Stone Age Slog |
Mon, 02 January 2012 15:39 |
|
Mogs | | Crewman 1st Class | Messages: 39
Registered: April 2011 Location: Liverpool, UK | |
|
I've been playing as a newbie to multiplayer Stars! in Reanimation (I've been playing solo for, well... a long time), and it's really fired me up. I'd like to see if there's any interest in the following game, which is similar in concept to Stone Age Slaughter, and is designed to level the playing field a bit by posing an unfamiliar challenge to the more experienced players:
Beginner-Intermediate
Host will be playing (I'll try to get an non-participant experienced player to check race designs, etc)
12 players, *now full*
Normal Large Universe, distant starting positions
Slow Tech
NO AccBBS
Random events on
Bleeding Edge Technology must be taken.
Weapons must be expensive.
CA may be taken, but must leave 200 race points unallocated (leftover points set to defenses)
JOAT may be taken, but must leave 100 race points unallocated (leftover points set to defenses). JOAT may select NAS.
Standard cheats/bugs: chaff, split-fleet dodge, repair after gating allowed, everything else forbidden. ISB can be selected. (I've never considered the ISB/cloaking/IT gate scanning business to be a bug, but I thought I'd better make it clear).
Kill Starbase combat order is forbidden
Alliances/diplomacy allowed, but no more than 2 players in an alliance to claim joint victory (this is flexible, since victory might also be by consensus opinion, etc)
No pregame alliances
[Updated on: Sun, 08 January 2012 13:32] Report message to a moderator
|
|
|
Re: Stone Age Slog |
Tue, 03 January 2012 04:45 |
|
TRSMMaiden | | Crewman 2nd Class | Messages: 14
Registered: May 2011 Location: Birkenhead, UK | |
|
Hi,
Sounds like a challenge! Esp since I have always taken cheap weapons previous. Please count me in (beginner skill level).
I have never played using Bleeding Edge Technology before, I believe this does not make the actual research itself (resource cost per level etc) more expensive just the production of whatever it might be when you get to the level?
Phil.
Up The Irons!Report message to a moderator
|
|
|
|
Re: Stone Age Slog |
Tue, 03 January 2012 09:34 |
|
sprocket | | Chief Warrant Officer 1 | Messages: 138
Registered: November 2002 Location: Illinois US | |
|
I'm in.
I vote for normal or better before sparse.
[Updated on: Tue, 03 January 2012 09:38]
Dieter of sprocketsReport message to a moderator
|
|
|
|
|
|
|
Re: Stone Age Slog |
Tue, 03 January 2012 16:27 |
|
Mogs | | Crewman 1st Class | Messages: 39
Registered: April 2011 Location: Liverpool, UK | |
|
You're probably right about AR - this game disfavours them less than most, but it would still be very tough indeed, and I won't be taking an AR even though it's my favourite race for solo play.
I did consider just disallowing NAS for JOAT, but I felt that a (modest) penalty was in order to maintain balance in this particular scenario. I've testbedded this set of conditions a few times, and JOAT seems to have more of an edge than anyone other than CA (mainly due to the starting tech & 3 pen scanning ships). I expect that anyone that takes JOAT in this game will probably take NAS, and so will recoup most of the penalty points, but they'll still be under a couple of restrictions by doing it - they'll have to use an LRT, and they won't have pen scans to trade. They will also have to select 'defenses' for their spare point allocation.
However, I'm happy for that to be a majority decision. What's everyone else's view?
Report message to a moderator
|
|
|
|
|
|
Re: Stone Age Slog |
Wed, 04 January 2012 15:16 |
|
|
You can also count me in.
Will tech-trading be allowed? I'm asking because in Stone age slaughter it's not.
Report message to a moderator
|
|
|
Re: Stone Age Slog |
Wed, 04 January 2012 16:37 |
|
Mogs | | Crewman 1st Class | Messages: 39
Registered: April 2011 Location: Liverpool, UK | |
|
I had intended that tech trading would be allowed; my idea with the conditions for this game was to level the playing field a bit between different levels of experience by providing unusual starting conditions, so that an experienced player couldn't (for instance) just wheel out the -f WM and wipe everyone out by following the established program. It's (I hope) going to be quite a long game with shifting alliances, so there's always the possibility of a late comeback, and I expect technology and minerals may well be important bargaining counters. Also, because I'll be playing, no tech transfer would be very difficult to police.
I'm also intending to generate only one universe. We get what we get, so don't design a race that *requires* high mineral concentrations or a lot of habitable planets up close!
I think that the race design for this is going to be a little different; OBRM isn't quite so useful, UR might well be a good investment for the late game, extra factories or mineral concentrations could be more viable than normal, building 10 scouts in the first 2 turns isn't advisable or even possible...
Btw, if we do end up with 10 players, how would people feel about a large sparse universe? Opinions?
Current player list is:
Mogs
TRSMMaiden
LittleEddie
Sprocket
Beanspoon
Jools
Arias
Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|
|
|
|