EPIC |
Sun, 04 March 2012 18:14 |
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Combat | | Warrant Officer | Messages: 118
Registered: May 2008 | |
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Epic
16 Players, Large universe, Sparse, Distant, Slow tech, No random events, Galaxy clumping.
Hyper-Expansion. Flexability is this races greatest ability as such has no tech limitations.
Super Stealth. Stealth and intel gathering is this race's greatest ability. Elec must be -50%, Cannot have NAS
War Monger. As a battle oriented race, technologies that dont directly apply to combat tend to languish. Weap must be -50%, Bio must be +75% and cannot have TT.
Claim Adjuster. Harmonious habitation of thier planets is the halmark of this race, as such war and migration are unfamiliar to them. Weap must be set to +75%, Prop cannot be set to -50% meaning no IFE also if Prop is set to +75% must also select CE. Const Must be set to +75% unless ARM is chosen. Bio must be set to -50%.
Inner-Strength. As a peaceloving race your weapons tend to be underdeveloped, Weap cannot be set to -50%.
Space Demolition. As this race's abilities require diverse technical knowledge. Ene,Prop,Con and Bio cannot be set to +75%.
Packet Physics. This race relies on mass drivers for scouting, mineral distribution and warfare. Ene must be set to -50%.
Intersteller Traveller. Stargates are this races bread and butter. Con and Prop must be set to -50%, Cannot have OBRM
Alternate Reality. Your race depends on its orbital installations and it ability to change energy into resources. Ene and Con must be set to -50%, Cannot have OBRM
Jack of all Trades. This race is very metropolitan and diverse in its views. Elec must be set to -50% cannot have NAS, all other techs except Bio must be set to standard unless a LRT is chosen to allow a change to the tech setting.
IFE. Prop must be set to -50%
TT. Bio must be set to -50%
ARM. Con must be set to -50% cannot be coupled with OBRM
IS. Con must be set to -50% unless coupled with OBRM, cannot be set to -50%
GR. No requirements
UR. Con must be set to -50%
MA. Ene must be set to -50%
NRSE. Prop must be set to +75% unless coupled with IFE default to IFE setting
CE. Prop must be set to +75% unless coupled with IFE default to IFE setting
OBRM. Con must be set to +75%
NAS. Elec must be set to +75%
LSP. Must be taken with -50% Weap (I have been thinking about having this not apply to WM, player input would be nice.)
BET. No requirements
RS. Ene cannot be set to +75%
Only one winner
Economy settings must be 1/1000 colonist and cannot be -f
There will be no tech trade, May send observer ship to gain tech if all other involved parties are enemies
No overpop resources.
Split-fleet and Tanker merge heal allowed.
Currently undecided for chaff
All other cheats banned.
In game behavior only affects in game reputation. I want players to be able to backstab without having to worry about being slanderd in other games.
M-W-F or ASAP gens for first 20-30 years eventually slowing down to once a week as basiclly since my job allows me little time in a week, so this game is for those that are as busy as as I am with work...or other Stars! games.
I do not intend to host this game on Autohost unless someone wants to volunteer to be host. If not I will need a third party proxy to inspect race designs, hold race passwords and mediate any in game disputes that may arise.
[Updated on: Wed, 07 March 2012 16:39]
He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.Report message to a moderator
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Re: EPIC |
Mon, 05 March 2012 17:47 |
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Combat | | Warrant Officer | Messages: 118
Registered: May 2008 | |
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"Every 10 factories produce..." must be 10 or higher.
"Factories require..." must be 10 or less.
I agree but I think by using only the first two will create the wanted effect while still allowing a little more flexability to race creation.
As for how long the game would take that was the intent, as the game creator I get to make the game fit my desires. I know there will be some that grow bored with the game and want to drop out though I would like that the leaving player found a replacement, also why I need a third person proxy to hold race passwords in the event of dropouts. Kinda why I called the game Epic but thinking about it Saga would have been a better name.
[Updated on: Mon, 05 March 2012 17:48]
He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.Report message to a moderator
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Re: EPIC |
Mon, 05 March 2012 18:51 |
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rolfverberg | | Master Chief Petty Officer | Messages: 103
Registered: March 2006 Location: Ithaca, NY, USA | |
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Combat wrote on Mon, 05 March 2012 18:04 | The no orgy rule really only to prevent overpop resources later in the game when economies are maxing out so i guess a better rule is no overpop resources. I did anticipate this issue but hope to resolve it before the game starts and i wanted all races to be playable but if this issue becomes too difficult to deal with i will ban IS.
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That's a reasonable restriction. I agree that otherwise IS makes no sense. Without -f, overpopping isn't as important as using your pop to attack planets. So this restriction wouldn't necessarily put me off playing IS. How to enforce it is a much tougher question. You'll have to ask someone to periodically check the m-file.
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Re: EPIC |
Mon, 05 March 2012 18:55 |
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rolfverberg | | Master Chief Petty Officer | Messages: 103
Registered: March 2006 Location: Ithaca, NY, USA | |
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Do you want to set a Beginner/Intermediate/Advanced player requirement?
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Re: EPIC |
Mon, 05 March 2012 19:06 |
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Combat | | Warrant Officer | Messages: 118
Registered: May 2008 | |
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rolfverberg wrote on Mon, 05 March 2012 18:55 | Do you want to set a Beginner/Intermediate/Advanced player requirement?
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Was not planning on it since it will be hard enough to find 16 players.
[Updated on: Mon, 05 March 2012 19:06]
He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.Report message to a moderator
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Re: EPIC |
Mon, 05 March 2012 21:32 |
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LittleEddie | | | Messages: 517
Registered: February 2011 Location: Delaware | |
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Combat wrote on Mon, 05 March 2012 19:12 |
LittleEddie wrote on Mon, 05 March 2012 18:50 |
Quote: | That game seems to me to favour IT a lot. Or any race that manages to get up a decent gate network for that matter, but any/800 gates at Con 18 Prop 12 isn't an unreasonable tech goal even in a slow tech game, not with both Con and Prop cheap.
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After running a few races thru the wizard, I agree, I can see any reason to play anything but a IT in this game.
Ed
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Your reply is not quite clear but im assuming you also feel IT is over powered. May i see some of these race designs?
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It basically came down to a matter of TIME.
Large universe, Sparse with 16 players is 24 planets per player and a planet density of 1.5 per 10,000ly^2, without Clumping.
With Clumping the average jump between groups of planets is 2 years at warp 9.
IT was the only race that made sense.
Ed
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Re: EPIC |
Mon, 05 March 2012 22:41 |
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Combat | | Warrant Officer | Messages: 118
Registered: May 2008 | |
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LittleEddie wrote on Mon, 05 March 2012 21:32 |
Combat wrote on Mon, 05 March 2012 19:12 |
LittleEddie wrote on Mon, 05 March 2012 18:50 |
Quote: | That game seems to me to favour IT a lot. Or any race that manages to get up a decent gate network for that matter, but any/800 gates at Con 18 Prop 12 isn't an unreasonable tech goal even in a slow tech game, not with both Con and Prop cheap.
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After running a few races thru the wizard, I agree, I can see any reason to play anything but a IT in this game.
Ed
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Your reply is not quite clear but im assuming you also feel IT is over powered. May i see some of these race designs?
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It basically came down to a matter of TIME.
Large universe, Sparse with 16 players is 24 planets per player and a planet density of 1.5 per 10,000ly^2, without Clumping.
With Clumping the average jump between groups of planets is 2 years at warp 9.
IT was the only race that made sense.
Ed
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.....So can i see some of these race designs?
He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.Report message to a moderator
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Re: EPIC |
Wed, 07 March 2012 16:34 |
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Combat | | Warrant Officer | Messages: 118
Registered: May 2008 | |
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You know I was just thinking about that at work today. Was also thinking about IT must take ARM, player input?
[Updated on: Wed, 07 March 2012 16:48]
He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.Report message to a moderator
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Re: EPIC |
Fri, 23 March 2012 10:39 |
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I'm interested in figuring out how this game concept came around...
The customised rules, prt limitations and other conditions seem quite complex and might give rise to a number of unbalanced or unexpected race behaviours.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: EPIC |
Fri, 23 March 2012 18:53 |
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Combat | | Warrant Officer | Messages: 118
Registered: May 2008 | |
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Current list of players
Combat
LittleEddie
Steve
Cieply
Also no 3rd person proxy yet
[Updated on: Fri, 23 March 2012 18:54]
He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.Report message to a moderator
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Re: EPIC |
Fri, 23 March 2012 20:06 |
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Combat | | Warrant Officer | Messages: 118
Registered: May 2008 | |
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nmid wrote on Fri, 23 March 2012 10:39 | I'm interested in figuring out how this game concept came around...
The customised rules, prt limitations and other conditions seem quite complex and might give rise to a number of unbalanced or unexpected race behaviours.
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A Few reasons
1st
I always found tech to grow too fast for my taste I hate building a fleet that will be obsolete in 10 years and cannon fodder in 20. The M1A1 MBT came out around 30 years ago and granted its been updated to the M1A2 but that is really just a updated electronics package and munitions it is more or less the same tank but its still top of the line. Heck the US navy still has numerous ships that have been in service since WWII, once again updated electronics and systems but still the same ships not to mention all the US ships that now serve in the navies of other countries. Besides setting the game to slow tech and trying to limit the max economy per planet with the game rules without completely stifling race design, one other reason tech grows so fast is tech trade which is somewhat legit except everyone is so quick to trade away their nice new tech for another player's nice new tech. In what world do separete factions, even allies share their newest technologies. At first i thought of a rule that you may only trade up to 2 or 3 tech levels below your current level but that would be impossible to police so i banned it outright.
2nd
Improbable race development, for example combining IFE with Prop +75% how would a race that struggles with propulsion tech develop such great engines. Or a JoaT with built in scanners selecting elec +75% sure its cost effective and Joat does not need tons of electronics tech with their built in scanners but I feel its a improbable line of development. (Just to add Joat could lose their built in scanners and between their high pop level and all techs start at 3 be a great selection)
3rd
This is my OCD at play since I loath to have left over race wizard points and it is glaringly clear that the races are not balanced. I tried to work the rules so that all races could be played and you can use all your race points since these points would be allocated to techs and LRT's that are less critical. (Has anyone thought of a patch to balance the race points once and for all?)
While i have been evaluating why I designed my game like this and since I have had no player input im moving toward allowing WM weap -50% without LSP penalty.
Also I am starting to see that IT may have a advantage over the other races I would really like some input on some ideas on how to balance this while holding to my game's ideals.
[Updated on: Fri, 23 March 2012 20:12]
He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.Report message to a moderator
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