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Dynamic Duos 4 Fri, 20 July 2012 16:44 Go to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Dynamic Duos 3 is over, so I would like to start a new game. Rules will be essentially the same as DD3:


Race restrictions, CA and IT are banned, Joat cannot take NAS. You cannot take HE factoryless. This means you cannot have factories worse than the default of 10/10/10 and no GR above 10(20)

All races other than your teammate must be set to enemy. No communication with anyone other than your teammate.

No tech trading with anyone other than your teammate. Only one race per player, you can however submit your allies turn if necessary, like when your ally is on vacation, too busy at work, etc.

Other game settings are as follows:

- Distant players position
- AccBBS
- random events on
- PPS off.

Standard cheat disclaimer, which means that the following cheats are allowed:

- chaff
- split fleet dodge
- merge fleets after gating
- Mine damage dodge

Turns would be MTWTF until 2430 or someone requests a slow down. From there they would be MWF.

Condition of victory, PPS being turned on at 2500 and then a vote. If there is no clear victor, we keep playing until there is a clear victor by vote.

Universe will be medium dense.


With DD3 we also added a condition that all races take Weapons expensive. Made for an interesting game, a lot more fleets of bazooka FFs and colloidal BBs then you normally see. I don't know if I want to make that a rule for DD4. If you want to play, let me know and let me know your preference for weapons expensive, or any other variation of this game you would like to see.

The Host is playing in this game. We also need a volunteer to check races and move planets so that teammates start next to each other. Any volunteers for this?



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Re: Dynamic Duos 4 Sat, 21 July 2012 07:27 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Universe size and density? Number of players? Rolling Eyes

Why the blatant cheat of dodging mine damage is allowed? Confused



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Dynamic Duos 4 Sat, 21 July 2012 12:41 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Quote:
Universe size and density?


medium dense. This was mentioned.

Quote:
Number of players?


12, or 6 teams. I did forget to mention this Embarassed

Quote:
Why the blatant cheat of dodging mine damage is allowed?


Well there is still a cost for mine sweeping even with this tactic. I have known some to even still stack DDs rather than pair one DD with a chaff because of the cost of chaff early in the game verses the cost of a cheap DD sweeper. And I don't really want to police this, trying to decide what is abusing the rule and what is a legitimate sweeping fleet.

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Re: Dynamic Duos 4 Sat, 21 July 2012 16:40 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
ManicLurch wrote on Fri, 20 July 2012 13:44

The Host is playing in this game. We also need a volunteer to check races and move planets so that teammates start next to each other. Any volunteers for this?


I have some experience moving planets. I am willing to do this. I could gen the game also, so that it cannot be said the host took unfair advantage.

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Re: Dynamic Duos 4 Sun, 22 July 2012 11:23 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
ManicLurch wrote on Sat, 21 July 2012 18:41
medium dense. This was mentioned.

Sorry, I tend to filter out the smaller sizes. Dead



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Dynamic Duos 4 Wed, 01 August 2012 03:33 Go to previous messageGo to next message
Mac1 is currently offline Mac1

 
Chief Warrant Officer 2

Messages: 159
Registered: November 2008
I am in. Need partner

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Re: Dynamic Duos 4 Mon, 06 August 2012 04:42 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
Sign me in:)

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Re: Dynamic Duos 4 Mon, 06 August 2012 15:23 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Welcome aboard Mac1 and Asmodai. Asmodai, do you need a partner or do you already have one?

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Re: Dynamic Duos 4 Wed, 08 August 2012 05:58 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
Need a partner. I`m new in this forum.

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Re: Dynamic Duos 4 Wed, 08 August 2012 15:14 Go to previous messageGo to next message
Galien is currently offline Galien

 
Crewman 1st Class

Messages: 31
Registered: October 2008
Location: Nodnol
I'm interested, and I need a partner.
I think given the turn generations I would have to ask for someone who is not too different in time zone from myself.
I am on GMT. Ideally I would want someone within 2-3hrs of this either way.

I would prefer weapons not to be expensive, but not too bothered if that's what everyone wants.
Might be interesting to say weapons must be normal?

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Re: Dynamic Duos 4 Thu, 09 August 2012 04:10 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
GMT+2 (CET)

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Re: Dynamic Duos 4 Thu, 09 August 2012 04:19 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
Quote:
I would prefer weapons not to be expensive, but not too bothered if that's what everyone wants.
I think, that having weapons expensive is interesting - if all will be have it obviously. It cause that older ship designs will be much longer usefull.

I have question concerning -f racess - only HE cant be -f or other also?



[Updated on: Thu, 09 August 2012 07:05]

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Re: Dynamic Duos 4 Thu, 09 August 2012 10:01 Go to previous messageGo to next message
Mac1 is currently offline Mac1

 
Chief Warrant Officer 2

Messages: 159
Registered: November 2008
I am GMT+1

I think i prefer weapons expensive

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Re: Dynamic Duos 4 Thu, 09 August 2012 13:41 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Quote:
I think, that having weapons expensive is interesting - if all will be have it obviously


It did make for an interesting game. We did have lots of bazooka FF fleets and lots of collodial BB fleets, which was expected. What was really interesting for me was when nubs came out. The first nubs were W16 nubs. With all the armor and deflectors, 2 stacks of equally matched nubs could go 16 rounds without killing the other stack.

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Re: Dynamic Duos 4 Thu, 09 August 2012 13:42 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Quote:
I have question concerning -f racess - only HE cant be -f or other also?


Yes, other PRTs can be made factoryless. Only HE is banned from this.

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Re: Dynamic Duos 4 Mon, 13 August 2012 10:06 Go to previous messageGo to next message
Cieply is currently offline Cieply

 
Crewman 1st Class

Messages: 27
Registered: September 2010
Location: Warsaw, Poland
Hi
I`d like to join.

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Re: Dynamic Duos 4 Mon, 13 August 2012 14:16 Go to previous messageGo to next message
Asmodai is currently offline Asmodai

 
Officer Cadet 1st Year

Messages: 214
Registered: February 2012
I can pair with Ciepły. Same timezone, same language Smile

If, ofcourse, Cieply want to play with me.


[Updated on: Mon, 13 August 2012 14:17]

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Re: Dynamic Duos 4 Tue, 14 August 2012 16:09 Go to previous messageGo to next message
Galien is currently offline Galien

 
Crewman 1st Class

Messages: 31
Registered: October 2008
Location: Nodnol
Looks like we are a long way off getting the 12 players we need, but since the rest of you are teaming up...
Perhaps Mac1 and I could form a team then?

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Re: Dynamic Duos 4 Tue, 14 August 2012 17:31 Go to previous messageGo to next message
Mac1 is currently offline Mac1

 
Chief Warrant Officer 2

Messages: 159
Registered: November 2008
Actually i asked Cieply for teamming, beacuse we are both Polish.
But if he preffers to play with Asmodai i can play with you Smile

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Re: Dynamic Duos 4 Wed, 15 August 2012 00:41 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

In DD3, Donjon posted a bit of info about the universe :
http://starsautohost.org/sahforum2/index.php?t=msg&th=49 56&prevloaded=1&rid=1464&start=50#msg_num_9
Quote:

Hi Guys,

The damage is done

The game has been submitted to Ron and I'm sure he'll have it up as soon as he can.

Some things...
1) All teams are within a two year jump at warp 9 of their partners.
2) All enemies are at least 300ly from your home worlds.
3) The center of the universe is totally empty of homeworlds... making a 600x600ly area which is virgin.
4) the corollary is that all teams are closer to the edges.

Hope you have a good game.

regards,
donjon

Would it be similar this time around?

I wonder if donjon has an image file from 2400 with how the shifting of the HW's finally ended up looking.


[Updated on: Wed, 15 August 2012 00:42]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: Dynamic Duos 4 Wed, 15 August 2012 13:16 Go to previous messageGo to next message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Donjon did a great job of moving the HWs in the last game. The setup was about as fair as it gets with starting positions. It looked something like this:

............................................................ ......HW
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............................................................ ......HW
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..............HW..................HW........................ ...............................................HW........... ......... ....HW
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.................HW..................HW..................... ................................................HW.... .....................HW
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............................................................ ..........HW
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............................................................ ..........HW




[Updated on: Wed, 15 August 2012 13:22]

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Re: Dynamic Duos 4 Wed, 15 August 2012 15:01 Go to previous messageGo to next message
Galien is currently offline Galien

 
Crewman 1st Class

Messages: 31
Registered: October 2008
Location: Nodnol
Mac1 wrote on Tue, 14 August 2012 22:31
Actually i asked Cieply for teamming, beacuse we are both Polish.
But if he preffers to play with Asmodai i can play with you Smile


cool.
Sorry. don't speak Polish.

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Re: Dynamic Duos 4 Thu, 16 August 2012 07:18 Go to previous messageGo to next message
Mac1 is currently offline Mac1

 
Chief Warrant Officer 2

Messages: 159
Registered: November 2008
Ok, it seems Cieply play with Asmodai, so i can team up with Galien.
My mail is maciekkl at o2 dot pl
Write to me and we can talk about races etc Smile

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Re: Dynamic Duos 4 Thu, 16 August 2012 16:17 Go to previous messageGo to next message
Orange

 
Officer Cadet 1st Year

Messages: 215
Registered: November 2005
Location: TO, ONT, CA

In DD1, there were 2 AR races - one me/ManicLurch killed and the other did not do so well. I suggest making this universe a little more AR friendly with banning the target Starbase order.

If wpn expensive is used then I suggest the SAS 7 banning of Alpha and Beta torps (except on Starbases) be applied. I vote for wpn expensive.


Please put Nmid and I down as partners for this game. Thank you

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Re: Dynamic Duos 4 Fri, 17 August 2012 20:15 Go to previous messageGo to previous message
rolfverberg

 
Master Chief Petty Officer

Messages: 103
Registered: March 2006
Location: Ithaca, NY, USA
Orange wrote on Thu, 16 August 2012 16:17

In DD1, there were 2 AR races - one me/ManicLurch killed and the other did not do so well. I suggest making this universe a little more AR friendly with banning the target Starbase order.


That would make a big difference. We (ManicLurch and I) played AR/IS last time around and the kill base orders where though to deal with. Basically you can't defend, you have to attack.

Orange wrote on Thu, 16 August 2012 16:17

If wpn expensive is used then I suggest the SAS 7 banning of Alpha and Beta torps (except on Starbases) be applied. I vote for wpn expensive.


Somehow it hasn't been an issue here in the two DD games that I played in. The fact that you have a pregame partner and that tech trading is allowed and that we have more room to expand makes it a much faster game than SAS, even with weapons expensive. I don't mind something like the SAS7 rule on torps, but I don't think it will be needed. Both earlier DD games used lots of phaser and sapper CCs and BBs and most players made it at least to W16 or even W20. In both games the game wasn't decided until Nubs.

Cheers, Rolf.

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