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Re: Minimum Damage Cheat Tue, 17 July 2012 03:00 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
If Min Dmg is allowed, there is added incentive to take BET (I won't spoil the fun yet), and Galleons should see a lot more use.

Min Dmg confers awesome benefit to AR (defending SBs), SD (wrecking fleets that would now be otherwise more difficult to kill), & IS (first gatling) in early game. In addition to those PRTs, PP (assuming cheaper EN), WM, & SS receive additional benefit toward midgame.

Mass Min Dmg use (overkill) hits an effective wall with fleet limit and battle board overflow. IT (and to lesser extent SS & SD) can handle those limitations better.

Overall, Minimum damage does not wreck the game. The biggest pita it represents is the ability to shut down that stupid lazy hoard of retarded FFs that are otherwise invincible for up to a dozen years before they are useless.

What Minimum Damage does do is drive and reward diversity in ship design and fleet composition, variability of battle plans, and robustness of whole-game strategy and ability to improvise. It offers a natural balance to the game, on par with the best host-imposed restrictions and penalties.

If you think running tests is a boring waste of time, and rely on the write-ups of other players to dictate your gameplay, then you should fear Minimum Damage because it is your bane. Mwahahahaha.

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Re: Minimum Damage Cheat Tue, 17 July 2012 16:36 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
Registered: August 2005
Location: Berlin
neilhoward wrote on Tue, 17 July 2012 09:00
Overall, Minimum damage does not wreck the game. The biggest pita it represents is the ability to shut down that stupid lazy hoard of retarded FFs that are otherwise invincible for up to a dozen years before they are useless.


Well, the min dam loophole goes a bit beyond this.

In the last sas-game our usual attack fleet of 100-200 CCs had to fear the most that a number of 85 beta-DDs might additonally enter the battle and after that it would be praying for the (unpredictable) outcome: while we did use chaff, split fleets, different BOs and sometimes in single tokens deployed beta-DDs ourselves (usually shreddered by IS-miniguns).

Considering that those 85 beta-DDs with 1 comp were able to make only a "normal stacked" damage of around 570 each to shield and armour, and our 200 CCs had 67k shields and 140k armour, this does feel weird.

Of course, it weren't the 85 beta-DDs on their own but coming into a battle with several hundred "real" warships on all involved sides. If bad luck is on your side and those 85 beta-DDs can shoot for 8 battlerounds, they can bring down any CC-stack on their own. In this case you can almost call several hundret other "real" warships serving as chaff for the torps to get the time to do their work.

As I said, the min dam bug adds several extra layers of tactics, anti-measures etc. but also strengthen a lot the unpredictability and luck factor.

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Re: Minimum Damage Cheat Tue, 17 July 2012 17:57 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Altruist wrote on Tue, 17 July 2012 13:36
... the min dam bug adds several extra layers of tactics, anti-measures etc. but also strengthen a lot the unpredictability and luck factor.

<neilhoward gives the universal translator a good whack>

Altruist wrote on Tue, 17 July 2012 13:36
... but also a lot of fun.


Edit: Fixed Very Happy


[Updated on: Tue, 17 July 2012 17:58]

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Re: Minimum Damage Cheat Thu, 19 July 2012 06:28 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
neilhoward wrote on Tue, 17 July 2012 17:00
AR (defending SBs),


Huh? SBs can't really abuse the minimum damage bug.

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Re: Minimum Damage Cheat Thu, 19 July 2012 11:06 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
magic9mushroom wrote on Thu, 19 July 2012 03:28
neilhoward wrote on Tue, 17 July 2012 17:00
AR (defending SBs),


Huh? SBs can't really abuse the minimum damage bug.

It is not a bug. It is a feature according to the author.
While an SB is not ideally suited for taking direct advantage from this feature, the SB can benefit from defence that it affords.

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Re: Minimum Damage Cheat Fri, 20 July 2012 08:01 Go to previous messageGo to next message
magic9mushroom is currently offline magic9mushroom

 
Commander

Messages: 1361
Registered: May 2008
neilhoward wrote on Fri, 20 July 2012 01:06
magic9mushroom wrote on Thu, 19 July 2012 03:28
neilhoward wrote on Tue, 17 July 2012 17:00
AR (defending SBs),


Huh? SBs can't really abuse the minimum damage bug.

It is not a bug. It is a feature according to the author.
While an SB is not ideally suited for taking direct advantage from this feature, the SB can benefit from defence that it affords.


How so? You can't split a starbase, and the starbase can't use gatlings on the first turn. Splitting your fleets doesn't stop the Kill Starbase kamikazes.

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Re: Minimum Damage Cheat Sat, 21 July 2012 07:24 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
neilhoward wrote on Thu, 19 July 2012 17:06
It is not a bug. It is a feature according to the author.

It is a limitation, and the Jeffs clearly imply that it works the way it works because they didn't want to rewrite the whole battle engine (and perhaps other parts of the game too) just to "fix" it. Sherlock



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Minimum Damage Cheat Fri, 16 November 2012 08:43 Go to previous message
Anonymous Coward
It may seem that I'm resurrecting an old thread, but just recently, I have noted an interesting occurence along the Minimum Damage bug:

In a battle where a large stack of missile cruisers was decimating all ships around them, a single valiant piece of chaff managed to close in to 1 range, and began whittling at the stack with its puny x-ray laser.
The damage done made me raise and eyebrow and double check the design... it was doing like 500-600 damage each turn it fired!
Of course, when I reminded myself of the minimum damage bug, I knew what I just witnessed. It is just the first time I actually saw a beam ship taking advantage of this bug.

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