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New Game inquiry for intermediate level experience players Wed, 04 July 2012 00:32 Go to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Sure you know all about making a monster race and playing it , but what would you do with a sub-par race? Ready to prove it? Nana nana bubu

Game concept 1:
Humanoid Hoedown
Tiny, Sparse, Distant, Acc BBs, minimum 5 players. Host not playing.
All players get the bog standard humanoids
Victory goes to the last player with colonists and ships. 2 Guns

Game concept 2:
Rabitoid Round-up
Small, Packed, Distant, Acc BBs, minimum 5 players. Host not playing.
All players get the bog standard Rabbitoids
Victory goes to the player that holds the most planets producing more than 1000 resources, for 12 years after attaining tech level 16 in at least 2 fields. Deal

I am sure some dregs will whinge about the race restrictions. Keep an eye out for them in future games. They are the type that cherry pick games full of newbs, Sneaky and they just rely on race design work done by others because they got no game. Very Happy Time to test your game play mettle. Who will be the next Kearns or Butler?


[Updated on: Wed, 04 July 2012 00:45]

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Re: New Game inquiry for intermediate level experience players Wed, 04 July 2012 06:44 Go to previous messageGo to next message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

sounds very interesting. same habs, same race design..
Sign me up as a tentative.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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Re: New Game inquiry for intermediate level experience players Wed, 04 July 2012 08:10 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
neilhoward wrote on Wed, 04 July 2012 06:32

Tiny, Sparse, Distant, Acc BBs, minimum 5 players. Host not playing.
All players get the bog standard humanoids

Been there, done that, more than once. The Humanoids need far more room than that! Shocked



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: New Game inquiry for intermediate level experience players Wed, 04 July 2012 14:25 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
[email

m.a@stars[/email] wrote on Wed, 04 July 2012 05:10]
Been there, done that, more than once. The Humanoids need far more room than that! Shocked

I would ask "room for what?" but it doesn't matter. This is not the game for you.


[Updated on: Wed, 04 July 2012 15:09]

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Re: New Game inquiry for intermediate level experience players Wed, 04 July 2012 15:10 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
nmid wrote on Wed, 04 July 2012 03:44

sounds very interesting. same habs, same race design..
Sign me up as a tentative.

You got it.

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Re: New Game inquiry for intermediate level experience players Mon, 09 July 2012 09:53 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
Quote:
Victory goes to the player that holds the most planets producing more than 1000 resources, for 12 years after attaining tech level 16 in at least 2 fields. Deal

For the sake of clarity of the rules... Will the countdown be publicly displayed once a player is starting the 12 years so others can also react and compete for victory? Or will it be a secret?


[Updated on: Mon, 09 July 2012 09:54]




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Re: New Game inquiry for intermediate level experience players Mon, 09 July 2012 14:27 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Victory conditions (in game setup) will be set to display players that have met the tech requirements. Once a player reaches level 16 in two fields, public player score is activated.

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Re: New Game inquiry for intermediate level experience players Fri, 20 July 2012 10:52 Go to previous messageGo to next message
dexy is currently offline dexy

 
Crewman 1st Class

Messages: 20
Registered: July 2005
Location: Sweden
This looks interesting, I would like to play.

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Re: New Game inquiry for intermediate level experience players Tue, 31 July 2012 17:19 Go to previous messageGo to next message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
looks interesting, but questions

Allies?
Tech Trading?
Out of Game Communications?

I would vote NO to all the about

Little Eddie

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Re: New Game inquiry for intermediate level experience players Tue, 31 July 2012 19:56 Go to previous message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023

I could require everyone be set to enemy, and set to attack enemies (instead of player specific battle orders).

A ban on scrapping ships at enemy bases is easily enforceable, but wolf/lamb and pop invasion would be more difficult. I could ban invasions, or use the duck test.

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