New Bug ! |
Thu, 05 January 2012 15:23 |
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Hi ,
Maybe some of you have more time to find out the exact nature of this bug just found in the game Dynamid3.
What happened:
1. Player 11 built a lot of different updates for his SB's which Stars! indicated would be completed next turn.
2. Player 12 scrapped as WP0 weapon tech ships.
after Gen.
1. Player 11 got a tech in weapons from the scrap.
2. Most of the SB updates were NOT finished. The expectation was that they would have been finished as Stars had indicated the previous turn.
What I've done:
I checked for the designs and have removed them and put in the same design to check for the cost and Stars said it would be done in one year.
After I did not found anything wrong I removed the tech trade. After I have removed the tech trade and player 11 has not got a tech in weapon, the SB updates were successfully finished.
So it seems to me it is a bug in the Stars engine when it calculates the cost for SB and maybe even for ships by tech trade.
There should be some tests made to figure out what are the exact reasons so we could write it down in the must know bug list.
I do not have the time at the moment to do it myself but I know there are several Players around who like to check this
ccmaster
[Updated on: Thu, 05 January 2012 15:50] by Moderator
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Re: New Bug ! |
Thu, 05 January 2012 16:01 |
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rolfverberg | | Master Chief Petty Officer | Messages: 103
Registered: March 2006 Location: Ithaca, NY, USA | |
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This is interesting.
I know about rounding off and how it can affect building when the number of available resources is close to what is needed for completion. Basically, the queue makes it green and then next year it's 99% completed due to round off differences that only come into play when the true actual cost is calculated during hosting.
I have never really had an issue like this that I positively know off. However, earlier in this game I had a base that ended up unfinished, despite the fact that I gave it extra resources to make sure it completed in one year. I don't remember if we had a wp0 tech trade, but since this is a team game and we've been pretty much trading most turns, the likelihood is pretty good. I remember because it was recently and I was quite annoyed.
I think some testing is in order, I'm swamped myself though
Cheers, Rolf.
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Re: New Bug ! |
Sat, 21 January 2012 21:36 |
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Bystander wrote on Sun, 22 January 2012 07:20 | I can think of one way this could happen legitimately - not considered a bug. It has to do with the miniaturization formula in the game.
Say you are SS and have a base with Shadow Shields (tech requirements Energy 7, Electronics 3). Your current tech levels are Energy 10, Electronics 3. You want to upgrade to Bear Neutrino Shields (tech requirement Energy 10). Your improvements take up 99% of your planet's resources and are the only item in queue.
When the turn generates, a waypoint zero scrap of Electronics happens and you get the level. Now that you have exceeded ALL the tech requirements for Shadow Shields by 1, the shields are 4% cheaper. Production phase comes in later and gives you less credit for the old base than was displayed last turn.
Edited to show the correct Energy requirement for Shadow shields, 7
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Brilliant. This gets a +1 even if there is another reason.
Can the people who have faced the problem check if this was the reason... Or if the gap caused for exactly the cost of tech R&D?
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: New Bug ! |
Sun, 22 January 2012 07:25 |
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But you get a lower refund back...
Eddie explained it more detail.
Mobile nmid.
[Updated on: Sun, 22 January 2012 07:30]
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: New Bug ! |
Sun, 22 January 2012 08:12 |
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Don't compare %s.
Taking eddie,s eg of 64 and 48 after tech gain...
(Ps - afaik, You get a refund of 80% iirc at the same slot... Not sure if u don,t upgrade to the same item in the same slot. Complete loss or still a partial refund.)
Anyways, u upgrade the dock that had 16 X-rays with a dock that has 16 yaks.. The original upgrade cost is (assume) an additional 30 (to fill actual number ) resources which stars computes before the tech miniaturisation.
However after the tech boost, u get only 16 (64-48) resources refunded... Which means the base is now short 14 (30-16) resources... I.e. only 48% approx complete.
Thus the 4% miniaturisation has no relation to the % of the base left undone.
Mobile nmid.
[Updated on: Sun, 22 January 2012 08:16]
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: New Bug ! |
Sun, 22 January 2012 08:19 |
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To make it simpler take bystanders eg.. Shadow shield with elec and energy being upgraded into gorilla shields with only energy tech.
The elec tech boost will give the reduction of cost only to shadow shield but not the gorilla or bear shields.
I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.Report message to a moderator
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Re: New Bug ! |
Sun, 22 January 2012 09:09 |
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I'd say that bystanders suggestions seems to be the most probable one, well thoght of. It can be tested, too (what I'll not do).
My other favourite explanation: terraforming happening due to a gained tech level, well, it seems we can rule this out if no terraforming was even in the queue.
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Re: New Bug ! |
Sun, 22 January 2012 09:12 |
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maxfra | | Crewman 1st Class | Messages: 32
Registered: February 2007 | |
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To be exact the SB upgrade was the first item in queue, followed by terraforming which has never been started
The problem is that the upgrade consisted in placing 10 Neutronium armor in the place of 24 bear neutrino ... but the tech gained was weapon ...
I really cannot understand ....
[Updated on: Sun, 22 January 2012 09:16] Report message to a moderator
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