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Re: Stone Age Slog Thu, 05 January 2012 13:32 Go to previous messageGo to next message
Greenstink is currently offline Greenstink

 
Chief Petty Officer

Messages: 76
Registered: January 2011
One thing about AR race, would it not be benifical for AR if the rules stated everyone must take generalized research, no cheap tech (AR allowed EN Cheap)? Might make it more viable race.

Also CA balance issue would benifit i think from no TT allowed aswell. Ive read about some of these CA small hab HP monsters and a large universe sounds like a nice place for them to dominate.



Da Orcs Smasha anz Brecka itz alz, Den wez drikz alz da stunty beer anz slepz

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Re: Stone Age Slog Thu, 05 January 2012 13:33 Go to previous messageGo to next message
Greenstink is currently offline Greenstink

 
Chief Petty Officer

Messages: 76
Registered: January 2011
Eagle of Fire wrote on Thu, 05 January 2012 10:45

I would be interested in this game as well. I always sought to try NoAccBBS games. I think they sould like the heck of a lot more strategical to me and I want to try one. Smile


dangit now who will i get to critique my races Razz



Da Orcs Smasha anz Brecka itz alz, Den wez drikz alz da stunty beer anz slepz

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Re: Stone Age Slog Thu, 05 January 2012 13:41 Go to previous messageGo to next message
Mogs is currently offline Mogs

 
Crewman 1st Class

Messages: 39
Registered: April 2011
Location: Liverpool, UK
Nice to see such interest!

Welcome aboard to the new posters, and I think we're now full, so no more, please!

With 12 players, I think we should go for a large normal - that'll allow 40-45 planets per player.

I intend to host this via dropbox - it's worked very well for Reanimation. If you can all send me (markwilkinson31@yahoo.com) your email addresses, I'll get the dropbox set up over the weekend; there will be a folder set up for the race files. Those of you that don't have Dropbox, don't worry - it's ridiculously easy to set up. (As a former programmer, I was rather impressed - it's nice to see someone get something so right!)

I'm intending to ask Nmid if he'd mind casting an eye over the race files - more on that when I've asked him!

No 'Kill Starbase' orders seems to be getting significant support, so we'll go with it.

Turn generation - well, initially we should whizz through the turns, so we'll try to get a couple a day for the first 10-20 turns if we can, but the formal requirement will be 'M-T-W-T-F, moving to M-W-F when requested', if that's OK with everyone.

If (and with 12 players it's a *big* 'if') we can all get together online at the same time for a few hours next weekend (i.e. 14th/15th) we could blitz 10 turns or so, but that would need to be unanimous - if we can't, we'll stick with the schedule.

I'll set the provisional deadline for race files as 07.00 GMT, Thursday 12th.

Players are:
Mogs
TRSMMaiden
LittleEddie
Sprocket
Beanspoon
Jools
Arias
Kicks
Jscoble
Space Turkey
Greenstink
Eagle of Fire

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Re: Stone Age Slog Thu, 05 January 2012 14:01 Go to previous messageGo to next message
Mogs is currently offline Mogs

 
Crewman 1st Class

Messages: 39
Registered: April 2011
Location: Liverpool, UK
@Greenstink:

I take your point about the AR, but I feel that not allowing any cheap tech would slow everyone down too much, and narrow the tech options - everyone would end up with weapons expensive, everything else normal. We've got a large, slow moving universe where mineral depletion is likely to be an issue, so AR is going to be at least a possibility with good diplomacy. Maybe we can have a team game sometime - pairs of allied players where one has to be AR? One day, perhaps....

Regarding CA - they do have quite a stiff points penalty. With slow tech it'll take a while for TT to really pay off - it's not a huge advantage until the techs get into the teens - so I feel it's reasonably balanced.

Does anyone else have an opinion on CA/TT?

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Re: Stone Age Slog Thu, 05 January 2012 14:27 Go to previous messageGo to next message
Mogs is currently offline Mogs

 
Crewman 1st Class

Messages: 39
Registered: April 2011
Location: Liverpool, UK
@Kicks:

Just saw your post on race design.

My gut feeling on a good race for this is 'nothing too extreme'. HG works on the principle that you ramp up fast, build a killer fleet before anyone else can - with cheap weapons tech and without slow tech advances, that's doable on a limited economy - then start steamrollering everyone. That's going to be tricky with this setup - high weapons tech will cost lots of resources. In this game, HG might do well initially, but the more productive race on the other side of the universe will take you apart later in the game. The same is likely to be true of narrow hab ranges - too few planets means too few resources to get decent technology. Reasonable hab ranges, reasonable factories, reasonable pop growth seems to me to be the way to go.

Regarding free tech from settling, I think that will be somewhat less important than normal. Firstly, slow tech advances halves the impact of it; secondly, No AccBBS means that we'll spend longer building our initial pop to the 25% hold level, which means more factories in place before we start setlling, so we'll be funding critical research with production-based resources before starting to settle much.

Also, poor weapons tech means more pop-drop planetary assaults - don't spread yourself too thin, and remember to build defenses!

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Re: Stone Age Slog Thu, 05 January 2012 15:18 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
Quote:

I intend to host this via dropbox

I am sorry but I am not interested in using Dropbox. I was under the impression that you would host this game on AutoHost (as it is standard for any game hosted here)... Negating completely the need of another program to share files.

And even so, emails ought to be considerably more useful than having to sync up to another computer. Do not forget that none of us are all in the same time zone to begin with. I myself usually make my turn while the majority if the other players are sleeping or should be... Synchronizing to another computer will quickly become an hindrance than anything else and this for no added benefits as far as I can tell.

AutoHost already have the system built in, keep every files safe without the risk of others being able to download them (as it is seemingly ridiculously easy for someone who have your files to get around your password) and work very well as it been proved for years after years.



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Re: Stone Age Slog Thu, 05 January 2012 15:36 Go to previous messageGo to next message
Mogs is currently offline Mogs

 
Crewman 1st Class

Messages: 39
Registered: April 2011
Location: Liverpool, UK
OK. Will running this on Autohost cause anyone any problems? If not, that's what I'll do.

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Re: Stone Age Slog Thu, 05 January 2012 16:19 Go to previous messageGo to next message
Greenstink is currently offline Greenstink

 
Chief Petty Officer

Messages: 76
Registered: January 2011
Can we do strict generation times for this? With 12 people diplomacy will be rather long with 12 players and being able to submit then resubmit with a 100% garranteed generation time will help with this alot.


Da Orcs Smasha anz Brecka itz alz, Den wez drikz alz da stunty beer anz slepz

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Re: Stone Age Slog Thu, 05 January 2012 16:50 Go to previous messageGo to next message
Mogs is currently offline Mogs

 
Crewman 1st Class

Messages: 39
Registered: April 2011
Location: Liverpool, UK
I'm now going to display my ignorance Wink

If I understand Autohost correctly, it can be set to do the generation automatically unless I stop it. If that's the case, then we'll certainly go for a strict generation time, probably something like 06.00 or 08.00 GMT - that should give everyone who's not in the middle of the Pacific a good chunk of time in the evening to consider their move.

If I don't understand Autohost correctly, and I have to manually do anything, I'll need to find out what I have to do before I can tell you what generation time I can manage!

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Re: Stone Age Slog Thu, 05 January 2012 17:52 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
Sooo....we should email our race file to you to forward to Nmid?


Dieter of sprockets

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Re: Stone Age Slog Thu, 05 January 2012 22:52 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
Yeah, where do we need to send it? And more importantly, when?

I already started doing research on which race I'm going to field but if I have some leeway then the longer the better I should be able to build something. Wink



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Re: Stone Age Slog Fri, 06 January 2012 08:30 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
I have an AR suggestion, since they are difficult under normal conditions and doubly so with slow tech settings since their energy tech is connected to resources.

Possible solution: I suggest the AR PRT be released from the +75% weapons and Bleeding Edge SRT rules. Even if they have cheap weapons they are still compelled to spend most of their research on energy whereas most races can ignore research and still grow their economy and even wage war, the AR cannot.



Dieter of sprockets

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Re: Stone Age Slog Fri, 06 January 2012 11:17 Go to previous messageGo to next message
Mogs is currently offline Mogs

 
Crewman 1st Class

Messages: 39
Registered: April 2011
Location: Liverpool, UK
I need to ask Nmid before the emails start flying - I should be able to do that tomorrow. If he says OK, then send race files and passwords to him, and I'll ask him to forward the race files to me.

Please send your email addresses to me (markwilkinson31@yahoo.com) by 22.00 GMT Wednesday 11th January at the latest - I'll need them for the Autohost setup, and I might also need them to chase race files, etc.

Once I've spoken to Nmid, I'll request that the game be set up on Autohost. It looks like we'll be going with the MTWTF schedule - I'll set the generation time to be 08.00 GMT if I can.

I'll announce a deadline for race files when I've spoken to Nmid, but I'm aiming for sometime around the end of next week - Thursday/Friday is my goal.

@Sprocket - Very good idea for the AR. That can make them a genuinely viable choice, I think. We'll go with the following:

AR can set weapons research cost to 'Normal', and does not have to select 'Bleeding Edge Technology'.

I think that's the end of tweaking the rules, since people are now designing their races.


[Updated on: Fri, 06 January 2012 11:21]

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Re: Stone Age Slog Fri, 06 January 2012 15:48 Go to previous messageGo to next message
torben is currently offline torben

 
Petty Officer 3rd Class

Messages: 49
Registered: October 2007
Hi there,

if you need a second party to look at race files, let me know, we can split the load between Nmid and me if you like.

Drop me a mail at torben <at> nehmer <dot> net if you're interested.


Torben

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Re: Stone Age Slog Fri, 06 January 2012 17:16 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
Quote:


AR can set weapons research cost to 'Normal', and does not have to select 'Bleeding Edge Technology'.

That would actually place them on a very strong advantage. Allowing them to take weapon normal is already a game breaking advantage... Not forcing them to take BET while everybody else does would turn them into monsters very fast and very easily.

Do not forget that an alliance with an AR who survive to the late game is usually the winning alliance simply because of the mineral fountain. That's the winning point of AR and I really do not understand why you want to give them so many advantages. The option to forbid using targeting SB orders is already mildly annoying to begin with IMHO since I don't understand why every single other players should be penalized for the inherent downsize of a single race.



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Re: Stone Age Slog Fri, 06 January 2012 17:40 Go to previous messageGo to next message
Mogs is currently offline Mogs

 
Crewman 1st Class

Messages: 39
Registered: April 2011
Location: Liverpool, UK
OK, we'll throw this one open. Opinions, everyone? I'll take the majority decision on whether AR need an advantage or not, and whether the advantage offered is appropriate.

You've got a vote - use it or lose it!

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Re: Stone Age Slog Fri, 06 January 2012 18:30 Go to previous messageGo to next message
Greenstink is currently offline Greenstink

 
Chief Petty Officer

Messages: 76
Registered: January 2011
Keep it to just the cant target starbase orders if their is to be any AR advantage.


Da Orcs Smasha anz Brecka itz alz, Den wez drikz alz da stunty beer anz slepz

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Re: Stone Age Slog Sat, 07 January 2012 09:57 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
I think the AR is crippled with slow tech's affect on energy research/resorces.

I test bedded this thrice with Mogs generous allowances and was still unimpressed.

I believe they need every advantage they can get.

Having said that I can state I am not playing AR but I would reconsider if their weapons were allowed to be cheap. Very Happy



Dieter of sprockets

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Re: Stone Age Slog Sat, 07 January 2012 11:17 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
If any race could be allowed to go weapon cheap while all others are forced to go weapons costly (in a BET game no less), we would eventually in about every scenario end up with said race plowing thru enemy ships of about the same power in design but with one or even two weapon generation advantage. That would be ridiculous.

All what the AR would need to do is survive the early game (a fact they already inherently need to get over in normal games, nothing new) and go overboard with weapon research.

This is especially true since it seems like we'll be playing with a rule which prevent someone from building a specialized fleet only to destroy SBs. With such a rule the ability of a given player to defend a world is simply limited by the amount of chaff he can build/can field in the battle: have a good enough fleet of beamers to destroy the enemy beamers and the opposing missile fleet would never be able to even hit the SB once as long as enough chaff take the hits.

Do not forget that AR also have access to the biggest and meanest SB in the whole game. I expect killing well established SBs will be a pain in this game and AR are already immune to packeting so you won't have a choice than to get hit by it too.



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Re: Stone Age Slog Sat, 07 January 2012 14:10 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
I agree with you on that point Eagle, what I said was that I would reconsider NOT being AR IF they had weapons cheap.

I'm fine with things as they stand. I would like to see someone play AR just for variety even if they had a slight edge (but I don't believe they do).



Dieter of sprockets

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Re: Stone Age Slog Sat, 07 January 2012 14:39 Go to previous messageGo to next message
kicks is currently offline kicks

 
Petty Officer 1st Class

Messages: 61
Registered: March 2005
pls what does it means exactly ?:
"I've never considered the ISB/cloaking/IT gate scanning business to be a bug, but I thought I'd better make it clear."

will there ever be a game where playing he is a viable option ?

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Re: Stone Age Slog Sat, 07 January 2012 19:30 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
sprocket: Do not worry, I am not directly replying to you. I am simply trying to make sure I'm clear enough on the matter so there is no misunderstanding.

Kicks: there is a "bug" in STARS! which trumps the IT ability to be able to scan worlds thru gates when the opposing race have the ISB LRT. The reason why it was written this way is because it would be very hard to ask people with ISB to forgo the use of a very useful gate for such a small liability. (Source)

As for your other question... I never actually played HE so I'm not the right person to help you on this one. Razz



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Re: Stone Age Slog Sun, 08 January 2012 03:05 Go to previous messageGo to next message
kicks is currently offline kicks

 
Petty Officer 1st Class

Messages: 61
Registered: March 2005
Thx for the explanation.

What about allowing HE races to avoid BE and/or to have We tech at normal cost ?
I ain't a stars expert, yet I don't get the reason why everyone is so concerned about AR while HE is undoubtedly the weakest race in the lot.

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Re: Stone Age Slog Sun, 08 January 2012 04:07 Go to previous messageGo to next message
Eagle of Fire

 
Lt. Commander

Messages: 809
Registered: December 2008
Location: GMT -5
Well, as long as you are solely interested in the theoretical debate...

HE is not weak. It is simply that every single PRT have their pros and cons depending of the game settings. HE, for example, is so strong in duels that it been outright banned..!

On the other hand, on a big universe like the one we are supposed to get in this game HE can do fine but require an insane amount of MM to really get going in the mid to late game. This has way more to do with the fact that many people consider HE as weak than anything else because in the end MM can bog down a race/player to the point of not being able to make that race live up to its potential by producing botched turns due to lack of time or downright dropping out.

Doing some research, I learned that HE was actually considered very strong in the early days of STARS!. I guess it always depend of the stats of the game, the race build and the player skill. Also, that is probably true for every single race in this game. Wink



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Re: Stone Age Slog Sun, 08 January 2012 04:41 Go to previous messageGo to previous message
Mogs is currently offline Mogs

 
Crewman 1st Class

Messages: 39
Registered: April 2011
Location: Liverpool, UK
I definitely agree with Eagle on HE - they really aren't weak at all, just unfashionable for some reason. Being new to multiplayer Stars, I can't really see why - except, as mentioned, they do need a lot of micromanagement. I don't think there's any need to exempt them from BET - they aren't short on resources or minerals, and this game is likely to suit them well.

Regarding AR, I wouldn't want them to go weapons cheap in this set up - that would be too much of an advantage, and the ability to feed an ally weapons technology would create a game-breaking alliance.

If no-one is seriously considering an AR, then the point is moot anyway, and we'll drop the AR exceptions. I'll check later today, but unless there's a big surge in support of AR advantages, it'll be removed.

I'd still like to keep the no 'Kill Starbase' rule, though. If the attacking fleet can beat the defending fleet, then the base is dead, regardless of chaff, etc. - I'm just trying to prevent something that could be a game-breaker for a less experienced player, such as 'a surprise attack of 6 kamikaze fleets + 6 packet strikes = 6 planets destroyed'. I fully understand that an experienced player such as Eagle would consider this a perfectly reasonable tactic, and in a game with more expert players I'd agree, but the experience level here is fairly low, so let's give people a sporting chance!

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