Home » Stars! 2.6/7 » Game stories » The Wheel of Life IV has ended
The Wheel of Life IV has ended |
Mon, 30 January 2012 13:08 |
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craebild | | Lieutenant | Messages: 568
Registered: December 2003 Location: Copenhagen, Denmark | |
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The game "The Wheel of Life IV" has ended in the year 2525. The game was won by the Voshera-Quickoid alliance.
I wrote a history of the game as it went on, from the Voshera point of view. You can download it here: http://craebild.dk/WoL4 - Voshera log.pdf (PDF, 568 KB).
If any other players wish to share game stories, please do so.
Med venlig hilsen / Best regards / Mit freundlichen Grüßen
Christian Ræbild / Christian Raebild
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Re: The Wheel of Life IV has ended |
Mon, 30 January 2012 16:02 |
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Holy ........
Wow, +1.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: The Wheel of Life IV has ended |
Mon, 30 January 2012 22:48 |
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Braindead | | Officer Cadet 2nd Year | Messages: 237
Registered: April 2005 Location: Ohio | |
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Got it to work. Very good work!
Thanks for sharing
[Updated on: Tue, 31 January 2012 01:54] Report message to a moderator
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Re: The Wheel of Life IV has ended |
Wed, 01 February 2012 13:52 |
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Guess Tracey was using a temp machine...
Also wonder why no one else commented on the story if 30+ ppl have read it..
(I downloaded it twice).
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: The Wheel of Life IV has ended |
Wed, 01 February 2012 22:25 |
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rolfverberg | | Master Chief Petty Officer | Messages: 103
Registered: March 2006 Location: Ithaca, NY, USA | |
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nmid wrote on Mon, 30 January 2012 16:41 | A most interesting read....
Could you share your CA race and Rolf's -f IS race files?
It would quite illuminative.
Nmid.
Ps - NeoGrendal should change the view settings for his stars game, to large screen .
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Here's mine. We picked -f IS to serve as a mineral boost to the HP CA. As you can probably guess from the mine settings, I didn't have to worry about minerals, even late in the game. I've been resources bound in production until the very end of the game, even while supplying the Voshera as well. The IS served also well as a breeder of pop, with the CA remote terraforming enemy planets in the red and me pop-dropping. Planets unsuitable to the Voshera could simply be flattened or taken with structures depending on the situation. Our choice of races worked out well.
I did leave factories per pop at default, so that I could fill up my HW during jump start and use more factories on occupied enemy planets. I also overpopped my planets up to a factor 3 for resources.
Cheers, Rolf.
-
Attachment: QUICKOID.R1
(Size: 0.15KB, Downloaded 290 times)
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Re: The Wheel of Life IV has ended |
Thu, 02 February 2012 16:38 |
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Your race designs do look weird to my eyes, I must admit.
But after some thinking I realized that the weird hab-ranges do make sense in a team game with a TT-CA but that was surely a slow start for the Quickoids, I guess.
Mine settings for both races: It's so cheap to go for 3 res per mine that I wonder what stopped you from taking it?
About the pdf: I've read the whole 56 pages. Whow! CAs seem to be really dedicated simcity-players when it comes to the love and attention they put into their terraforming *grin. I reckon 2/3 of the 56 pages are about terraforming and research.
Old Warmonger me is, of course, missing the tactical maps and evil strat plans to take over the universe. The gaming style to max your terraforming, max your economy, max your tech, keep peacy as long as somehow possible and then... well, it surely makes sense for a HP-CA and somehow slow not really -f IS... both very interdependent intermingled in their development.
Again it is true, never to let a slow developing alliance pick time and place to fight or... you'll loose. I guess you would had had hard times fencing off an early offense against you?
Good thing to have something to read about a Stars game. I thas been quite a while.
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Re: The Wheel of Life IV has ended |
Fri, 03 February 2012 10:40 |
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rolfverberg | | Master Chief Petty Officer | Messages: 103
Registered: March 2006 Location: Ithaca, NY, USA | |
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Altruist wrote on Thu, 02 February 2012 16:38 | Your race designs do look weird to my eyes, I must admit.
But after some thinking I realized that the weird hab-ranges do make sense in a team game with a TT-CA but that was surely a slow start for the Quickoids, I guess.
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Yes, my design was entirely dependent on a TT-CA with a jump start. The Voshera picked Prop research and next area Bio for P2 and Bmany, they had TT20 essentially from the start for the real game. I picked Prop research and next area Construction for P2 and Cmany, so I started with the SB. Even then the start was slow. Hence one of the main reasons to pick IS: Breeding in space. I kept my pop for maximum growth from the start. The Voshera went to my arm asap to help against an early attack.
Quote: | Again it is true, never to let a slow developing alliance pick time and place to fight or... you'll loose. I guess you would had had hard times fencing off an early offense against you?
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Yes, we would have. The strategy was clear by necessity for a peaceful early phase. We anticipated that by the layout of the universe, assuming everybody would focus on developing their own arms first. Seeing how quickly the Fromage/Valkyries alliance jumped to the Voyager/Stranger arm both alarmed us and helped us. I alarmed us, since that proved us wrong, but saved us at the same time, since it essentially gave us a friendly border on one side.
The late game was an interesting cat and mouse game. When our peace time ended, the Fromage/Valkyries had a far superior fleet, so we had to play carefully. They did advance early in my arm, but then the -f and lots of pop in orbit payed off. I really couldn't care much about losing a bunch of planets, while for them it hurt. We could simply sneak by their fleet in deep space and attack them in return, which forced them in the defense.
I somewhat missed the real warmongering though, but got an extra dose in Dynamic Duos 2 (ended) and Stone Age Slaughter 3 (in the end phase now)
Cheers, Rolf.
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Re: The Wheel of Life IV has ended |
Sun, 05 February 2012 16:23 |
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Marduk | | Ensign | Messages: 345
Registered: January 2003 Location: Dayton, OH | |
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Interesting enough, I suppose, but you needed maps! Ideally maps with icons for major bases and fleets, and arrows showing operational plans; just like the situational maps you always see from WWII.
Also, it needed race design details. But I guess the general description gets us close enough.
This sparked a race idea I would like to try. I'll have to run it through a few tests, see how it compares to the performance of a normal race.
I am disappointed in the amount of peace. Why, back in my day my teammate and I attacked all three other teams pretty much from the start. We focused on one of course, and ended up leaving another alone when the fourth team started conquering them, but peaceful coexistence was no part of our strategy. Nor that of our only real competition.
One out of five dentists recommends occasional random executions to keep the peasants cowed and servile.Report message to a moderator
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Re: The Wheel of Life IV has ended |
Tue, 07 February 2012 15:59 |
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rolfverberg | | Master Chief Petty Officer | Messages: 103
Registered: March 2006 Location: Ithaca, NY, USA | |
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This setup would benefit from 5 teams in 10 arms. With 4 you get into a 2 against 2 situation to easily. Then, with one being successful early on, you end up in a situation that we had. But, sure, we could have tried attacking earlier, and would likely have paid for it...
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Re: The Wheel of Life IV has ended |
Thu, 09 February 2012 03:04 |
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jagophile | | Crewman 1st Class | Messages: 20
Registered: June 2006 Location: Boston, MA | |
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rolfverberg wrote on Fri, 03 February 2012 10:40 |
Yes, we would have. The strategy was clear by necessity for a peaceful early phase. We anticipated that by the layout of the universe, assuming everybody would focus on developing their own arms first. Seeing how quickly the Fromage/Valkyries alliance jumped to the Voyager/Stranger arm both alarmed us and helped us. I alarmed us, since that proved us wrong, but saved us at the same time, since it essentially gave us a friendly border on one side.
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Yes, appears we chose wrongly there. We had our ships lined up to attack you (we have both done lowest field research and so could field a fleet straight away), but then you offered peace literally 1 turn before we attacked you, so we headed south. Apparently, we chose wrongly... Did you see our fleet coming?
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The late game was an interesting cat and mouse game. When our peace time ended, the Fromage/Valkyries had a far superior fleet, so we had to play carefully. They did advance early in my arm, but then the -f and lots of pop in orbit payed off. I really couldn't care much about losing a bunch of planets, while for them it hurt. We could simply sneak by their fleet in deep space and attack them in return, which forced them in the defense.
Cheers, Rolf.
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Yeah, we had a nice big fleet but foolishly lost it in one stupid battle whilst it was unmerged. After that we were behind the whole time due to a lack of minerals, I guess our settings just weren't up to it. Also, we took far too long to finish off the other arms, and kept losing other minor fleets during "victories". Eventually, we were hoping you would eventually run out of minerals, but you never did, hence we packed it in.
I reckon if we'd not thrown that initial fleet away we could have given you a run for your money - we lost all the initiative then and we were just waiting for death, really.
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