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Re: Dynamic Duos 4 |
Sun, 02 September 2012 15:40 |
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neilhoward | | Commander | Messages: 1112
Registered: April 2008 Location: SW3 & 10023 | |
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nmid, rolfverberg, and ManicLurch make 10.
[Updated on: Tue, 04 September 2012 16:39] Report message to a moderator
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Re: Dynamic Duos 4 |
Thu, 06 September 2012 04:02 |
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neilhoward wrote on Thu, 06 September 2012 08:59I have files from Variable and Brian. Why not have 7 teams? I can generate the game over the weekend and have the files to Ron by Monday.
A case of fewer planets per player and perhaps a tougher balanced distribution of hws?
6 teams seem to be easy to set up with that centre virgin area in the last dd universe.... Dunno how you would manage that with 7.. Even a star based distribution pattern will result in further distances between teams.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Dynamic Duos 4 |
Tue, 11 September 2012 10:19 |
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neilhoward wrote on Thu, 06 September 2012 08:59I have files from Variable and Brian. Why not have 7 teams? I can generate the game over the weekend and have the files to Ron by Monday.
If you have genned the universe, can we have the .m and the .xy while it goes online on sah?
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: Dynamic Duos 4 |
Thu, 13 September 2012 14:56 |
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ManicLurch | | Lt. Junior Grade | Messages: 462
Registered: May 2009 | |
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Quote:whenever I used it there was a problem in the game where moving fleets appeared to go from the wrong place
This happens to all games where planets have been moved as far as I know. Ships appear to be in space somewhere, but they are really at your HW. After the first turn is genned they appear where they are supposed to be.
[Updated on: Thu, 13 September 2012 14:57] Report message to a moderator
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Re: Dynamic Duos 4 |
Sat, 15 September 2012 06:23 |
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Galien | | Crewman 1st Class | Messages: 31
Registered: October 2008 Location: Nodnol | |
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ManicLurch wrote on Thu, 13 September 2012 19:56Quote:whenever I used it there was a problem in the game where moving fleets appeared to go from the wrong place
This happens to all games where planets have been moved as far as I know. Ships appear to be in space somewhere, but they are really at your HW. After the first turn is genned they appear where they are supposed to be.
I found this from the WOLV game...
[quote title=XyliGUN wrote on Wed, 13 July 2011]Quote:
Just a note: when Wheel of Life IV were created and remapped I was mostly use 'manual' editing (like open file, decode it, locate and fix some stuff, encode it back). But Wheel of Life V encouraged me to automate that process and I finally come up to the StarsPlanetMover (it works thru encryption, so I'll publish it as soon as turn verifyer will be ready), which can take any star with all its' content (including stats, minerals, HW, starbase, fleets/waypoints, messages related to that planet) and move it to the specified location in the galaxy. So, thanks to craebild for giving me a challenge
This is on p5 of the WOLV game creation topic.
Also, we never had the problem of fleets appearing to come from the wrong place in WOLV
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