
Little Eddie
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Re: Colony/Cargo Ship With empty Slot |
Thu, 13 September 2012 01:23 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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as a player, I personally don't mind sharing *my* game files after a game is done, but I know that not all players feel similarly. As a host I can understand that while not cheating, players may have some reasonable right to info on techniques/manoeuvres they do not wish to share with others.
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